| Commit message (Collapse) | Author | Age | Files | Lines |
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Add "PIPE_VIDEO_PROFILE_MAX" to enum, so it will make sure here will
be correct when adding more profiles in the future.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109107
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Boyuan Zhang <[email protected]>
Cc: 19.0 <[email protected]>
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Some NVIDIA hardware can accept 128 fragment shader input components,
but only have up to 124 varying-interpolated input components. We add a
new cap to express this cleanly. For most drivers, this will have the
same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader.
Fixes KHR-GL45.limits.max_fragment_input_components
Signed-off-by: Karol Herbst <[email protected]>
[imirkin: rebased, improved docs/commit message]
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: 19.0 <[email protected]>
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Iris would like to use compact arrays for tesslevels and clip/cull
distances. radeonsi will likely want to switch to these at some point,
since it'll be necessary for GL_ARB_gl_spirv support, but it's not ready
for them just yet.
Reviewed-by: Timothy Arceri <[email protected]>
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radeonsi has 8 and will probably have 9 soon.
Reviewed-by: Roland Scheidegger <[email protected]>
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Add a new cap that indicates whether the drivers supports
enabling/disabling the conversion from linear space to sRGB
for a framebuffer attachment. In Driver terms that this CAP indicates
whether the driver can switcht between a linear and and a sRGB surface
format for draw destinations witout changing the sourface itself.
v2: rename CAP to DEST_SURFACE_SRGB_CONTROL to reflect its
purpouse better (pointed out by Ilia Mirkin)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes the drisw paths to use the new shm2 interface, so that
we don't trigger the X server overflow checks when the x offset is non-zero.
This just hides the versioning in drisw, and either passes the src_x
or adds the offset fixup for the fallback path.
Cc: <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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In the Intel backend, it makes the most sense to treat gl_TessLevelInner
and gl_TessLevelOuter as ordinary shader inputs. For Radeon, it makes
more sense to treat them as system values which get special handling.
We already have a compiler option for this, but the Iris driver will
need a capability bit so we can set it appropriately.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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for radeonsi
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Intel's blending hardware does not properly return 1.0 for destination
alpha for RGBX formats; it requires the factors to be overridden to
either zero or one. Broadcom vc4 and v3d also could use this override.
While overriding these factors is safe in general, Nouveau and Radeon
would prefer not to. Their blending hardware already returns correct
values for RGB/RGBX formats, and would like to avoid the resulting
per-buffer blending and independent blend factors (rgb != a) since it
can cause additional overhead.
I considered simply handling this in the driver, but it's not as nice.
pipe_blend_state doesn't have any format information, so we'd need the
hardware blend state to depend on both pipe_blend_state and
pipe_framebuffer_state. Furthermore, Intel GPUs don't have a native
RGBX_SNORM format, so I avoid exposing one, which makes Gallium fall
back to RGBA_SNORM. The pipe_surfaces we get in the driver have an RGBA
format, making it impossible to tell that there shouldn't be an alpha
channel. One could argue that st not handling it in that case is a bug.
To work around this, we'd have to expose RGBX pipe formats, mapped to
RGBA hardware formats, and add format swizzling special cases. All
doable, but it ends up being more code than I'd like.
st_atom_blend already has access to the right information and it's
trivial to accomplish there, so we just add a cap bit and do that.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Gallium historically has treated pipeline statistics queries as a single
query, PIPE_QUERY_PIPELINE_STATISTICS, which returns a block of 11
values. This was originally patterned after the D3D1x API. Much later,
Brian introduced an OpenGL extension that exposed these counters - but
it exposes 11 separate queries, each of which returns a single value.
Today, st/mesa simply queries all 11 values, and returns a single value.
While pipeline statistics counters aren't typically performance
critical, this is still not a great fit. A D3D1x->GL translator might
request all 11 counters by creating 11 separate GL queries...which
Gallium would map to reads of all 11 values each time, resulting in a
total 121 counter reads. That's not ideal.
This patch adds a new cap, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
and corresponding query type PIPE_QUERY_PIPELINE_STATISTICS_SINGLE.
When calling create_query(), q->index should be set to one of the
PIPE_STAT_QUERY_* enums to select a counter. Unlike the block query,
this returns the value in pipe_query_result::u64 (as it's a single
value) instead of the pipe_query_data_pipeline_statistics group.
We update st/mesa to expose ARB_pipeline_statistics_query if either
capability is set, preferring the new SINGLE variant when available.
Thanks to Roland, Ilia, and Marek for helping me sort this out.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Gallium handles pipeline statistics queries as a single query
(PIPE_QUERY_PIPELINE_STATISTICS) which returns a struct with 11 values.
Sometimes it's useful to refer to each of those values individually,
rather than as a group. To avoid hardcoding numbers, we define a new
enum for each value. Here, the name and enum value correspond to the
index in the struct pipe_query_data_pipeline_statistics result.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ATOMFADD is a little special -- make drivers have to specify it
explicitly.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is supported by at least NVIDIA hardware, and exposeable via GL
extensions.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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This new pipe cap and the new nr_samples field in pipe_surface lets a
state tracker bind a render target with a different sample count than
the resource. This allows for implementing
EXT_multisampled_render_to_texture and
EXT_multisampled_render_to_texture2.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kristian H. Kristensen <[email protected]>
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Introduce a new driver-private transfer flag RADEON_TRANSFER_TEMPORARY
that specifies whether the caller will use buffer_unmap or not. The
default behavior is set to permanent maps, because that's what drivers
do for Gallium buffer maps.
