| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes regression introduced by 7004582c1894ede839c44e292b413fe4916d7e9e
Signed-off-by: Jeremy Huddleston <[email protected]>
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Using pipe_mpeg12_picture_desc was unintentional here.
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Silences many warnings about "type of bit-field ‘field_select’ is a
GCC extension".
Since the field sizes were 8 and 16 bits, just use basic types.
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The forward references to video enum types in p_context.h causes
a massive number of compiler warnings (ISO C forbids forward references
to ‘enum’ types).
By putting the new video enums in a separate header that can be included
by p_context.h and p_screen.h we can avoid this.
Acked-by Christian König <[email protected]>
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into screen object
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Conflicts:
configure.ac
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/tests/trivial/Makefile
src/gallium/winsys/g3dvl/dri/XF86dri.c
src/gallium/winsys/g3dvl/dri/driclient.c
src/gallium/winsys/g3dvl/dri/driclient.h
src/gallium/winsys/g3dvl/dri/xf86dri.h
src/gallium/winsys/g3dvl/dri/xf86dristr.h
src/gallium/winsys/r600/drm/r600_bo.c
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The api and the state tracker manager code as well as the state tracker code
assumed that only a single context could be bound to a drawable. That is not
a valid assumption, since multiple contexts can bind to the same drawable.
Fix this by making it the state tracker's responsibility to update all
contexts binding to a drawable
Note that the state trackers themselves don't use atomic stamps on
frame-buffers. Multiple context rendering to the same drawable should
be protected by the application.
Signed-off-by: Thomas Hellstrom <[email protected]>
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To enable embedding in platforms other than linux.
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Conflicts:
src/gallium/tests/unit/u_format_test.c
src/gallium/winsys/r600/drm/r600_hw_context.c
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mapping and unmapping of buffers is just an implementation detail.
begining and ending an frame is much more descriptive
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We are getting inconsistent methods for endian detection (same answer when
it works, just doesn't work on some platforms) depending on whether __GLIBC__
is defined, which of course depends on include ordering before p_config.h
Just make p_config.h include limits.h to solve this.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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PIPE_ARCH_UNKNOWN_ENDIAN is used no where else. All #else branches of
ifdef PIPE_ARCH_LITTLE assume big-endian. Not #error'ing out here
only serves to allow bad things to happen.
Signed-off-by: Matt Turner <[email protected]>
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Suggested by Julien Cristau.
Signed-off-by: Matt Turner <[email protected]>
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Conflicts:
src/gallium/drivers/r600/r600_state.c
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Reviewed-by: Brian Paul <[email protected]>
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We need to distinguish surfaces for mouse cursors from scanouts,
because nv50 hardware display engine ignores tiling flags.
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sizeof(struct pipe_rasterizer_state):
Before: 32 bytes
After: 28 bytes
Reviewed-by: Brian Paul <[email protected]>
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Based uppon xine's slice_xvmc.c.
This gets VDPAU up and running.
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Let's start with NV12, but anything else shouldn't be much of a problem any more.
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Conflicts:
configs/linux-dri
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_state.c
src/gallium/include/pipe/p_format.h
src/gallium/tests/graw/fragment-shader/frag-abs.sh
src/gallium/tests/graw/fragment-shader/frag-add.sh
src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh
src/gallium/tests/graw/fragment-shader/frag-cb-2d.sh
src/gallium/tests/graw/fragment-shader/frag-dp3.sh
src/gallium/tests/graw/fragment-shader/frag-dp4.sh
src/gallium/tests/graw/fragment-shader/frag-dst.sh
src/gallium/tests/graw/fragment-shader/frag-ex2.sh
src/gallium/tests/graw/fragment-shader/frag-face.sh
src/gallium/tests/graw/fragment-shader/frag-flr.sh
src/gallium/tests/graw/fragment-shader/frag-frc.sh
src/gallium/tests/graw/fragment-shader/frag-kil.sh
src/gallium/tests/graw/fragment-shader/frag-lg2.sh
src/gallium/tests/graw/fragment-shader/frag-lit.sh
src/gallium/tests/graw/fragment-shader/frag-lrp.sh
src/gallium/tests/graw/fragment-shader/frag-mad-immx.sh
src/gallium/tests/graw/fragment-shader/frag-mad.sh
src/gallium/tests/graw/fragment-shader/frag-max.sh
src/gallium/tests/graw/fragment-shader/frag-min.sh
src/gallium/tests/graw/fragment-shader/frag-mov.sh
src/gallium/tests/graw/fragment-shader/frag-mul.sh
src/gallium/tests/graw/fragment-shader/frag-rcp.sh
src/gallium/tests/graw/fragment-shader/frag-rsq.sh
src/gallium/tests/graw/fragment-shader/frag-sge.sh
src/gallium/tests/graw/fragment-shader/frag-slt.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-abs.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-absneg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-neg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-swz.sh
src/gallium/tests/graw/fragment-shader/frag-sub.sh
src/gallium/tests/graw/fragment-shader/frag-tempx.sh
src/gallium/tests/graw/fragment-shader/frag-xpd.sh
src/gallium/tests/graw/vertex-shader/vert-abs.sh
src/gallium/tests/graw/vertex-shader/vert-add.sh
src/gallium/tests/graw/vertex-shader/vert-arl.sh
src/gallium/tests/graw/vertex-shader/vert-arr.sh
src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh
src/gallium/tests/graw/vertex-shader/vert-cb-2d.sh
src/gallium/tests/graw/vertex-shader/vert-dp3.sh
src/gallium/tests/graw/vertex-shader/vert-dp4.sh
src/gallium/tests/graw/vertex-shader/vert-dst.sh
src/gallium/tests/graw/vertex-shader/vert-ex2.sh
src/gallium/tests/graw/vertex-shader/vert-flr.sh
src/gallium/tests/graw/vertex-shader/vert-frc.sh
src/gallium/tests/graw/vertex-shader/vert-lg2.sh
src/gallium/tests/graw/vertex-shader/vert-lit.sh
src/gallium/tests/graw/vertex-shader/vert-lrp.sh
src/gallium/tests/graw/vertex-shader/vert-mad.sh
src/gallium/tests/graw/vertex-shader/vert-max.sh
src/gallium/tests/graw/vertex-shader/vert-min.sh
src/gallium/tests/graw/vertex-shader/vert-mov.sh
src/gallium/tests/graw/vertex-shader/vert-mul.sh
src/gallium/tests/graw/vertex-shader/vert-rcp.sh
src/gallium/tests/graw/vertex-shader/vert-rsq.sh
src/gallium/tests/graw/vertex-shader/vert-sge.sh
src/gallium/tests/graw/vertex-shader/vert-slt.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-abs.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-absneg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-neg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-swz.sh
src/gallium/tests/graw/vertex-shader/vert-sub.sh
src/gallium/tests/graw/vertex-shader/vert-xpd.sh
src/gallium/tools/trace/dump.py
src/gallium/tools/trace/format.py
src/gallium/tools/trace/model.py
src/gallium/tools/trace/parse.py
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Some GPUs can't do it (I think most of DX9 ones), so they should have
the option not to allow it.
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Simplifies mapping between numbers and identifiers for these.
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