| Commit message (Collapse) | Author | Age | Files | Lines |
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Just let the hardware do it if it can and avoid drivers having to
check for the special case on each draw call.
v2: update the draw module
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Let the driver control interlaced or progressive
format of video buffers.
Signed-off-by: Christian König <[email protected]>
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v2: handle the cap in r300 and r600 as well
Additional info for r600g:
The env var R600_GLSL130=1 enables GLSL 1.3.
Along with R600_STREAMOUT=1, it enables full GL 3.
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For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
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Create the video buffers in the format the driver preffers.
This temporary creates problems with decoder less VDPAU video playback.
Signed-off-by: Christian König <[email protected]>
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No implementation so far, just the defines for
VDPAUs picture info structure.
Signed-off-by: Christian König <[email protected]>
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Again based on Maartens work, but keep begin_frame
and end_frame functions for now.
Signed-off-by: Christian König <[email protected]>
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Add the infrastructure, but not the decode implementation.
Signed-off-by: Christian König <[email protected]>
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Just like in the rest of gallium, this reduces the
number of parameters significantly.
Signed-off-by: Christian König <[email protected]>
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There are 3 changes:
1) stride is specified for each buffer, not just one, so that drivers don't
have to derive it from the outputs
2) new per-output property dst_offset, which specifies the offset
into the buffer in dwords where the output should be stored,
so that drivers don't have to compute the offsets manually;
this will also be useful for gl_SkipComponents
from ARB_transform_feedback3
3) register_mask is removed, instead, there is start_component
and num_components; register_mask with non-consecutive 1s
doesn't make much sense (some hardware cannot do packing of components)
Christoph Bumiller: fixed nvc0.
v2: resolve merge conflicts in Draw and clean it up
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This adds support for shadow cubemap texture sampling instructions.
This is required for GL 3.0.
Signed-off-by: Dave Airlie <[email protected]>
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This adds integer version of SSG that GLSL 1.30 can produce.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This introduces an unspecified interpolation paramter that is only allowed for
color semantics, so a specified GLSL interpolation will override the ShadeModel
specified interpolation, but not vice-versa.
This fixes a lot of the interpolation tests in piglit.
v2: rename from unspecified to color
Signed-off-by: Dave Airlie <[email protected]>
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Conflicts:
src/gallium/auxiliary/tgsi/tgsi_strings.c
src/mesa/state_tracker/st_atom_clip.c
commit d919791f2742e913173d6b335128e7d4c63c0840
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 17:59:22 2012 +0100
d3d1x: adapt to new clip state
commit cfec82bca3fefcdefafca3f4555285ec1d1ae421
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 14:16:51 2012 +0100
gallium/docs: update for clip state changes
commit c02bfeb81ad9f62041a2285ea6373bbbd602912a
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 14:21:43 2012 +0100
tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS
commit d4e0a785a6a23ad2f6819fd72e236acb9750028d
Author: Brian Paul <[email protected]>
Date: Thu Jan 5 08:30:00 2012 -0700
tgsi: consolidate TGSI string arrays in new tgsi_strings.h
There was some duplication between the tgsi_dump.c and tgsi_text.c
files. Also use some static assertions to help catch errors when
adding new TGSI values.
v2: put strings in tgsi_strings.c file instead of the .h file.
Reviewed-by: Dave Airlie <[email protected]>
commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd
Author: Christoph Bumiller <[email protected]>
Date: Fri Jan 6 12:48:09 2012 +0100
gallium: extend user_clip_plane_enable to apply to clip distances
commit f1d5016c07f786229ed057effbe55fbfd160b019
Author: Marek Olšák <[email protected]>
Date: Fri Jan 6 02:39:09 2012 +0100
nvfx: adapt to new clip state
commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24
Author: Marek Olšák <[email protected]>
Date: Fri Jan 6 01:41:39 2012 +0100
st/mesa: fix DrawPixels with GL_DEPTH_CLAMP
commit c86ad730aa1c017788ae88a55f54071bf222be12
Author: Christoph Bumiller <[email protected]>
Date: Tue Jan 3 23:51:30 2012 +0100
nv50: adapt to new clip state
commit 3a8ae6ac243bae5970729dc4057fe02d992543dc
Author: Christoph Bumiller <[email protected]>
Date: Tue Jan 3 23:32:36 2012 +0100
nvc0: adapt to new clip state
commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11
Author: Marek Olšák <[email protected]>
Date: Thu Dec 29 01:32:51 2011 +0100
draw: initalize pt.user.planes in draw_init
This fixes a crash in glean/fpexceptions.
