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* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-262-2/+5
| | | | | | | | The pipelined hang detection mode will not want to dump everything. (and it's also time consuming) It will only dump shaders after a draw call and then dump the status registers separately if a hang is detected. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: standardize naming Mesa3D, MESA -> MesaVedran Miletić2016-07-261-1/+1
| | | | | Signed-off-by: Vedran Miletić <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-10/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | to reduce the call indirections with u_resource_vtbl. The worst call tree you could get was: - u_transfer_inline_write_vtbl - u_default_transfer_inline_write - u_transfer_map_vtbl - driver_transfer_map - u_transfer_unmap_vtbl - driver_transfer_unmap That's 6 indirect calls. Some drivers only had 5. The goal is to have 1 indirect call for drivers that care. The resource type can be determined statically at most call sites. The new interface is: pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data) pipe_context::texture_subdata(ctx, resource, level, usage, box, data, stride, layer_stride) v2: fix whitespace, correct ilo's behavior Reviewed-by: Nicolai Hähnle <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_FLUSH_DEFERREDMarek Olšák2016-07-221-1/+2
| | | | | | | | | | | | | There are 2 uses: - Asynchronous flushing for multithreaded drivers. - Return a fence without flushing (mid-command-buffer fence). The driver can defer flushing until fence_finish is called. This is required to make Bioshock Infinite faster, which creates 1000 fences (flushes) per frame. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-201-0/+1
| | | | | | | | | | | | This allows Gallium drivers to advertise the subpixel precision for floating point viewports bounds. v2: - Set ViewportSubpixelBits in st_init_limits. Signed-off-by: Józef Kucia <[email protected]> Signed-off-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* vl: add entry pointBoyuan Zhang2016-07-191-0/+1
| | | | | | | | | | | | | Add entrypoint to distinguish H.264 decode and encode. For example, in patch 5/11 when is calling "VaCreateContext", "pps" and "sps" shouldn't be allocated for H.264 encoding. So we need to use the entry_point to determine this is H.264 decode or H.264 encode. We can use config to determine the entrypoint since config_id is passed to us for VaCreateContext call. However, for VaDestoyContext call, only context_id is passed to us. So we need to know the entrypoint in order to not free the pps/sps for encoding case. Signed-off-by: Boyuan Zhang <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl: add parameters for VAAPI encodeBoyuan Zhang2016-07-141-0/+33
| | | | | | | | Allow to specify more parameters in the encoding interface which previously just hardcoded in the encoder Signed-off-by: Boyuan Zhang <[email protected]> Reviewed-by: Christian König <[email protected]>
* Revert "gallium: Force blend color to 16-byte alignment"Tim Rowley2016-07-131-11/+1
| | | | | | | | | | | | | | This reverts commit d8d6091a846ac2a40a011d512d6d57f6c8442e6a. Heap allocations may be only 8-byte aligned on 32-bit system, and so having members with 16-byte alignment (such as in the case where pipe_blend_color is embedded in radeonsi's si_context) is undefined behavior which indeed causes crashes when compiled with gcc -O3. Cc: <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96835 Signed-off-by: Tim Rowley <[email protected]> Acked-by: Chuck Atkins <[email protected]>
* gallium: add async flag to pipe_debug_callbackNicolai Hähnle2016-07-081-0/+6
| | | | | | | v2: fix typo db -> cb Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: un-inline pipe_surface_descRob Clark2016-07-061-11/+12
| | | | | | | Want to re-use this struct, so un-inline it. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-021-0/+1
| | | | | | | | | | | | | Some games are sloppy.. perhaps because it is defined behavior for DX or perhaps because nv blob driver defaults things to zero. So add driconf param to force uninitialized variables to default to zero. This issue was observed with rust, from steam store. But has surfaced elsewhere in the past. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* clover: Pass work_dim parameter of clEnqueueNDRangeKernel() to driverHans de Goede2016-07-021-0/+7
| | | | | | | | | In order to implement get_work_dim() the driver may need to know the clEnqueueNDRangeKernel() work_dim parameter, so pass it to the driver. Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* tgsi: Add WORK_DIM System ValueHans de Goede2016-07-021-0/+1
| | | | | | | | | | | Add a new WORK_DIM SV type, this is will return the grid dimensions (1-4) for compute (opencl) kernels. This is necessary to implement the opencl get_work_dim() function. Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* gallium: Force blend color to 16-byte alignmentChuck Atkins2016-06-301-1/+11
| | | | | | | | | | | | | | | This aligns the 4-element color float array to 16 byte boundaries. This should allow compiler vectorizers to generate better optimizations. Also fixes broken vectorization generated by Intel compiler. v2: Fixed indentation and added a lengthy comment explaining the reason for the alignment. Cc: <[email protected]> Reported-by: Tim Rowley <[email protected]> Tested-by: Tim Rowley <[email protected]> Signed-off-by: Chuck Atkins <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* gallium: Add a cap for offset_units_unscaledAxel Davy2016-06-252-0/+8
