index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
state_trackers
/
d3d1x
Commit message (
Expand
)
Author
Age
Files
Lines
*
d3d1x: use ZS formats for TYPELESS resources with DS binding
Christoph Bumiller
2011-10-21
1
-0
/
+10
*
d3d1x: use resource format if view format is UNKNOWN
Christoph Bumiller
2011-10-21
1
-6
/
+9
*
d3d1x: fix shadow comparison to gallium enum off by one
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: improve CheckFormatSupport
Christoph Bumiller
2011-10-21
1
-18
/
+48
*
d3d1x: update format mapping table
Christoph Bumiller
2011-10-21
2
-37
/
+55
*
d3d1x: fix translation of subresource to layer
Christoph Bumiller
2011-10-21
1
-16
/
+15
*
d3d1x: fix initial data upload for 3D textures
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: MipLevels -1 in resource view desc means all
Christoph Bumiller
2011-10-21
1
-1
/
+5
*
d3d1x/dxgi: fix initialization of pipe_box for Present copy
Christoph Bumiller
2011-10-21
1
-2
/
+2
*
d3d1x: implement array textures
Christoph Bumiller
2011-10-21
3
-18
/
+70
*
d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
Christoph Bumiller
2011-10-21
1
-2
/
+6
*
d3d1x/sm4: save CUSTOMDATA
Christoph Bumiller
2011-10-21
1
-0
/
+11
*
d3d1x: add FORK/JOIN phase opcodes to declarations
Christoph Bumiller
2011-10-21
1
-0
/
+9
*
d3d1x: add shader signature to sm4_program
Christoph Bumiller
2011-10-21
5
-7
/
+52
*
d3d1x: attempt to detect D3D10 feature level
Christoph Bumiller
2011-10-21
1
-13
/
+31
*
d3d1x: switch to TGSI SAMPLE opcodes
Christoph Bumiller
2011-10-21
6
-222
/
+61
*
d3d1x: make use of new query types
Christoph Bumiller
2011-10-20
2
-17
/
+18
*
d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
Christoph Bumiller
2011-10-13
2
-3
/
+1
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
1
-7
/
+7
*
gallium: add PIPE_CAP_CONDITIONAL_RENDER
Marek Olšák
2011-09-30
1
-1
/
+1
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
1
-1
/
+1
*
d3d1x: propagate DepthBiasClamp to rasterizer cso
Christoph Bumiller
2011-09-28
1
-2
/
+1
*
d3d1x: fix uninitialized const color union black
Christoph Bumiller
2011-09-28
1
-1
/
+1
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
2
-5
/
+5
*
d3d1x: setup draw info primitive restart parameters
Christoph Bumiller
2011-09-22
1
-3
/
+22
*
gallium: move clear paths from rgba to a pointer to a color union (v2)
Dave Airlie
2011-09-18
2
-6
/
+11
*
d3d1x: fix parsing of SM4 relative addressing register op
Christoph Bumiller
2011-09-17
1
-1
/
+1
*
d3d1x: set flatshade_first in rasterizer state
Christoph Bumiller
2011-09-17
2
-0
/
+2
*
d3d1x: initialize point size and line width to 1
Christoph Bumiller
2011-09-17
2
-0
/
+4
*
d3d1x: fix a build error
Chia-I Wu
2011-09-09
1
-3
/
+4
*
d3d1x: Fix include style
Kai Wasserbäch
2011-08-29
5
-19
/
+19
*
d3d1x: save to correct slot in xs_set_constant_buffers
Christoph Bumiller
2011-08-25
1
-2
/
+2
*
d3d1x: fix xs_set_samplers
Christoph Bumiller
2011-08-25
1
-1
/
+2
*
d3d1x: adapt to resource_resolve interface change
Christoph Bumiller
2011-08-07
1
-3
/
+20
*
st/d3d1x: fix for st/egl native.h interface change
Chia-I Wu
2011-06-27
1
-14
/
+19
*
d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0
Christoph Bumiller
2011-06-02
1
-1
/
+1
*
d3d1x/sm4: fix swizzle for 1 component operands
Christoph Bumiller
2011-06-02
1
-0
/
+1
*
gallium: remove flags from the flush function
Marek Olšák
2011-03-11
2
-2
/
+2
*
gallium: remove the geom_flags param from is_format_supported
Marek Olšák
2011-03-11
1
-10
/
+10
*
gallium: add usage parameter to pipe_buffer_create
Marek Olšák
2011-02-15
1
-1
/
+2
*
gallium: remove pipe_vertex_buffer::max_index
Marek Olšák
2011-02-14
2
-2
/
+0
*
Remove executables from source tree.
José Fonseca
2011-01-18
5
-0
/
+0
*
d3d1x: Fix broken build.
Chia-I Wu
2011-01-16
1
-1
/
+6
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
3
-86
/
+104
*
d3d1x: Use native_surface::present.
Chia-I Wu
2010-11-03
1
-10
/
+4
*
d3d1x: work around crash in widl
Luca Barbieri
2010-09-28
2
-2
/
+12
*
d3d11: fix reference counting so devices get freed
Luca Barbieri
2010-09-27
1
-0
/
+2
*
d3d1x: fix Map
Luca Barbieri
2010-09-27
1
-4
/
+6
*
d3d1x: rework DXGI for occlusion testing and default width/height
Luca Barbieri
2010-09-27
3
-29
/
+174
*
d3d1x: put proper calling convention in headers, fixes 64-bit builds
Luca Barbieri
2010-09-27
2
-2
/
+2
[next]