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* gallium: add flag PIPE_CONTEXT_PREFER_THREADEDMarek Olšák2017-05-151-0/+8
| | | | | | | | State trackers can set this to tell the driver when u_threaded_context is desirable. Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
| | | | | | | The next patch will use it. This is really for svga and GL2-level drivers. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-102-21/+21
| | | | | | | | | | | | | | pipe_draw_info::indexed is replaced with index_size. index_size == 0 means non-indexed. Instead of pipe_index_buffer::offset, pipe_draw_info::start is used. For indexed indirect draws, pipe_draw_info::start is added to the indirect start. This is the only case when "start" affects indirect draws. pipe_draw_info::index is a union. Use either index::resource or index::user depending on the value of pipe_draw_info::has_user_indices. v2: fixes for nine, svga
* gallium: separate indirect stuff from pipe_draw_info - 80 -> 56 bytesMarek Olšák2017-05-101-32/+35
| | | | For faster initialization of non-indirect draws.
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-101-4/+7
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* util: move ALWAYS_INLINE macro to util/macro.hTimothy Arceri2017-05-091-11/+0
| | | | | | | | Also added clang check. macro.h is include by p_compiler.h so no other change is needed. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERSSamuel Pitoiset2017-04-261-0/+1
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORTNicolai Hähnle2017-04-141-0/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* tgsi: add SUBGROUP_* semanticsIlia Mirkin2017-04-051-0/+7
| | | | | | | | v2: add documentation (Nicolai) Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi: add BALLOT/READ_* opcodesIlia Mirkin2017-04-051-3/+3
| | | | | | | | | | | | | | | | | | | | v2 (Nicolai): - BALLOT isn't per-channel - expand the documentation (also for VOTE_*) v3: - only BALLOT returns a 64-bit lanemask (Boyan) - relax the requirement on READ_INVOC: the invocation number to read from must be uniform within a sub-group. This matches the GL_ARB_shader_ballot spect (and the v_readlane instruction of AMD GCN) v4: - hopefully really fix the doc of VOTE_* returns (Ilia) Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v2)
* gallium: add PIPE_CAP_TGSI_BALLOTNicolai Hähnle2017-04-051-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add sparse buffer interface and capabilityNicolai Hähnle2017-04-052-0/+15
| | | | | | | v2: - explain the resource_commit interface in more detail Reviewed-by: Marek Olšák <[email protected]>
* gallium: decrease the size of pipe_draw_info - 88 -> 80 bytesMarek Olšák2017-04-041-1/+1
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_vertex_element - 16 -> 8 bytesMarek Olšák2017-04-041-8/+8
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_resource - 64 -> 48 bytesMarek Olšák2017-04-041-6/+6
| | | | | | | Some other changes needed here. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_box - 24 -> 16 bytesMarek Olšák2017-04-041-4/+7
| | | | | | | | | | | | Also: pipe_transfer: 48 -> 40 bytes. pipe_blit_info = 176 -> 160 bytes. v2: add a comment at pipe_box Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_sampler_view - 48 -> 32 bytesMarek Olšák2017-04-041-6/+6
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_surface - 48 -> 40 bytesMarek Olšák2017-04-041-5/+4
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_framebuffer_state - 96 -> 80 bytesMarek Olšák2017-04-041-4/+4
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_stream_output_info - 532 -> 268 bytesMarek Olšák2017-04-041-2/+2
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_rasterizer_state - 36 -> 32 bytesMarek Olšák2017-04-041-1/+7
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Add NV_fill_rectangle to pipe stateLyude2017-03-311-0/+1
| | | | | | | | | Signed-off-by: Lyude <[email protected]> Changes since v1: - Fix accidental widening of bitfields Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: Add a cap to check if the driver supports fill_rectangleLyude2017-03-311-0/+1
| | | | | | | | Changes since v1: - Add pipe caps for etnaviv, freedreno, swr and virgl Signed-off-by: Lyude <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: remove support for predicates from TGSI (v2)Marek Olšák2017-04-012-21/+1
| | | | | | | | | | | Neved used. v2: gallivm: rename "pred" -> "exec_mask" etnaviv: remove the cap gallium: fix tgsi_instruction::Padding Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* tgsi: add CLOCK opcodeIlia Mirkin2017-03-311-1/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI CLOCKNicolai Hähnle2017-03-311-0/+1
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* driconf: add force_glsl_abs_sqrt optionSamuel Pitoiset2017-03-221-0/+1
| | | | | | | | | This will allow to force computing the absolute value for sqrt() and inversesqrt() in order to follow D3D9 behaviour for buggy apps that rely on it. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: implement the backend of threaded GL dispatchMarek Olšák2017-03-161-0/+19
