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* gallium: Wire up flush controlAdam Jackson2017-11-061-0/+1
| | | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
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* gallium: increase pipe_sampler_view::target bitfield size for MSVCBrian Paul2017-11-011-2/+6
| | | | | | | | | | | | | | | | | | MSVC treats enums as being signed. The 4-bit target field isn't large enough to correctly store the value 8 (for PIPE_TEXTURE_CUBE_ARRAY). The bitfield value 0x8 was being interpreted as -8 so matching the target with PIPE_TEXTURE_CUBE_ARRAY in switch statements, etc. was failing. To keep the structure size the same, we reduce the format field from 16 bits to 15. There don't appear to be any other enum bitfields which need to be adjusted. This fixes a number of Piglit cube map array tests. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
| | | | | | | | Some hw (evergreen) has a limit on how many combined (images/buffers/mrts) a fragment shader can access. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add pipe_screen::check_resource_capabilityMarek Olšák2017-10-121-0/+17
| | | | | | | | | This is optional (and no CAP). Implemented by radeonsi, ddebug, rbug, trace. Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-102-0/+11
| | | | | | | | | | | | | | | | Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. This commit introduces the core gallium support, vc4 changes will follow. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Drop vc4 changes from this commit, for clarity. Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
* gallium: Add support for 5551 with the 1-bit field in the low bit.Eric Anholt2017-10-101-0/+2
| | | | | | | | | | | | This is how VC4 stores 5551 textures, which we need to support for GL_OES_required_internalformat. v2: Extend commit message, fix svga driver build, add BE ordering from Roland. v3: Rebase on PIPE_FORMAT_R10G10B10X2_UNORM addition. Reviewed-by: Marek Olšák <[email protected]> (v2) Reviewed-by: Nicolai Hähnle <[email protected]> (v2)
* st_api: remove unused get_resource_for_egl_imageNicolai Hähnle2017-10-101-37/+0
| | | | Reviewed-by: Eric Engestrom <[email protected]>
* gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák2017-10-061-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Remove force_s3tc_enable driconf variableMatt Turner2017-10-021-1/+0
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: add PIPE_FORMAT_R10G10B10X2_UNORMNicolai Hähnle2017-10-021-0/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add new LOD opcodeRoland Scheidegger2017-09-301-1/+3
| | | | | | | | | | The operation performed is all the same as LODQ, but with the usual differences between dx10 and GL texture opcodes, that is separate resource and sampler indices (plus result swizzling, and setting z/w channels to zero). Reviewed-by: Jose Fonseca <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* gallium: add LDEXP TGSI instruction and corresponding capNicolai Hähnle2017-09-292-1/+2
| | | | | Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely2017-09-211-0/+1
| | | | | | | Denotes availability of 64bit int atomic instructions Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely2017-09-181-0/+1
| | | | | | | | | Denotes native half precision float operations capability v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16 fix indentation Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVENicolai Hähnle2017-09-181-0/+2
| | | | | | | | | | | | | | | | | To be able to properly distinguish between GL_ANY_SAMPLES_PASSED and GL_ANY_SAMPLES_PASSED_CONSERVATIVE. This patch goes through all drivers, having them treat the two query types identically, except: 1. radeon incorrectly enabled conservative mode on PIPE_QUERY_OCCLUSION_PREDICATE. We now do it correctly, only on PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE. 2. st/mesa uses the new query type. Fixes dEQP-GLES31.functional.fbo.no_attachments.* Reviewed-by: Marek Olšák <[email protected]>
* gallium: introduce PIPE_CAP_LOAD_CONSTBUFTimothy Arceri2017-09-151-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add CONSTBUF type to tgsi_file_typeTimothy Arceri2017-09-151-0/+1
| | | | | | | This will be use to distinguish between load types when using the TGSI_OPCODE_LOAD opcode. Reviewed-by: Marek Olšák <[email protected]>
* gallium: remove TGSI opcode SCSMarek Olšák2017-08-221-1/+1
