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d3d1x
Commit message (
Expand
)
Author
Age
Files
Lines
*
d3d1x: work around crash in widl
Luca Barbieri
2010-09-28
2
-2
/
+12
*
d3d11: fix reference counting so devices get freed
Luca Barbieri
2010-09-27
1
-0
/
+2
*
d3d1x: fix Map
Luca Barbieri
2010-09-27
1
-4
/
+6
*
d3d1x: rework DXGI for occlusion testing and default width/height
Luca Barbieri
2010-09-27
3
-29
/
+174
*
d3d1x: put proper calling convention in headers, fixes 64-bit builds
Luca Barbieri
2010-09-27
2
-2
/
+2
*
d3d1x: properly support specifying MipLevels as 0
Luca Barbieri
2010-09-27
1
-6
/
+15
*
d3d1x: support centroid interpolation
Luca Barbieri
2010-09-27
1
-10
/
+16
*
d3d1x: link to libdrm for X11 platform too
Luca Barbieri
2010-09-27
1
-1
/
+1
*
d3d11: ignore StructureByteStride
Luca Barbieri
2010-09-27
1
-4
/
+0
*
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
Luca Barbieri
2010-09-27
1
-1
/
+1
*
d3d1x: link progs with CXXFLAGS
Luca Barbieri
2010-09-27
1
-4
/
+4
*
d3d1x: fix progs linking if not all EGL platforms are enabled
Luca Barbieri
2010-09-27
1
-4
/
+18
*
d3d1x: add private gitignore file
Luca Barbieri
2010-09-27
1
-0
/
+20
*
d3d1x: fix parallel build
Luca Barbieri
2010-09-27
2
-2
/
+4
*
d3d1x: CRLF -> LF in progs
Luca Barbieri
2010-09-24
26
-5300
/
+5300
*
d3d1x: stop using GLX in demos, just use the default visual
Luca Barbieri
2010-09-24
3
-25
/
+7
*
d3d1x: assert if X visual is not among enumerated visuals
Luca Barbieri
2010-09-24
1
-0
/
+1
*
d3d1x: don't crash on drivers not supporting vertex or geometry sampling
Luca Barbieri
2010-09-24
3
-2
/
+13
*
d3d1x: fix linking of dxbc2tgsi
Luca Barbieri
2010-09-24
1
-1
/
+1
*
d3d1x: draw to the correct buffer
Luca Barbieri
2010-09-24
1
-1
/
+1
*
d3d1x: fix CheckMultisampleQualityLevels
Luca Barbieri
2010-09-24
1
-1
/
+4
*
d3d1x: don't assert on unsupported resource types
Luca Barbieri
2010-09-24
1
-3
/
+11
*
d3d1x: add untested support for geometry shader translation
Luca Barbieri
2010-09-24
5
-31
/
+75
*
d3d1x: add shader dumping
Luca Barbieri
2010-09-24
2
-0
/
+11
*
d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
Luca Barbieri
2010-09-23
1
-291
/
+291
*
d3d1x: add autogenerated files as prerequisites, so make builds them
Luca Barbieri
2010-09-23
1
-1
/
+3
*
d3d1x: fix build without system EGL/egl.h
Luca Barbieri
2010-09-23
1
-1
/
+1
*
d3d1x: add missing guid.cpp
Luca Barbieri
2010-09-23
1
-0
/
+6
*
d3d1x: flush properly
Luca Barbieri
2010-09-23
1
-1
/
+1
*
d3d1x: remove another include specstrings.h
Luca Barbieri
2010-09-23
1
-1
/
+0
*
d3d1x: flush the pipe context when presenting
Luca Barbieri
2010-09-23
1
-0
/
+2
*
d3d1x: remove specstrings.h include
Luca Barbieri
2010-09-23
1
-3
/
+0
*
d3d11: obliterate IDL parameter names
Luca Barbieri
2010-09-23
6
-641
/
+641
*
d3d1x: rename parameters in dxgi
Luca Barbieri
2010-09-23
3
-219
/
+219
*
d3d1x: rename params in misc and objects
Luca Barbieri
2010-09-23
2
-115
/
+117
*
d3d11: rename screen params
Luca Barbieri
2010-09-23
1
-333
/
+321
*
d3d1x: rename context params
Luca Barbieri
2010-09-23
1
-387
/
+387
*
d3d1x: minifix
Luca Barbieri
2010-09-23
2
-2
/
+2
*
d3d1x: remove specstrings
Luca Barbieri
2010-09-23
11
-475
/
+449
*
d3d1x: normalize whitespace
Luca Barbieri
2010-09-23
32
-1585
/
+1584
*
d3d1x: s/tpf/sm4/g
Luca Barbieri
2010-09-23
13
-374
/
+376
*
d3d1x: autogenerate shader enums and text from def files
Luca Barbieri
2010-09-23
17
-792
/
+390
*
d3d1x: initialize the mutex
Luca Barbieri
2010-09-23
1
-0
/
+5
*
d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
Luca Barbieri
2010-09-23
1
-0
/
+18
*
d3d1x: fix deadlocks on non-recursive mutex
Luca Barbieri
2010-09-23
1
-5
/
+15
*
d3d1x: properly reference count the backend
Luca Barbieri
2010-09-23
1
-0
/
+4
*
d3d1x: add Wine dlls (tri, tex working, but no other testing)
Luca Barbieri
2010-09-22
16
-0
/
+386
*
d3d1x: define GUIDs in the normal way
Luca Barbieri
2010-09-22
3
-16
/
+0
*
d3d1x: fix API name
Luca Barbieri
2010-09-22
1
-1
/
+1
*
d3d1x: redesign the HWND resolver interface
Luca Barbieri
2010-09-22
5
-105
/
+250
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