commit e3056524b19b56d473f4faff84ffa0eb41497408
Author: Marek Olšák <[email protected]>
Date: Mon Dec 26 06:26:55 2011 +0100
svga: adapt to new clip state
commit c5bfa8b37d6d489271df457229081d6bbb51b4b7
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 14:11:51 2011 +0100
r600g: adapt to new clip state
commit f11890905362f62627c4a28a8255b76eb7de7df2
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 14:10:26 2011 +0100
r300g: adapt to new clip state
commit e37465327c79a01112f15f6278d9accc5bf3103f
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 12:39:16 2011 +0100
draw: adapt to new clip state
This adds a regression in the LLVM clipping path. Can anybody see anything
wrong with the code? It works for every other case, just glean/fpexceptions
crashes when doing the "Infinite clip plane test".
commit b474d2b18c72d965eefae4e427c269cba5ce6ba2
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 13:14:59 2011 +0100
u_blitter: don't save/set/restore clip state
commit 9dd240ea91f523a677af45e8d0adb9e661e28602
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 13:11:56 2011 +0100
gallium: don't cso_save/set/restore clip state
The enable bits are in the rasterizer state.
commit a4f7031179f5f4ad524b34b394214b984ac950f6
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 12:58:55 2011 +0100
gallium: default depth_clip to 1
depth_clip = !depth_clamp
commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3
Author: Marek Olšák <[email protected]>
Date: Mon Dec 26 06:14:19 2011 +0100
trace,util: update state logging to new clip state
Also dump the other missing flags.
commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23
Author: Marek Olšák <[email protected]>
Date: Sun Dec 25 10:43:43 2011 +0100
st/mesa: adapt to new clip state
commit b7b656a42fca19d7c85267f42649a206a85a2c72
Author: Marek Olšák <[email protected]>
Date: Sat Dec 17 15:45:19 2011 +0100
gallium: move state enable bits from clip_state to rasterizer_state
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Based on patches from Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
Acked-by: Maarten Lankhorst <[email protected]>
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This is a necessary operation that is missing from TGSI.
Reviewed-by: Brian Paul <[email protected]>
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This is to match the gl_ClipVertex output from GLSL 1.20.
Signed-off-by: Dave Airlie <[email protected]>
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Please see the diff for further info.
This paves the way for moving user buffer uploads out of drivers and should
allow to clean up the mess in u_upload_mgr in the meantime.
For now only allowed for buffers on r300 and r600.
Acked-by: Christian König <[email protected]>
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PIPE_TRANSFER_DISCARD_RANGE is defined the same.
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Submit all bitstreams at once to decode_bitstream.
Signed-off-by: Christian König <[email protected]>
Signed-off-by: Maarten Lankhorst <[email protected]>
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It's the same as PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS.
Reviewed-by: Brian Paul <[email protected]>
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This won't be used in the client-side libGL, but the xserver has to
generate a different protocol error depending on the reason context
creation failed.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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There seems to have been two different ways to communicate the
profile. There were flags and there were profiles. I've opted to
remove the profile flags and use ST_PROFILE_DEFAULT (compatibility
profile) and ST_PROFILE_OPENGL_CORE (core profile) consistently
instead.
Also change the values of the ST_CONTEXT_FLAG_DEBUG and
ST_CONTEXT_FLAG_FORWARD_COMPATIBLE flags to match the WGL and GLX
values.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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Namely:
- EXT_transform_feedback
- ARB_transform_feedback2
- ARB_transform_feedback_instanced
The old interface was not useful for OpenGL and had to be reworked.
This interface was originally designed for OpenGL, but additional
changes have been made in order to make st/d3d1x support easier.
The most notable change is the stream-out info must be linked
with a vertex or geometry shader and cannot be set independently.
This is due to limitations of existing hardware (special shader
instructions must be used to write into stream-out buffers),
and it's also how OpenGL works (stream outputs must be specified
prior to linking shaders).