| | | | | | | use COS+SIN instead. Reviewed-by: Roland Scheidegger <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* gallium: remove TGSI opcode BREAKCMarek Olšák2017-08-221-1/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: remove TGSI opcode XPDMarek Olšák2017-08-221-1/+1
| | | | | | use MUL+MAD+MOV instead. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcode DPHMarek Olšák2017-08-221-1/+1
| | | | | | use DP4 or DP3 + ADD. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcode DP2AMarek Olšák2017-08-221-1/+1
| | | | | | use DP3 instead. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI_OPCODE_CALLNZMarek Olšák2017-08-221-1/+0
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI FENCE opcodesMarek Olšák2017-08-221-4/+1
| | | | | | use MEMBAR instead Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcodes PUSHA, POPA, SAD, TXQ_LZMarek Olšák2017-08-221-5/+3
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove unused PIPE_DUMP_* definesNicolai Hähnle2017-08-221-3/+0
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add pipe_context::set_log_contextNicolai Hähnle2017-08-221-0/+14
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vl: add MJPEG picture descriptionLeo Liu2017-08-211-0/+59
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl: add MJPEG profile and formatLeo Liu2017-08-211-2/+4
| | | | | | | v2: move util video change to here Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/va: change frame_idx from array to hash tableJulien Isorce2017-08-141-1/+3
| | | | | | | | | | | | | | | | | | | | | | | The picture_id was assumed to be a frame number so in 0-31. But the vaapi client gstreamer-vaapi uses the surfaces handles as identifier which are unsigned int. This bug can happen when using a lot of vaapi surfaces within the same process. Indeed Mesa/st/va increments a counter for the surface ID: mesa/util/u_handle_table.c::handle_table_add which starts from 0 and incremented by 1 at each call. So creating more than 32 surfaces was a problem. The following bug contains a test that reproduces the problem by running a couple of vaapih264enc in the same process. The above also explains why there was no pb when running them in separated processes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102006 Signed-off-by: Julien Isorce <[email protected]> Tested-by: Tomas Rataj <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-and-tested-by: Boyuan Zhang <[email protected]>
* gallium: introduce device/driver UUID queriesAndres Rodriguez2017-08-062-0/+14
| | | | | | | | | | v2: remove unnecessary returns v3 (Timothy Arceri): updated trace v4 (Timothy Arceri): actually dump the params in trace Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v2) Reviewed-by: Samuel Pitoiset <[email protected]>
* gallium: introduce memory objectDave Airlie2017-08-062-0/+44
| | | | | | | | | | v2: fix comment regarding fd ownership, define pipe_memory_object v3: remove stray return v4 (Timothy Arceri): update trace v5 (Timothy Arceri): actually dump the params in trace Reviewed-by: Marek Olšák <[email protected]> (v3) Reviewed-by: Samuel Pitoiset <[email protected]>
* gallium: get rid of pipe_screen_config::flagsNicolai Hähnle2017-08-042-7/+0
| | | | | | | | | | | They were set only by the DRI state tracker, which is problematic when radeonsi is used with different state trackers in the same process. Also, we don't need them anymore. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/st: Add a method to flush outstanding swapbuffersThomas Hellstrom2017-08-031-0/+2
| | | | | | | | | | | | | Add a state tracker interface method to flush outstanding swapbuffers, and add a call to it from the mesa state tracker during glFinish(). This doesn't strictly mean the outstanding swapbuffers have actually finished executing but is sufficient for glFinish() to be able to be used as a replacement for glXWaitGL(). Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* gallium: introduce PIPE_CAP_MEMOBJTimothy Arceri2017-08-031-0/+1
| | | | | | | | | | | | | | This can be used to guard support for EXT_memory_object and related extensions. v2: update gallium docs v3 (Timothy Arceri): - add cap to nv50 Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* gallium: add driconf options to pipe_screen_configNicolai Hähnle2017-08-021-0/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add pipe_screen_config to screen_create functionsNicolai Hähnle2017-08-022-1/+11
| | | | | | | This allows a more generic mechanism for passing user configurations into drivers by accessing the dri options directly. Reviewed-by: Marek Olšák <[email protected]>