| | | | | | | | | | | | | | D3D9 has a different behaviour for depth bias. For OGL/D3D1X, the depth bias unit is the minimal resolvable value for the depth buffer, which depends on the format (and has different behaviour for float depth buffers). For D3D9, the depth bias unit is 1.0f. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-231-3/+3
| | | | | | | | | | | | | | | | | Clean up misrepetitions ('if if', 'the the' etc) found throughout the comments. This has been done manually, after grepping case-insensitively for duplicate if, is, the, then, do, for, an, plus a few other typos corrected in fly-by v2: * proper commit message and non-joke title; * replace two 'as is' followed by 'is' to 'as-is'. v3: * 'a integer' => 'an integer' and similar (originally spotted by Jason Ekstrand, I fixed a few other similar ones while at it) Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* gallium: make image_view constRob Clark2016-06-201-1/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: make shader_buffers constRob Clark2016-06-201-1/+1
| | | | | | | Be consistent with the rest of the "set_xyz" state interfaces. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+1
| | | | | | | | This says how many window rectangles are supported by the implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add API for setting window rectanglesIlia Mirkin2016-06-182-0/+11
| | | | | | | | | | | | | | | | | | Window rectangles apply to all framebuffer operations, either in inclusive or exclusive mode. They may also be specified as part of a blit operation. In exclusive mode, any fragment inside any of the specified rectangles will be discarded. In inclusive mode, any fragment outside every rectangle will be discarded. The no-op state is to have 0 rectangles in exclusive mode. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/va: ensure linear memory for dmabufJulien Isorce2016-06-141-0/+1
| | | | | | | | | | | | | | | | In order to do zero-copy between two different devices the memory should not be tiled. Tested with GStreamer on a laptop that has 2 GPUs: 1- gstvaapidecode: HW decoding and dmabuf export with nouveau driver on Nvidia GPU. 2- glimagesink: EGLImage imports dmabuf on Intel GPU. TEST: DRI_PRIME=1 gst-launch vaapidecodebin ! glimagesink Signed-off-by: Julien Isorce <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: remove st_api::get_proc_address hookEmil Velikov2016-06-131-12/+0
| | | | | | | It has been unused for a long time, plus makes the gallium dri modules require an extra glapi symbol relative to their classic counterparts. Signed-off-by: Emil Velikov <[email protected]>
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-061-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add VOTE_* opcodes to implement GL_ARB_shader_group_voteIlia Mirkin2016-06-061-1/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add PIPE_BARRIER_ALL defineNicolai Hähnle2016-06-011-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: change pipe_draw_info::mode to be pipe_prim_typeBrian Paul2016-05-261-1/+1
| | | | | | | Makes debugging with gdb a little nicer. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add a pipe cap for whether primitive restart works for patches.Kenneth Graunke2016-05-231-0/+1
| | | | | | | | | | | | | | | Some hardware supports primitive restart on patch primitives, and other hardware does not. Modern GL and ES include a query for this feature; adding a capability bit will allow us to answer it. As far as I know, AMD hardware does not support this feature, while NVIDIA and Intel hardware does. However, most Gallium drivers do not appear to support tessellation shaders yet. So, I've enabled it for nvc0 and disabled it everywhere else. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi: remove culldist semantic.Dave Airlie2016-05-231-1/+0
| | | | | | | | | | This isn't used anymore in the tree, culldist's are part of the clipdist semantic, we could in theory rename it, but I'm not sure there is much point, and I'd have to be careful with virgl. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: Add a pipe cap for arb_cull_distanceTobias Klausmann2016-05-141-0/+1
| | | | | | | | | This lets us safely enable or disable the extension as needed Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add NIR as a possible IRRob Clark2016-05-113-0/+16
| | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: refactor pipe_shader_state to support multiple IR'sRob Clark2016-05-112-3/+35
| | | | | | | | | | | | | | | | The goal is to allow the pipe driver to request something other than TGSI, but detect whether what is getting is TGSI vs what it requested. The pipe drivers will always have to support TGSI (and convert that into whatever it is that they prefer), but in some cases we should be able to skip the TGSI intermediate step (such as glsl->nir vs glsl->tgsi->nir). I think pipe_compute_state should get similar treatment. Currently, afaict, it has one user and one consumer, which has allowed it to be sloppy wrt. supporting alternative IR's. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Include intrin.h instead of defining ourselves.Jose Fonseca2016-04-261-2/+2
