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path: root/src/gallium/state_trackers/g3dvl/vl_context.c
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* g3dvl: Buffer the entire frame before rendering.Younes Manton2008-08-281-1/+3
* g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.Younes Manton2008-08-161-2173/+99
* g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.Younes Manton2008-08-161-2/+2
* g3dvl: Temporarily disable IDCT.Younes Manton2008-08-031-2/+2
* g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.Younes Manton2008-07-301-133/+115
* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-231-10/+10
* g3dvl: Add Nouveau winsys, libdriclient.Younes Manton2008-07-221-12/+56
* g3dvl: Fix some memory leaks in the winsys.Younes Manton2008-07-201-2/+0
* g3dvl: IDCT part 1.Younes Manton2008-07-061-1/+240
* g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton2008-07-061-11/+37
* g3dvl: Use block and stride instead of cpp and pitch.Younes Manton2008-06-301-1/+1
* g3dvl: Simplify shader code.Younes Manton2008-06-301-2344/+622
* g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton2008-06-301-40/+1488
* g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton2008-06-301-1/+0
* g3dvl: Get rid of some Valgrind errors.Younes Manton2008-06-301-1/+23
* g3dvl: Reduce number of input vert streams by copying, reusing in shaders.Younes Manton2008-06-081-111/+64
* Initial commit for g3dvl.Younes Manton2008-06-081-0/+2293