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* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: make shader_buffers constRob Clark2016-06-201-1/+1
| | | | | | | Be consistent with the rest of the "set_xyz" state interfaces. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+1
| | | | | | | | This says how many window rectangles are supported by the implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add API for setting window rectanglesIlia Mirkin2016-06-182-0/+11
| | | | | | | | | | | | | | | | | | Window rectangles apply to all framebuffer operations, either in inclusive or exclusive mode. They may also be specified as part of a blit operation. In exclusive mode, any fragment inside any of the specified rectangles will be discarded. In inclusive mode, any fragment outside every rectangle will be discarded. The no-op state is to have 0 rectangles in exclusive mode. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/va: ensure linear memory for dmabufJulien Isorce2016-06-141-0/+1
| | | | | | | | | | | | | | | | In order to do zero-copy between two different devices the memory should not be tiled. Tested with GStreamer on a laptop that has 2 GPUs: 1- gstvaapidecode: HW decoding and dmabuf export with nouveau driver on Nvidia GPU. 2- glimagesink: EGLImage imports dmabuf on Intel GPU. TEST: DRI_PRIME=1 gst-launch vaapidecodebin ! glimagesink Signed-off-by: Julien Isorce <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: remove st_api::get_proc_address hookEmil Velikov2016-06-131-12/+0
| | | | | | | It has been unused for a long time, plus makes the gallium dri modules require an extra glapi symbol relative to their classic counterparts. Signed-off-by: Emil Velikov <[email protected]>
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-061-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add VOTE_* opcodes to implement GL_ARB_shader_group_voteIlia Mirkin2016-06-061-1/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add PIPE_BARRIER_ALL defineNicolai Hähnle2016-06-011-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: change pipe_draw_info::mode to be pipe_prim_typeBrian Paul2016-05-261-1/+1
| | | | | | | Makes debugging with gdb a little nicer. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add a pipe cap for whether primitive restart works for patches.Kenneth Graunke2016-05-231-0/+1
| | | | | | | | | | | | | | | Some hardware supports primitive restart on patch primitives, and other hardware does not. Modern GL and ES include a query for this feature; adding a capability bit will allow us to answer it. As far as I know, AMD hardware does not support this feature, while NVIDIA and Intel hardware does. However, most Gallium drivers do not appear to support tessellation shaders yet. So, I've enabled it for nvc0 and disabled it everywhere else. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi: remove culldist semantic.Dave Airlie2016-05-231-1/+0
| | | | | | | | | | This isn't used anymore in the tree, culldist's are part of the clipdist semantic, we could in theory rename it, but I'm not sure there is much point, and I'd have to be careful with virgl. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: Add a pipe cap for arb_cull_distanceTobias Klausmann2016-05-141-0/+1
| | | | | | | | | This lets us safely enable or disable the extension as needed Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add NIR as a possible IRRob Clark2016-05-113-0/+16
| | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: refactor pipe_shader_state to support multiple IR'sRob Clark2016-05-112-3/+35
| | | | | | | | | | | | | | | | The goal is to allow the pipe driver to request something other than TGSI, but detect whether what is getting is TGSI vs what it requested. The pipe drivers will always have to support TGSI (and convert that into whatever it is that they prefer), but in some cases we should be able to skip the TGSI intermediate step (such as glsl->nir vs glsl->tgsi->nir). I think pipe_compute_state should get similar treatment. Currently, afaict, it has one user and one consumer, which has allowed it to be sloppy wrt. supporting alternative IR's. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Include intrin.h instead of defining ourselves.Jose Fonseca2016-04-261-2/+2
| | | | | | | | | More portable, particularly when building with Clang, which implements all MSVC intrisincs in its own intrin.h, but doesn't actually support `#pragma instrinsic`. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-1/+1
| | | | | | | | | Even when begin_query succeeds, there can still be failures in query handling. For example for radeon, additional buffers may have to be allocated when queries span multiple command buffers. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-221-10/+1
| | | | Acked-by: Jose Fonseca <[email protected]>