Other than that, each stream output buffer has a "view" into it that
internally maintains the number of bytes which have been written
into it. (one buffer can be bound in several different transform
feedback objects in OpenGL, so we must be able to have several views
around) The set_stream_output_targets function contains a parameter
saying whether new data should be appended or not.
Also, the view can optionally be used to provide the vertex
count for draw_vbo. Note that the count is supposed to be stored
in device memory and the CPU never gets to know its value.
OpenGL way | Gallium way
------------------------------------
BeginTF = set_so_targets(append_bitmask = 0)
PauseTF = set_so_targets(num_targets = 0)
ResumeTF = set_so_targets(append_bitmask = ~0)
EndTF = set_so_targets(num_targets = 0)
DrawTF = use pipe_draw_info::count_from_stream_output
v2: * removed the reset_stream_output_targets function
* added a parameter append_bitmask to set_stream_output_targets,
each bit specifies whether new data should be appended to each
buffer or not.
v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2,
note that the draw-auto subset is always required (for d3d10),
only the pause/resume functionality is limited if the CAP is not
advertised
v4: * update gallium/docs
v5: * compactified struct pipe_stream_output_info, updated dump/trace
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This is only temporary until a better solution is available.
v2: print warnings and add gallium CAPs
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Maarten Lankhorst <[email protected]>
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This adds a new TGSI property to represent the GLSL layout qualifier in TGSI.
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The format is defined by GL_OES_compressed_ETC1_RGB8_texture.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Not actively used.
Reviewed-by: Brian Paul <[email protected]>
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This format is used for ARB_texture_rgb10_a2ui extension.
Signed-off-by: Dave Airlie <[email protected]>
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The motivation behind this is to add some self-documentation in the code
about how each CAP can be used.
The idea is:
- enum pipe_cap is only valid in get_param
- enum pipe_capf is only valid in get_paramf
Which CAPs are floating-point have been determined based on how everybody
except svga implemented the functions. svga have been modified to match all
the other drivers.
Besides that, the floating-point CAPs are now prefixed with PIPE_CAPF_.
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Only i965g does not enable GLSL, but that driver has been unmaintained and
bitrotting for quite a while anyway.
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It's intended to indicate whether the driver/hardware supports reading
of the values written into shader outputs.
Signed-off-by: Vadim Girlin <[email protected]>
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Add a struct with all the fields.
Signed-off-by: Maarten Lankhorst <[email protected]>
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Just the support patch, no decoder implements it currently.
Signed-off-by: Maarten Lankhorst <[email protected]>
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Bitstream parsers might need that field.
Signed-off-by: Maarten Lankhorst <[email protected]>
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Signed-off-by: Alan Coopersmith <[email protected]>
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This is required for an accurate implementation of d3d1x's
CheckFormatSupport query.
It also seems generally useful for state trackers, which could
choose alternative rendering paths or formats if blending would
come at a significant performance loss.
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Adds a possibility for the state tracker manager to query the
target for a specific configuration.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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these are never USCALED, always UINT in reality.
taken from some work by Christoph Bumiller
v2: fixup formatting of table + tabs
Signed-off-by: Dave Airlie <[email protected]>
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This add support for unsigned/signed integer types via adding a 'pure' bit
in the format description table. It adds 4 new u_format get/put hooks,
for get/put uint and get/put sint so that accessors can get native access
to the integer bits. This is used to avoid precision loss via float converting
paths.
It doesn't add any float fetchers for these types at the moment, GL doesn't
require float fetching from these types and I expect we'll introduce a lot
of hidden bugs if we start allowing such conversions without an API mandating
it.
It adds all formats from EXT_texture_integer and EXT_texture_rg.
0 regressions on llvmpipe here with this.
(there is some more follow on code in my gallium-int-work branch, bringing
softpipe and mesa to a pretty integer clean state)
v2: fixup python generator to get signed->unsigned and unsigned->signed
fetches working.
Signed-off-by: Dave Airlie <[email protected]>
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Same issue as with conditional_render.
Reviewed-by: Brian Paul <[email protected]>
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We were checking whether render_condition is set. That was not reliable,
because it's always set with trace and noop regardless of driver support.
Reviewed-by: Brian Paul <[email protected]>
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