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path: root/src/gallium/state_trackers/d3d1x/gd3d11
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* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-2/+0
* gallium: unify transfer functionsMarek Olšák2012-10-111-4/+4
* gallium: remove resource_resolveMarek Olšák2012-09-301-0/+2
* gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-3/+3
* gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZEDMarek Olšák2012-04-181-1/+1
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-103-22/+5
* d3d1x: implement new stream output interfaceChristoph Bumiller2011-12-153-46/+169
* d3d1x: set primitive restart in the correct draw callsChristoph Bumiller2011-10-211-9/+9
* d3d1x: fix/improve OMSetRenderTargetsChristoph Bumiller2011-10-211-19/+26
* d3d1x: avoid translating invalid blend, depth or stencil stateChristoph Bumiller2011-10-211-32/+54
* d3d1x: add support for buffer viewsChristoph Bumiller2011-10-211-0/+6
* d3d1x: improve CreateInputLayoutChristoph Bumiller2011-10-211-13/+50
* d3d1x/context: fix IASetVertexBuffers stride comparisonChristoph Bumiller2011-10-211-1/+1
* d3d1x: use ZS formats for TYPELESS resources with DS bindingChristoph Bumiller2011-10-211-0/+10
* d3d1x: use resource format if view format is UNKNOWNChristoph Bumiller2011-10-211-6/+9
* d3d1x: fix shadow comparison to gallium enum off by oneChristoph Bumiller2011-10-211-1/+1
* d3d1x: improve CheckFormatSupportChristoph Bumiller2011-10-211-18/+48
* d3d1x: fix translation of subresource to layerChristoph Bumiller2011-10-211-16/+15
* d3d1x: fix initial data upload for 3D texturesChristoph Bumiller2011-10-211-1/+1
* d3d1x: MipLevels -1 in resource view desc means allChristoph Bumiller2011-10-211-1/+5
* d3d1x: implement array texturesChristoph Bumiller2011-10-212-18/+62
* d3d1x: fix refcounting of GalliumD3D11DeviceChild objectsChristoph Bumiller2011-10-211-2/+6
* d3d1x: add shader signature to sm4_programChristoph Bumiller2011-10-212-5/+19
* d3d1x: attempt to detect D3D10 feature levelChristoph Bumiller2011-10-211-13/+31
* d3d1x: switch to TGSI SAMPLE opcodesChristoph Bumiller2011-10-213-50/+20
* d3d1x: make use of new query typesChristoph Bumiller2011-10-201-4/+5
* d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDERChristoph Bumiller2011-10-132-3/+1
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-301-1/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-1/+1
* d3d1x: propagate DepthBiasClamp to rasterizer csoChristoph Bumiller2011-09-281-2/+1
* gallium: move border color to be a color unionDave Airlie2011-09-272-5/+5
* d3d1x: setup draw info primitive restart parametersChristoph Bumiller2011-09-221-3/+22
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-1/+6
* d3d1x: set flatshade_first in rasterizer stateChristoph Bumiller2011-09-172-0/+2
* d3d1x: initialize point size and line width to 1Christoph Bumiller2011-09-172-0/+4
* d3d1x: save to correct slot in xs_set_constant_buffersChristoph Bumiller2011-08-251-2/+2
* d3d1x: fix xs_set_samplersChristoph Bumiller2011-08-251-1/+2
* d3d1x: adapt to resource_resolve interface changeChristoph Bumiller2011-08-071-3/+20
* gallium: remove flags from the flush functionMarek Olšák2011-03-111-1/+1
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-10/+10
* gallium: remove pipe_vertex_buffer::max_indexMarek Olšák2011-02-141-1/+0
* gallium: support for array textures and related changesRoland Scheidegger2010-12-022-79/+88
* d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
* d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
* d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
* d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
* d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
* d3d1x: add shader dumpingLuca Barbieri2010-09-242-0/+11
* d3d1x: rename params in misc and objectsLuca Barbieri2010-09-232-115/+117