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-221-7/+9
| | | | | | | | Use PIPE_SWIZZLE_* everywhere. Use X/Y/Z/W/0/1 instead of RED, GREEN, BLUE, ALPHA, ZERO, ONE. The new enum is called pipe_swizzle. Acked-by: Jose Fonseca <[email protected]>
* gallium: use enums in p_shader_tokens.h (v2)Marek Olšák2016-04-221-139/+164
| | | | | | | | Reviewed-by: Edward O'Callaghan <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) Acked-by: Jose Fonseca <[email protected]> (v1) v2: name enums
* gallium: use enums in p_defines.h (v2)Marek Olšák2016-04-221-173/+205
| | | | | | | | | | and remove number assignments which are consecutive Reviewed-by: Edward O'Callaghan <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) Acked-by: Jose Fonseca <[email protected]> (v1) v2: name enums
* gallium: Add capability for ARB_robust_buffer_access_behavior.Bas Nieuwenhuizen2016-04-121-0/+1
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+6
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: raise PIPE_MAX_SAMPLERS to 32Nicolai Hähnle2016-04-071-1/+1
| | | | | | | | | | | | | | | The previous value of 18 was motivated by having drivers that want to expose 16 samplers but also use some additional samplers for internal use. Raising the value even higher isn't going to hurt that case. On the other hand, some drivers actually use PIPE_MAX_SAMPLERS as the number of samplers they expose externally, so raising this number above 32 is fragile (because several places in the code use bitfields, and tracking down and widening all of them is prone to miss some case). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Put no.of {samples,layers} into pipe_framebuffer_stateEdward O'Callaghan2016-04-071-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Here we store the number of samples and layers directly in the pipe_framebuffer_state so that in the case of ARB_framebuffer_no_attachment we may make use of them directly. Further, we adjust various gallium/auxiliary helper functions accordingly. V2: Convert branches in util_framebuffer_get_num_layers() and util_framebuffer_get_num_samples() to their canonical form. V3: 'git stash pop' the typo fix of 'cbufs' which should be 'nr_cbufs' that was missing in V2, woops! Thanks Marek for pointing this out yet again. V4: Squash in the following patch: 'gallium/util: Ensure util_framebuffer_get_num_samples() is valid' Upon context creation, internal driver structures are malloc()'ed and memset() to zero them. This results in a invalid number of samples 'by default'. Handle this in the simplest way to avoid elaborate and probably equally sub-optimial solutions. Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add PIPE_CAP to determine if the GL extension 'GL_ARB_framebuffer_no_attachments' shall be supported. The driver is required to support 'PIPE_FORMAT_NONE' via its 'is_format_supported()' callback in order to determine the MSAA modes the hardware supports so that values requested from the application using 'GL_ARB_framebuffer_no_attachments' may be quantized to what the hardware expects. V.2: Fix doc for a more detailed description of the PIPE_CAP and the corresponding GL constant. V.3: Renamed and repurposed once again. V.4: Remove CAP from cap_mapping array. [airlied: fix damaged whitespace] Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: distinguish between shader IR in get_compute_paramBas Nieuwenhuizen2016-04-021-5/+8
| | | | | | | | | | | | | For radeonsi, native and TGSI use different compilers and this results in different limits for different IR's. The set we strictly need for radeonsi is only the MAX_BLOCK_SIZE and MAX_THREADS_PER_BLOCK params, but I added a few others as shader related that seemed like they would also typically depend on the compiler. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add global buffer memory barrier bitBas Nieuwenhuizen2016-04-021-0/+1
| | | | | | | | | Currently radeonsi synchronizes after every dispatch and Clover does nothing to synchronize. This is overzealous, especially with GL compute, so add a barrier for global buffers. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add threads per block TGSI propertyBas Nieuwenhuizen2016-04-021-1/+4
| | | | | | | | | | The value 0 for unknown has been chosen to so that drivers using tgsi_scan_shader do not need to detect missing properties if they zero-initialize the struct. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add compute shader IR typeBas Nieuwenhuizen2016-04-021-0/+1
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/vdpau: move FormatRGBAToPipe into the interopChristian König2016-03-291-0/+65
| | | | | | | We are going to need that in the Mesa state tracker as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* st/vdpau: add new interop interfaceChristian König2016-03-292-1/+100