This should eliminate the need for hacks in libdrm. Assertions are added
to catch when the buffer_unmap calls don't match the (temporary)
buffer_map calls.
I did my best to update r600 for consistency (r300 needs no changes
because it never calls buffer_unmap), even though the radeon winsys
ignores the new flag.
As an added bonus, this should actually improve the performance of
the normal fast path, because we no longer call into libdrm at all
after the first map, and there's one less atomic in the winsys itself
(there are now no atomics left in the UNSYNCHRONIZED fast path).
Cc: Leo Liu <[email protected]>
v2:
- remove comment about visible VRAM (Marek)
- don't rely on amdgpu_bo_cpu_map doing an atomic write
Reviewed-by: Marek Olšák <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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This format is needed to support EXT_texture_sRGB_R8. THe patch adds a new
format enum, the format entries in Gallium and and svga, the mapping between
sRGB and linear formats, and tests.
v2: - add mapping to linear format for PIPE_FORMATR_R8_SRGB
v3: - Add texture format to svga format table since otherwise building
mesa will fail when this driver is enabled. It was not tested
whether the extension actually works.
v4: - svga: remove the SVGA specific format definitions and table entries
and only add correct the location of PIPE_FORMAT_R8_SRGB in the
format_conversion_table (Ilia Mirkin)
- Split patch (1/2) to separate Gallium part and mesa/st part.
(Roland Scheidegger)
- Trim the commit message to only contain the relevant parts from the
split.
v5: - svga: correct location of PIPE_FORMAT_SRGB_R8 (Ilia Mirkin)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Only radeonsi uses them, so adjust them to match its needs.
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They're not required to be the same as the access flag on the image
unit. For hardware that does shader image lowering based on the
qualifier (Intel), it may be required for state setup.
v2: (by Kenneth Graunke, incorporating feedback from Marek Olšák)
- Reduce both access and shader_access to uint16_t to avoid making
the pipe_image_view structure larger.
Reviewed-by: Marek Olšák <[email protected]>
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This patch fixes the following Piglit test:
spec@egl_mesa_configless_context@basic
It also fixes few test in a virgl guest.
v2: Evaluate the value of no_config (Ilia)
Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Elie Tournier <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Introduce a new capability for the maximum value of
pipe_vertex_element::src_offset. Initially just every driver
backend returns the value previously set from _mesa_init_constants.
So this shall end up in no functional change.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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State trackers will not use the new param directly, but will instead use
a helper in MakeCurrent that does the right thing.
v2: rework the interface
Reviewed-by: Brian Paul <[email protected]>
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for AMD_depth_clamp_separate.
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Reviewed-by: Roland Scheidegger <[email protected]>
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This moves the evergreen-specific max-sizes out as a driver-cap, so
other drivers with less strict requirements also can use hw-atomics.
Remove ssbo_atomic as it's no longer needed.
We should now be able to use hw-atomics for some stages and not for
other, if needed.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This gets rid of a r600 specific hack in the state-tracker, and prepares
for other drivers to be able to use hw-atomics.
While we're at it, clean up some indentation in the various drivers.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.
Reviewed-by: Marek Olšák <[email protected]>
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For internal radeonsi shaders.
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Some hardware can do PIPE_TEX_WRAP_MIRROR_REPEAT but not
PIPE_TEX_WRAP_MIRROR_CLAMP and PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER.
Drivers for such hardware would like to advertise support for
ARB_texture_mirror_clamp_to_edge but not EXT_texture_mirror_clamp.
This commit adds a new PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE bit,
changes the extension enable to be based on that, and enables it
in all upstream drivers which supported PIPE_CAP_TEXTURE_MIRROR_CLAMP
(so they continue supporting this mode).
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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This was added as a workaround for Heaven 3.0 but was later removed
by 5ead448719f3 to allow Heaven 4.0 to work correctly.
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit does not add support for the opcodes in gallivm or tgsi_to_nir.c
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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v1 -> v2:
- nv30 is _NOT_ scalar as suggested by Ilia Mirkin.
- Change from a screen cap to a shader cap as suggested
by Eric Anholt.
- radeonsi is scalar as suggested by Marek Olšák.
- Change missing ones to be scalar.
v2 -> v3:
- r600 prefers vec4 as suggested by Marek Olšák.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.
This initial implementation relaxes the following:
- allows linking ES shaders with desktop shaders
- allows mismatching precision qualifiers
- always enables standard derivative builtins
These relaxations allow Google Earth VR shaders to compile.
Reviewed-by: Dave Airlie <[email protected]>
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Google Earth VR shaders uses builtins in constant expressions with
GLSL 1.10. That feature wasn't allowed until GLSL 1.20.
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]> (v2)
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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If the DRIswrastLoaderExtension implements putImageShm, bind it to
drisw_loader_funcs.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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This just renames this as we want to add an shm handle which
isn't really drm related.
Originally by: Marc-André Lureau <[email protected]>
(airlied: I used this sed script instead)
This was generated with:
git grep -l 'DRM_API_' | xargs sed -i 's/DRM_API_/WINSYS_/g'
Reviewed-by: Marek Olšák <[email protected]>
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This will be used in the drisw interface later, which isn't
drm specific.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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