| | | | | | Acked-by: Timothy Arceri <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* gallium: add TGSI opcodes TEX_LZ and TXF_LZMarek Olšák2017-03-151-2/+2
| | | | for better code generation in radeonsi
* gallium: add PIPE_CAP_TGSI_TEX_TXF_LZMarek Olšák2017-03-151-0/+1
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* gallium: add P016 formatChristian König2017-03-131-0/+2
| | | | | | | Same layout as NV12, but 16bit per channel instead of 8. Signed-off-by: Christian König <[email protected]> Reviewed-by: Mark Thompson <[email protected]>
* gallium: s/uint/enum pipe_render_cond_flag/ for set_render_condition()Brian Paul2017-03-081-1/+1
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()Brian Paul2017-03-081-1/+1
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()Brian Paul2017-03-081-1/+1
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()Brian Paul2017-03-081-1/+2
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: remove PIPE_CAP_USER_INDEX_BUFFERSMarek Olšák2017-02-251-1/+0
| | | | | | | | all drivers support it Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]> (VMware driver only)
* st: add ST_FLUSH_WAIT to st_context_flush()Charmaine Lee2017-02-181-0/+1
| | | | | | | When st_context_flush() is called with ST_FLUSH_WAIT, the function will return after the fence is completed. Reviewed-by: Brian Paul <[email protected]>
* gallium: add get_disk_shader_cache() callbackTimothy Arceri2017-02-231-0/+9
| | | | | | | V2: Provide more detail in callback description and add description to screen.rst Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: reorder fields in pipe_draw_infoMarek Olšák2017-02-221-23/+26
| | | | | | | | | sizeof(struct pipe_draw_info) = 104 -> 88 Also, vertices_per_patch is switched to ubyte, because it can't be more than 32. Seemed-reasonable-to: Roland Scheidegger
* gallium: remove TGSI_OPCODE_CLAMPMarek Olšák2017-02-181-1/+1
| | | | | | | Not used and not widely supported. Use MIN+MAX instead. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa/glsl: build string of dri options and use as input to building sha ↵Timothy Arceri2017-02-171-0/+1
| | | | | | for shaders Reviewed-by: Nicolai Hähnle <[email protected]>
* driconf: add allow_higher_compat_version optionSamuel Pitoiset2017-02-151-0/+1
| | | | | | | | | | | | | | | | | | | Mesa currently doesn't allow to create 3.1+ compatibility profiles mainly because various features are unimplemented and bugs can happen. However, some buggy apps request a compat profile without using any old features unimplemented in mesa, and they fail to start. This option should help some games to run but it's not enough for all (eg. Dying Light). v2: - s/force_compat_profile/allow_higher_compat_version Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add common uploaders into pipe_context (v2)Marek Olšák2017-02-141-0/+11
| | | | | | | | | | | | For lower memory usage and more efficient updates of the buffer residency list. (e.g. if drivers keep seeing the same buffer for many consecutive "add" calls, the calls can be turned into no-ops trivially) v2: add const_uploader, add documentation Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Edmondo Tommasina <[email protected]> Tested-by: Charmaine Lee <[email protected]>
* gallium: add separate PIPE_CAP_INT64_DIVMODIlia Mirkin2017-02-091-0/+1
| | | | | | | | | | | Nouveau does not currently have logic to implement this as a library function. Even though such a library could be written, there's no big advantage to do it that way for now given that int64 is a very uncommon use-case. Allow a driver to expose INT64 without supporting division and modulo operations. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capabilityNicolai Hähnle2017-02-021-1/+1
| | | | | | | | | | | | | | | | | | | Make the cap consistent with PIPE_CAP_INT64. Aside from the hypothetical case of using draw for vertex shaders (and actually caring about doubles...), every implementation supports doubles either nowhere or everywhere. Also, st/mesa didn't even check the cap correctly in all supported shader stages. While at it, add a missing LLVM version check for 64-bit integers in radeonsi. This is conservative: judging by the log, LLVM 3.8 might be sufficient, but there are probably bugs that have been fixed since then. v2: fix clover (Marek) Reviewed-by: Marek Olšák <[email protected]>
* vl: add h264 constrained baseline profileBoyuan Zhang2017-02-011-0/+1
| | | | | Signed-off-by: Boyuan Zhang <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: remove explicit __STDC_.*_MACROS definesEmil Velikov2017-01-271-3/+0
| | | | | | | | Analogous to previous commits. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Add integer 64 capabilityDave Airlie2017-01-271-0/+1
| | | | | | | | | v1.1: move to using a normal CAP. (Marek) v2: fill in the cap everywhere Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINSIlia Mirkin2017-01-231-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* gallium: add TGSI_PROPERTY_MUL_ZERO_WINSIlia Mirkin2017-01-231-0/+1
| | | | | | | | | This will be useful for proper D3D9 emulation, where this behavior is expected by some shaders. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Axel Davy <[email protected]>