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* gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINSIlia Mirkin2017-01-231-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* gallium: add TGSI_PROPERTY_MUL_ZERO_WINSIlia Mirkin2017-01-231-0/+1
| | | | | | | | | This will be useful for proper D3D9 emulation, where this behavior is expected by some shaders. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* gallium: add pipe_screen::resource_changedPhilipp Zabel2017-01-201-0/+8
| | | | | | | | | | Add a hook to tell drivers that an imported resource may have changed and they need to update their internal derived resources. Signed-off-by: Philipp Zabel <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Lucas Stach <[email protected]>
* gallium: add flags parameter to texture barrierIlia Mirkin2017-01-162-1/+7
| | | | | | | | This is so that we can differentiate between flushing any framebuffer reading caches from regular sampler caches. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_TGSI_FS_FBFETCHIlia Mirkin2017-01-161-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add FBFETCH opcode to retrieve the current sample valueIlia Mirkin2017-01-161-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* tgsi: add DDIV instructionNicolai Hähnle2017-01-161-1/+4
| | | | | | | | | Double-precision division, to allow more precision than a DRCP + DMUL sequence. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: remove TGSI_OPCODE_SUBMarek Olšák2017-01-051-1/+1
| | | | | | It's redundant with the source modifier. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: remove TGSI_OPCODE_ABSMarek Olšák2017-01-051-1/+1
| | | | | | It's redundant with the source modifier. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELYMarek Olšák2017-01-051-0/+1
| | | | | | Drivers with good compilers don't need aggressive optimizations before TGSI. Reviewed-by: Eric Anholt <[email protected]>
* gallium: extract individual streamout output structureNicolai Hähnle2016-12-121-8/+13
| | | | | | So that we can pass pointers to individual array entries around. Reviewed-by: Marek Olšák <[email protected]>
* tgsi: add Stream{X,Y,Z,W} fields to tgsi_declaration_semanticNicolai Hähnle2016-12-121-1/+4
| | | | | | | | | | | This is for geometry shader outputs. Without it, drivers have no way of knowing which stream each output is intended for, and have to conservatively write all outputs to all streams. Separate stream numbers for each component are required due to output packing. Reviewed-by: Marek Olšák <[email protected]>
* gallium: decrease the size of pipe_sampler_state fieldsMarek Olšák2016-12-071-3/+3
| | | | | | | | We've had unused bits. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: support for native fence fd'sRob Clark2016-12-013-0/+25
| | | | | | | This enables gallium support for EGL_ANDROID_native_fence_sync, for drivers which support PIPE_CAP_NATIVE_FENCE_FD. Signed-off-by: Rob Clark <[email protected]>
* gallium: wire up server_wait_syncRob Clark2016-12-011-0/+6
| | | | | | | | This will be needed for explicit synchronization with devices outside the gpu, ie. EGL_ANDROID_native_fence_sync. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTSNicolai Hähnle2016-11-301-0/+1
| | | | | | | | | | | Drivers that support this benefit by saving one lowering pass in the GLSL-to-TGSI conversion. radeonsi already supports this because all outputs are stored in temporary variables before the export (except for TCS outputs, which have always been readable in TGSI anyway due to their special semantics). Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLDMarek Olšák2016-11-151-0/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/stapi: fix comment for st_visual::buffer_maskBrian Paul2016-10-241-1/+1
| | | | Trivial.
* gallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERSIlia Mirkin2016-10-221-0/+1
| | | | | | | | | | | | | | This allows the driver to signal that it can't handle random interleaving of attributes across buffers. This is required for ARB_transform_feedback3, and it's initialized to whatever the previous value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where it is disabled. Note that the proprietary drivers never expose ARB_transform_feedback3 on any GT21x's (where nouveau previously did), and after some effort I was unable to get it to work. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: annotate sw_driver_descriptor instance as const dataEmil Velikov2016-10-141-1/+1
| | | | | | | Already treated and handled as such. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: annotate drm_driver_descriptor instance as const dataEmil Velikov2016-10-141-2/+2
| | | | | | | Already treated and handled as such. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: rename drm_driver_descriptor::{, driver_}nameEmil Velikov2016-10-141-3/+3
| | | | | | | | Historically we use "device name" for the name of the kernel module and "driver name" for the dri/other driver. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: remove unused drm_driver_descriptor::driver_nameEmil Velikov2016-10-141-8/+1
| | | | | | | | | | | | Likely unused since day 1, although I've only checked back until the st/dri unification with commit 29ca7d2c948 ("st/dri: merge dri/drm and dri/sw backends") Based on the comment, referencing drmOpenByName it's not something we want to bring back. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: fix drm_driver_descriptor::name commentEmil Velikov2016-10-141-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELYMarek Olšák2016-10-131-0/+1
| | | | | | | | | | | | | | For performance tuning in drivers. It filters out window system framebuffers and OpenGL renderbuffers. radeonsi will use this to guess whether a depth buffer will be read by a shader. There is no guarantee about what will actually happen. This is a departure from PIPE_BIND flags which are defined to be strict but they are useless in practice. Acked-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_TGSI_ARRAY_COMPONENTSNicolai Hähnle2016-10-121-0/+1
| | | | | | | | This is a screen cap because drivers are expected to support it either for all shader types or for none of them. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCKSamuel Pitoiset2016-10-071-1/+2
| | | | | | | | | v3: - use a new case statement in r600_pipe_common.c - fix compilation of softpipe... Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add pipe_context::set_device_reset_callbackNicolai Hähnle2016-10-052-0/+27
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/hud: Add power sensor supportSteven Toth2016-09-291-0/+1
