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* d3d1x: Remove.José Fonseca2013-03-1225-2077/+0
* d3d1x/sm4: save CUSTOMDATAChristoph Bumiller2011-10-211-0/+11
* d3d1x: add FORK/JOIN phase opcodes to declarationsChristoph Bumiller2011-10-211-0/+9
* d3d1x: add shader signature to sm4_programChristoph Bumiller2011-10-213-2/+33
* d3d1x: switch to TGSI SAMPLE opcodesChristoph Bumiller2011-10-212-75/+0
* d3d1x: fix parsing of SM4 relative addressing register opChristoph Bumiller2011-09-171-1/+1
* d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0Christoph Bumiller2011-06-021-1/+1
* d3d1x/sm4: fix swizzle for 1 component operandsChristoph Bumiller2011-06-021-0/+1
* d3d1x: fix parallel buildLuca Barbieri2010-09-271-1/+2
* d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri2010-09-231-1/+3
* d3d1x: remove specstringsLuca Barbieri2010-09-231-1/+1
* d3d1x: normalize whitespaceLuca Barbieri2010-09-233-5/+5
* d3d1x: s/tpf/sm4/gLuca Barbieri2010-09-238-244/+246
* d3d1x: autogenerate shader enums and text from def filesLuca Barbieri2010-09-2317-792/+390
* d3d1x: fix cf analysisLuca Barbieri2010-09-221-1/+1
* d3d1x: fix compilation with recent Wine versions installedLuca Barbieri2010-09-211-1/+1
* d3d1x: add blob and signature extraction APIsLuca Barbieri2010-09-213-11/+74
* d3d1x: add new Direct3D 10/11 COM state tracker for GalliumLuca Barbieri2010-09-2112-0/+2434