| | | | | | | | | More portable, particularly when building with Clang, which implements all MSVC intrisincs in its own intrin.h, but doesn't actually support `#pragma instrinsic`. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-1/+1
| | | | | | | | | Even when begin_query succeeds, there can still be failures in query handling. For example for radeon, additional buffers may have to be allocated when queries span multiple command buffers. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-221-10/+1
| | | | Acked-by: Jose Fonseca <[email protected]>
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-221-7/+9
| | | | | | | | Use PIPE_SWIZZLE_* everywhere. Use X/Y/Z/W/0/1 instead of RED, GREEN, BLUE, ALPHA, ZERO, ONE. The new enum is called pipe_swizzle. Acked-by: Jose Fonseca <[email protected]>
* gallium: use enums in p_shader_tokens.h (v2)Marek Olšák2016-04-221-139/+164
| | | | | | | | Reviewed-by: Edward O'Callaghan <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) Acked-by: Jose Fonseca <[email protected]> (v1) v2: name enums
* gallium: use enums in p_defines.h (v2)Marek Olšák2016-04-221-173/+205
| | | | | | | | | | and remove number assignments which are consecutive Reviewed-by: Edward O'Callaghan <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) Acked-by: Jose Fonseca <[email protected]> (v1) v2: name enums
* gallium: Add capability for ARB_robust_buffer_access_behavior.Bas Nieuwenhuizen2016-04-121-0/+1
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+6
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: raise PIPE_MAX_SAMPLERS to 32Nicolai Hähnle2016-04-071-1/+1
| | | | | | | | | | | | | | | The previous value of 18 was motivated by having drivers that want to expose 16 samplers but also use some additional samplers for internal use. Raising the value even higher isn't going to hurt that case. On the other hand, some drivers actually use PIPE_MAX_SAMPLERS as the number of samplers they expose externally, so raising this number above 32 is fragile (because several places in the code use bitfields, and tracking down and widening all of them is prone to miss some case). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Put no.of {samples,layers} into pipe_framebuffer_stateEdward O'Callaghan2016-04-071-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Here we store the number of samples and layers directly in the pipe_framebuffer_state so that in the case of ARB_framebuffer_no_attachment we may make use of them directly. Further, we adjust various gallium/auxiliary helper functions accordingly. V2: Convert branches in util_framebuffer_get_num_layers() and util_framebuffer_get_num_samples() to their canonical form. V3: 'git stash pop' the typo fix of 'cbufs' which should be 'nr_cbufs' that was missing in V2, woops! Thanks Marek for pointing this out yet again. V4: Squash in the following patch: 'gallium/util: Ensure util_framebuffer_get_num_samples() is valid' Upon context creation, internal driver structures are malloc()'ed and memset() to zero them. This results in a invalid number of samples 'by default'. Handle this in the simplest way to avoid elaborate and probably equally sub-optimial solutions. Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add PIPE_CAP to determine if the GL extension 'GL_ARB_framebuffer_no_attachments' shall be supported. The driver is required to support 'PIPE_FORMAT_NONE' via its 'is_format_supported()' callback in order to determine the MSAA modes the hardware supports so that values requested from the application using 'GL_ARB_framebuffer_no_attachments' may be quantized to what the hardware expects. V.2: Fix doc for a more detailed description of the PIPE_CAP and the corresponding GL constant. V.3: Renamed and repurposed once again. V.4: Remove CAP from cap_mapping array. [airlied: fix damaged whitespace] Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: distinguish between shader IR in get_compute_paramBas Nieuwenhuizen2016-04-021-5/+8
| | | | | | | | | | | | | For radeonsi, native and TGSI use different compilers and this results in different limits for different IR's. The set we strictly need for radeonsi is only the MAX_BLOCK_SIZE and MAX_THREADS_PER_BLOCK params, but I added a few others as shader related that seemed like they would also typically depend on the compiler. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add global buffer memory barrier bitBas Nieuwenhuizen2016-04-021-0/+1
| | | | | | | | | Currently radeonsi synchronizes after every dispatch and Clover does nothing to synchronize. This is overzealous, especially with GL compute, so add a barrier for global buffers. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add threads per block TGSI propertyBas Nieuwenhuizen2016-04-021-1/+4
| | | | | | | | | | The value 0 for unknown has been chosen to so that drivers using tgsi_scan_shader do not need to detect missing properties if they zero-initialize the struct. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add compute shader IR typeBas Nieuwenhuizen2016-04-021-0/+1
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/vdpau: move FormatRGBAToPipe into the interopChristian König2016-03-291-0/+65
| | | | | | | We are going to need that in the Mesa state tracker as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* st/vdpau: add new interop interfaceChristian König2016-03-292-1/+100
| | | | | | | | Use DMA-buf for the VDPAU interop interface instead of using internal structures. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>