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path: root/src/gallium/state_trackers/d3d1x
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* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-111-7/+7
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-1/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-1/+1
* d3d1x: propagate DepthBiasClamp to rasterizer csoChristoph Bumiller2011-09-281-2/+1
* d3d1x: fix uninitialized const color union blackChristoph Bumiller2011-09-281-1/+1
* gallium: move border color to be a color unionDave Airlie2011-09-272-5/+5
* d3d1x: setup draw info primitive restart parametersChristoph Bumiller2011-09-221-3/+22
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-182-6/+11
* d3d1x: fix parsing of SM4 relative addressing register opChristoph Bumiller2011-09-171-1/+1
* d3d1x: set flatshade_first in rasterizer stateChristoph Bumiller2011-09-172-0/+2
* d3d1x: initialize point size and line width to 1Christoph Bumiller2011-09-172-0/+4
* d3d1x: fix a build errorChia-I Wu2011-09-091-3/+4
* d3d1x: Fix include styleKai Wasserbäch2011-08-295-19/+19
* d3d1x: save to correct slot in xs_set_constant_buffersChristoph Bumiller2011-08-251-2/+2
* d3d1x: fix xs_set_samplersChristoph Bumiller2011-08-251-1/+2
* d3d1x: adapt to resource_resolve interface changeChristoph Bumiller2011-08-071-3/+20
* st/d3d1x: fix for st/egl native.h interface changeChia-I Wu2011-06-271-14/+19
* d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0Christoph Bumiller2011-06-021-1/+1
* d3d1x/sm4: fix swizzle for 1 component operandsChristoph Bumiller2011-06-021-0/+1
* gallium: remove flags from the flush functionMarek Olšák2011-03-112-2/+2
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-10/+10
* gallium: add usage parameter to pipe_buffer_createMarek Olšák2011-02-151-1/+2
* gallium: remove pipe_vertex_buffer::max_indexMarek Olšák2011-02-142-2/+0
* Remove executables from source tree.José Fonseca2011-01-185-0/+0
* d3d1x: Fix broken build.Chia-I Wu2011-01-161-1/+6
* gallium: support for array textures and related changesRoland Scheidegger2010-12-023-86/+104
* d3d1x: Use native_surface::present.Chia-I Wu2010-11-031-10/+4
* d3d1x: work around crash in widlLuca Barbieri2010-09-282-2/+12
* d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
* d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
* d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri2010-09-273-29/+174
* d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri2010-09-272-2/+2
* d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
* d3d1x: support centroid interpolationLuca Barbieri2010-09-271-10/+16
* d3d1x: link to libdrm for X11 platform tooLuca Barbieri2010-09-271-1/+1
* d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
* d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri2010-09-271-1/+1
* d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
* d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
* d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
* d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
* d3d1x: CRLF -> LF in progsLuca Barbieri2010-09-2426-5300/+5300
* d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri2010-09-243-25/+7
* d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri2010-09-241-0/+1
* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
* d3d1x: fix linking of dxbc2tgsiLuca Barbieri2010-09-241-1/+1
* d3d1x: draw to the correct bufferLuca Barbieri2010-09-241-1/+1
* d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
* d3d1x: don't assert on unsupported resource typesLuca Barbieri2010-09-241-3/+11
* d3d1x: add untested support for geometry shader translationLuca Barbieri2010-09-245-31/+75