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gallium
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state_trackers
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d3d1x
Commit message (
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Author
Age
Files
Lines
*
gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lod
Roland Scheidegger
2013-02-12
1
-7
/
+2
*
gallium: extend pipe_context::flush for it to accept an END_OF_FRAME flag
Marek Olšák
2013-01-04
1
-1
/
+1
*
gallium: remove pipe_surface::usage
Marek Olšák
2012-12-12
2
-3
/
+0
*
gallium: add start_slot parameter to set_vertex_buffers
Marek Olšák
2012-10-31
1
-1
/
+1
*
gallium: unify transfer functions
Marek Olšák
2012-10-11
1
-4
/
+4
*
gallium: remove resource_resolve
Marek Olšák
2012-09-30
1
-0
/
+2
*
automake: Globally add stub automake targets to the old Makefiles.
Eric Anholt
2012-06-11
1
-1
/
+1
*
Merge branch 'gallium-userbuf'
Marek Olšák
2012-05-11
1
-3
/
+3
|
\
|
*
gallium: change set_constant_buffer to be UBO-friendly
Marek Olšák
2012-04-30
1
-3
/
+3
*
|
gallium/tgsi: Split sampler views from shader resources.
Francisco Jerez
2012-05-11
1
-6
/
+7
|
/
*
gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZED
Marek Olšák
2012-04-18
1
-1
/
+1
*
gallium: remove format aliases
Christian König
2012-03-08
1
-1
/
+1
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
4
-22
/
+6
*
d3d1x: implement new stream output interface
Christoph Bumiller
2011-12-15
7
-50
/
+213
*
d3d1x: set primitive restart in the correct draw calls
Christoph Bumiller
2011-10-21
1
-9
/
+9
*
d3d1x: fix/improve OMSetRenderTargets
Christoph Bumiller
2011-10-21
1
-19
/
+26
*
d3d1x: avoid translating invalid blend, depth or stencil state
Christoph Bumiller
2011-10-21
2
-32
/
+56
*
d3d1x: add support for buffer views
Christoph Bumiller
2011-10-21
1
-0
/
+6
*
d3d1x: improve CreateInputLayout
Christoph Bumiller
2011-10-21
1
-13
/
+50
*
d3d1x/context: fix IASetVertexBuffers stride comparison
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: use ZS formats for TYPELESS resources with DS binding
Christoph Bumiller
2011-10-21
1
-0
/
+10
*
d3d1x: use resource format if view format is UNKNOWN
Christoph Bumiller
2011-10-21
1
-6
/
+9
*
d3d1x: fix shadow comparison to gallium enum off by one
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: improve CheckFormatSupport
Christoph Bumiller
2011-10-21
1
-18
/
+48
*
d3d1x: update format mapping table
Christoph Bumiller
2011-10-21
2
-37
/
+55
*
d3d1x: fix translation of subresource to layer
Christoph Bumiller
2011-10-21
1
-16
/
+15
*
d3d1x: fix initial data upload for 3D textures
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: MipLevels -1 in resource view desc means all
Christoph Bumiller
2011-10-21
1
-1
/
+5
*
d3d1x/dxgi: fix initialization of pipe_box for Present copy
Christoph Bumiller
2011-10-21
1
-2
/
+2
*
d3d1x: implement array textures
Christoph Bumiller
2011-10-21
3
-18
/
+70
*
d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
Christoph Bumiller
2011-10-21
1
-2
/
+6
*
d3d1x/sm4: save CUSTOMDATA
Christoph Bumiller
2011-10-21
1
-0
/
+11
*
d3d1x: add FORK/JOIN phase opcodes to declarations
Christoph Bumiller
2011-10-21
1
-0
/
+9
*
d3d1x: add shader signature to sm4_program
Christoph Bumiller
2011-10-21
5
-7
/
+52
*
d3d1x: attempt to detect D3D10 feature level
Christoph Bumiller
2011-10-21
1
-13
/
+31
*
d3d1x: switch to TGSI SAMPLE opcodes
Christoph Bumiller
2011-10-21
6
-222
/
+61
*
d3d1x: make use of new query types
Christoph Bumiller
2011-10-20
2
-17
/
+18
*
d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
Christoph Bumiller
2011-10-13
2
-3
/
+1
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
1
-7
/
+7
*
gallium: add PIPE_CAP_CONDITIONAL_RENDER
Marek Olšák
2011-09-30
1
-1
/
+1
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
1
-1
/
+1
*
d3d1x: propagate DepthBiasClamp to rasterizer cso
Christoph Bumiller
2011-09-28
1
-2
/
+1
*
d3d1x: fix uninitialized const color union black
Christoph Bumiller
2011-09-28
1
-1
/
+1
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
2
-5
/
+5
*
d3d1x: setup draw info primitive restart parameters
Christoph Bumiller
2011-09-22
1
-3
/
+22
*
gallium: move clear paths from rgba to a pointer to a color union (v2)
Dave Airlie
2011-09-18
2
-6
/
+11
*
d3d1x: fix parsing of SM4 relative addressing register op
Christoph Bumiller
2011-09-17
1
-1
/
+1
*
d3d1x: set flatshade_first in rasterizer state
Christoph Bumiller
2011-09-17
2
-0
/
+2
*
d3d1x: initialize point size and line width to 1
Christoph Bumiller
2011-09-17
2
-0
/
+4
*
d3d1x: fix a build error
Chia-I Wu
2011-09-09
1
-3
/
+4
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