* st/drm: add DRM_CONF_XML_OPTIONSNicolai Hähnle2017-08-021-0/+2
| | | | | | | Allow drivers to return the XML that describes the available config options. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and corresponding capNicolai Hähnle2017-08-021-0/+3
| | | | | | | | v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit in the documentation Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREFNicolai Hähnle2017-07-311-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: create framebuffer iface hash table per st managerCharmaine Lee2017-07-241-0/+21
| | | | | | | | | | | | | | | | With commit 5124bf98239, a framebuffer interface hash table is created in st_gl_api_create(), which is called in dri_init_screen_helper() for each screen. When the hash table is overwritten with multiple calls to st_gl_api_create(), it can cause race condition. This patch fixes the problem by creating a framebuffer interface hash table per state tracker manager. Fixes crash with steam. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101876 Fixes: 5124bf98239 ("st/mesa: add destroy_drawable interface") Tested-by: Christoph Haag <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* tgsi: add precise flag to tgsi_instructionKarol Herbst2017-07-211-1/+2
| | | | | | Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: add destroy_drawable interfaceCharmaine Lee2017-07-201-0/+7
| | | | | | | | | | | | | | | With this patch, the st manager will maintain a hash table for the active framebuffer interface objects. A destroy_drawable interface is added to allow the state tracker to notify the st manager to remove the associated framebuffer interface object from the hash table, so the associated framebuffer and its resources can be deleted at framebuffers purge time. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101829 Fixes: 147d7fb772a ("st/mesa: add a winsys buffers list in st_context") Tested-by: Brad King <[email protected]> Tested-by: Gert Wollny <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: Add support for KHR_no_error flagGrigori Goronzy2017-07-141-0/+1
| | | | | | | Add a new context flag and plumb it through the various layers of the context creation code to set up dispatch tables for the no-error mode. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add a winsys buffers list in st_contextCharmaine Lee2017-07-111-0/+5
| | | | | | | | | | | | | | | | | | | | | Commit a5e733c6b52e93de3000647d075f5ca2f55fcb71 fixes the dangling framebuffer object by unreferencing the window system draw/read buffers when context is released. However this can prematurely destroy the resources associated with these window system buffers. The problem is reproducible with Turbine Demo running with VMware driver. In this case, the depth buffer content was lost when the context is rebound to a drawable. To prevent premature destroy of the resources associated with window system buffers, this patch maintains a list of these buffers in the context, making sure the reference counts of these buffers will not reach zero until the associated framebuffer interface objects no longer exist. This also helps to avoid unnecessary destruction and re-construction of the resources associated with the framebuffer. Fixes VMware bug 1909807. Reviewed-by: Brian Paul <[email protected]>
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-261-1/+3
| | | | | | | | | | | for HUD integration in following commits. This valuable profiling data will allow us to see on the HUD how well glthread is able to utilize parallelism. This is better than benchmarking, because you can see exactly what's happening and you don't have to be CPU-bound. u_threaded_context has the same counters. Reviewed-by: Timothy Arceri <[email protected]>
* st/dri: add a drirc workaround for Rocket LeagueMarek Olšák2017-06-231-0/+6
| | | | | | | | | | | | | | This needs to be passed to gallium drivers. No game fix is planned at this time. The addition of glsl_correct_derivatives_after_discard is generally a good thing for mesa compatibility with the broader GL driver ecosystem. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100070 Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: allow passing 'unsigned flags' to create_screen()Marek Olšák2017-06-231-1/+1
| | | | | | for drirc options Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add ARB_bindless_texture interfaceSamuel Pitoiset2017-06-141-0/+59
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>