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d3d1x
Commit message (
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Author
Age
Files
Lines
*
d3d1x: propagate DepthBiasClamp to rasterizer cso
Christoph Bumiller
2011-09-28
1
-2
/
+1
*
d3d1x: fix uninitialized const color union black
Christoph Bumiller
2011-09-28
1
-1
/
+1
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
2
-5
/
+5
*
d3d1x: setup draw info primitive restart parameters
Christoph Bumiller
2011-09-22
1
-3
/
+22
*
gallium: move clear paths from rgba to a pointer to a color union (v2)
Dave Airlie
2011-09-18
2
-6
/
+11
*
d3d1x: fix parsing of SM4 relative addressing register op
Christoph Bumiller
2011-09-17
1
-1
/
+1
*
d3d1x: set flatshade_first in rasterizer state
Christoph Bumiller
2011-09-17
2
-0
/
+2
*
d3d1x: initialize point size and line width to 1
Christoph Bumiller
2011-09-17
2
-0
/
+4
*
d3d1x: fix a build error
Chia-I Wu
2011-09-09
1
-3
/
+4
*
d3d1x: Fix include style
Kai Wasserbäch
2011-08-29
5
-19
/
+19
*
d3d1x: save to correct slot in xs_set_constant_buffers
Christoph Bumiller
2011-08-25
1
-2
/
+2
*
d3d1x: fix xs_set_samplers
Christoph Bumiller
2011-08-25
1
-1
/
+2
*
d3d1x: adapt to resource_resolve interface change
Christoph Bumiller
2011-08-07
1
-3
/
+20
*
st/d3d1x: fix for st/egl native.h interface change
Chia-I Wu
2011-06-27
1
-14
/
+19
*
d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0
Christoph Bumiller
2011-06-02
1
-1
/
+1
*
d3d1x/sm4: fix swizzle for 1 component operands
Christoph Bumiller
2011-06-02
1
-0
/
+1
*
gallium: remove flags from the flush function
Marek Olšák
2011-03-11
2
-2
/
+2
*
gallium: remove the geom_flags param from is_format_supported
Marek Olšák
2011-03-11
1
-10
/
+10
*
gallium: add usage parameter to pipe_buffer_create
Marek Olšák
2011-02-15
1
-1
/
+2
*
gallium: remove pipe_vertex_buffer::max_index
Marek Olšák
2011-02-14
2
-2
/
+0
*
Remove executables from source tree.
José Fonseca
2011-01-18
5
-0
/
+0
*
d3d1x: Fix broken build.
Chia-I Wu
2011-01-16
1
-1
/
+6
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
3
-86
/
+104
*
d3d1x: Use native_surface::present.
Chia-I Wu
2010-11-03
1
-10
/
+4
*
d3d1x: work around crash in widl
Luca Barbieri
2010-09-28
2
-2
/
+12
*
d3d11: fix reference counting so devices get freed
Luca Barbieri
2010-09-27
1
-0
/
+2
*
d3d1x: fix Map
Luca Barbieri
2010-09-27
1
-4
/
+6
*
d3d1x: rework DXGI for occlusion testing and default width/height
Luca Barbieri
2010-09-27
3
-29
/
+174
*
d3d1x: put proper calling convention in headers, fixes 64-bit builds
Luca Barbieri
2010-09-27
2
-2
/
+2
*
d3d1x: properly support specifying MipLevels as 0
Luca Barbieri
2010-09-27
1
-6
/
+15
*
d3d1x: support centroid interpolation
Luca Barbieri
2010-09-27
1
-10
/
+16
*
d3d1x: link to libdrm for X11 platform too
Luca Barbieri
2010-09-27
1
-1
/
+1
*
d3d11: ignore StructureByteStride
Luca Barbieri
2010-09-27
1
-4
/
+0
*
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
Luca Barbieri
2010-09-27
1
-1
/
+1
*
d3d1x: link progs with CXXFLAGS
Luca Barbieri
2010-09-27
1
-4
/
+4
*
d3d1x: fix progs linking if not all EGL platforms are enabled
Luca Barbieri
2010-09-27
1
-4
/
+18
*
d3d1x: add private gitignore file
Luca Barbieri
2010-09-27
1
-0
/
+20
*
d3d1x: fix parallel build
Luca Barbieri
2010-09-27
2
-2
/
+4
*
d3d1x: CRLF -> LF in progs
Luca Barbieri
2010-09-24
26
-5300
/
+5300
*
d3d1x: stop using GLX in demos, just use the default visual
Luca Barbieri
2010-09-24
3
-25
/
+7
*
d3d1x: assert if X visual is not among enumerated visuals
Luca Barbieri
2010-09-24
1
-0
/
+1
*
d3d1x: don't crash on drivers not supporting vertex or geometry sampling
Luca Barbieri
2010-09-24
3
-2
/
+13
*
d3d1x: fix linking of dxbc2tgsi
Luca Barbieri
2010-09-24
1
-1
/
+1
*
d3d1x: draw to the correct buffer
Luca Barbieri
2010-09-24
1
-1
/
+1
*
d3d1x: fix CheckMultisampleQualityLevels
Luca Barbieri
2010-09-24
1
-1
/
+4
*
d3d1x: don't assert on unsupported resource types
Luca Barbieri
2010-09-24
1
-3
/
+11
*
d3d1x: add untested support for geometry shader translation
Luca Barbieri
2010-09-24
5
-31
/
+75
*
d3d1x: add shader dumping
Luca Barbieri
2010-09-24
2
-0
/
+11
*
d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
Luca Barbieri
2010-09-23
1
-291
/
+291
*
d3d1x: add autogenerated files as prerequisites, so make builds them
Luca Barbieri
2010-09-23
1
-1
/
+3
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