| | | | | | | | | | | | | Implement support for power based sensors, reporting units in milli-watts and watts. Also, minor cleanup - change the related if block to a switch. Tested with two different power sensors, including the nouveau 'power1' sensors on a GTX950 card. Signed-off-by: Steven Toth <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/hud: Add support for block I/O, network I/O and lmsensor statsSteven Toth2016-09-281-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | V8: Feedback based on peer review convert if block into a switch Constify some func args V7: Increase precision when measuring lmsensors volts Flatten patch series. V6: Feedback based on peer review Simplify sensor initialization (arg passing). Constify some func args V5: Feedback based on peer review Convert sprintf to snprintf Convert char * to const char * int arg converted to bool Func changes to take a filename vs a larger struct. Omit the space between '*' and the param name. V4: Merged with master as of 2016/9/27 6pm V3: Flatten the entire patchset ready for the ML V2: Additional seperate patches based on feedback a) configure.ac: Add a comment related to libsensors b) HUD: Disable Block/NIC I/O stats by default. Implement configuration option --enable-gallium-extra-hud=yes and enable both statistics when this option is enabled. c) Configure.ac: Minor cleanup to user visible configuration settings d) Configure.ac: HUD stats - build system improvements Move the -lsensors out of a deeper Makefile, bring it into the configure.ac. Also, rename a compiler directive to more closely follow the standard. V1: Initial release to the ML Three new features: 1. Disk/block I/O device read/write stats MB/ps. 2. Network Interface RX/TX transfer statistics as a percentage of the overall NIC speed. 3. lmsensor power, voltage and temperature sensors. The lmsensor changes makes a dependency on libsensors so support for the change is opt out by default. Signed-off-by: Steven Toth <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/st: support lowering multi-planar YUVRob Clark2016-09-262-0/+9
| | | | | | | | | | | | | | | Support multi-planar YUV for external EGLImage's (currently just in the dma-buf import path) by lowering to multiple texture fetch's for each plane and CSC in shader. There was some discussion of alternative approaches for tracking the additional UV or U/V planes: https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html They all seemed worse than pipe_resource::next Signed-off-by: Rob Clark <[email protected]>
* gallium: remove unused PIPE_CC_GCC_VERSIONTimothy Arceri2016-09-231-1/+0
| | | | Acked-by: Edward O'Callaghan <[email protected]>
* gallium/tgsi: add support for 64-bit integer immediates.Dave Airlie2016-09-211-0/+2
| | | | | | | | | | This adds support to TGSI for 64-bit integer immediates. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add opcode and types for 64-bit integers. (v3)Dave Airlie2016-09-211-9/+37
| | | | | | | | | | | | | | | | | This just adds the basic support for 64-bit opcodes, and the new types. v2: add conversion opcodes. add documentation. v3: - make docs more consistent - change TGSI_OPCODE_I2U64 to TGSI_OPCODE_U2I64 Reviewed-by: Marek Olšák <[email protected]> (v2) Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Nicolai Hähnle <[email protected]>
* st/vdpau: fix argument type to vlVdpOutputSurfaceDMABufIlia Mirkin2016-09-201-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: remove PIPE_BIND_TRANSFER_READ/WRITEMarek Olšák2016-09-081-2/+1
| | | | | | | | not used in any useful way Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/util: move endian detect into a separate fileDave Airlie2016-09-061-38/+2
| | | | | | | | This just ports the simpler endian detection bits, addrlib sharing wants this outside gallium. Acked-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add cap to export device pointer sizeJan Vesely2016-08-291-0/+1
| | | | | | | | | v2: document the new cap v3: fix 80 char limit in screen.rst Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* r600g: Clean up defined magic numbers for TGSI opcodesRhys Kidd2016-08-291-0/+1
| | | | | | | | | | | | Small code clean up that removes magic numbers where a TGSI opcode has been defined. No functional change expected as each opcode is unsupported on the respective hardware. Signed-off-by: Rhys Kidd <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: James Harvey <[email protected]>
* gallium: Use enum pipe_shader_type in set_shader_images()Kai Wasserbäch2016-08-291-1/+2
| | | | | Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Use enum pipe_shader_type in set_shader_buffers()Kai Wasserbäch2016-08-291-1/+2
| | | | | Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-291-1/+2
| | | | | Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-291-2/+3
| | | | | | | | | | | v1 → v2: - Fixed indentation (noted by Brian Paul) - Removed second assert from nouveau's switch statements (suggested by Brian Paul) Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add a pipe_context parameter to resource_get_handleMarek Olšák2016-08-251-0/+7
| | | | | | | | radeonsi needs to do some operations (DCC decompression) for OpenGL-OpenCL interop and this is the only way to make it coherent with the current context. It can optionally be set to NULL. Reviewed-by: Brian Paul <[email protected]>
* gallium: add a cap to expose whether driver supports mixed color/zs bitsIlia Mirkin2016-08-231-0/+1
| | | | | | | | | | Some hardware can't render to color/depth buffers of mixed bitness. When that happens a fallback has to happen, but this allows the driver to express that this isn't an optimal scenario. The purpose of this is to remove such fbconfigs from the GLX/EGL config list. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: change pipe_image_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-171-2/+2
| | | | | | | | | This is required by OpenGL. Our hardware supports this. Example: Bind RGBA32F with offset = 4 bytes. Acked-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* gallium: change pipe_sampler_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-171-2/+2
| | | | | | | | | | | This is required by OpenGL. Our hardware supports this. Example: Bind RGBA32F with offset = 4 bytes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97305 Acked-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* gallium: add a pipe_context parameter to fence_finishMarek Olšák2016-08-101-3/+12
| | | | | | | | required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush the context Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-262-2/+5
| | | | | | | | The pipelined hang detection mode will not want to dump everything. (and it's also time consuming) It will only dump shaders after a draw call and then dump the status registers separately if a hang is detected. Reviewed-by: Nicolai Hähnle <[email protected]>