Commit message (Expand) | Author | Age | Files | Lines | |
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* | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton | 2009-01-10 | 1 | -1/+4 |
* | g3dvl: Get rid of old unbuffered motion compensation code. | Younes Manton | 2009-01-10 | 1 | -1/+1 |
* | g3dvl: Buffer the entire frame before rendering. | Younes Manton | 2008-08-28 | 1 | -1/+1 |
* | g3dvl: Use rotating buffers to avoid waiting for map(). | Younes Manton | 2008-08-18 | 1 | -2/+2 |
* | g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs. | Younes Manton | 2008-08-16 | 1 | -2/+2 |
* | g3dvl: Add Nouveau winsys, libdriclient. | Younes Manton | 2008-07-22 | 1 | -1/+1 |
* | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton | 2008-07-06 | 1 | -1/+1 |
* | g3dvl: Simplify shader code. | Younes Manton | 2008-06-30 | 1 | -1/+1 |
* | Initial commit for g3dvl. | Younes Manton | 2008-06-08 | 1 | -0/+18 |