| | | | | | | | Use DMA-buf for the VDPAU interop interface instead of using internal structures. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* gallium/p_context.h: Make comment more readableEdward O'Callaghan2016-03-271-1/+1
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add PIPE_BARRIER_STREAMOUT_BUFFERNicolai Hähnle2016-03-231-0/+1
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add additional PIPE_BARRIER_* bitsNicolai Hähnle2016-03-211-0/+7
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Remove unused TGSI_RESOURCE_ definesHans de Goede2016-03-211-9/+0
| | | | | | | | | These magic file-index defines where only ever used in the nouveau code and that no longer uses them. Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> (v2) Reviewed-by: Marek Olšák <[email protected]> (v2)
* tgsi: Add support for global / private / input MEMORYHans de Goede2016-03-211-2/+8
| | | | | | | | | | | | | | | | Extend the MEMORY file support to differentiate between global, private and shared memory, as well as "input" memory. "MEMORY[x], INPUT" is intended to access OpenCL kernel parameters, a special memory type is added for this, since the actual storage of these (e.g. UBO-s) may differ per implementation. The uploading of kernel parameters is handled by launch_grid, "MEMORY[x], INPUT" allows drivers to use an access mechanism for parameter reads which matches with the upload method. Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> (v1) Reviewed-by: Samuel Pitoiset <[email protected]> (v2)
* gallium: add TGSI property NEXT_SHADERMarek Olšák2016-03-191-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | Radeonsi needs to know which shader stage will execute after a shader in order to make the best decision about which shader variant to compile first. This is only set for VS and TES, because we don't need it elsewhere. VS has 3 variants: - next shader is FS - next shader is GS - next shader is TCS TES has 2 variants: - next shader is FS - next shader is GS Currently, radeonsi always assumes the next shader is FS, which is suboptimal, since st/mesa always knows which shader is next if the GLSL program is not a "separate shader". By default, ureg always sets "next shader is FS". Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/winsys/drm: add layer to struct winsys_handleChristian König2016-03-171-0/+5
| | | | | | | For exporting a specific layer of an array texture. Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/winsys/drm: add offset to struct winsys_handleChristian König2016-03-171-0/+5
| | | | | | | We are going to need this for EGL_EXT_image_dma_buf_import. Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add access field to pipe_image_viewNicolai Hähnle2016-03-142-1/+10
| | | | | | | | This allows drivers to make smarter decisions e.g. about whether the image has to be decompressed. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCILNicolai Hähnle2016-03-141-1/+2
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi: add Texture and Format to tgsi_instruction_memoryNicolai Hähnle2016-03-141-1/+3
| | | | | | | | Frontends should have this information readily available, and it simplifies image LOAD/STORE/ATOM* handling especially with indirect image access. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: do not wrap header inclusion inEmil Velikov2016-03-093-4/+12
| | | | | | | | | | | | | | | | Add one missing extern C guard within include/pipe/p_video_enums.h, and remove the wrapping throughout gallium. On Haiku one could even use the gallium debug_printf() although that's another topic. v2: Leave dbghelp.h as is (Jose) Cc: Jose Fonseca <[email protected]> Cc: Brian Paul <[email protected]> Cc: Alexander von Gluck IV <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: add CAPs returning PCI device locationMarek Olšák2016-03-091-0/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-092-2/+19
| | | | | | | | | This will allow drivers to make better decisions about texture sharing for DRI2, DRI3, Wayland, and OpenCL. v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER Reviewed-by: Axel Davy <[email protected]>
* gallium: fix PIPE_BIND_QUERY_BUFFER - PIPE_BIND_SCANOUT overlapMarek Olšák2016-03-021-3/+3
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove duplicate define from enum pipe_formatOded Gabbay2016-02-251-1/+0
| | | | | | Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Thomas Helland <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-151-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: make image views non-persistent objectsIlia Mirkin2016-02-152-15/+3
| | | | | | | | | Make them akin to shader buffers, with no refcounting/etc. Just used to pass data about the bound image in ->set_shader_images. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]>