| Commit message (Collapse) | Author | Age | Files | Lines |
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The pipe query interface is reused. The list of available queries can be
obtained using pipe_screen::get_driver_query_info.
Reviewed-by: Brian Paul <[email protected]>
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The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very
fast with software rasterizer. Now Gallium drivers have the ability to turn
them off.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.
The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.
With this patch only nvc0 and nv30 will request that they be used.
v2: introduce a CAP so other drivers don't have to bother with
the new semantic
v3: adapt to introduction gl_varying_slot enum
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To further improve the optimization of source and destination
indirect addressing we need the ability to store a reference
to the declaration of the addressed operands.
Since most of the fields in tgsi_src_register doesn't apply for
an indirect addressing operand replace it with a separate
tgsi_ind_register structure and so make room for extra information.
v2: rename Declaration to ArrayID, put the ArrayID into () instead of []
Signed-off-by: Christian König <[email protected]>
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Remember which declarations are declared as "arrays" and so
can be indirectly addressed. ArrayIDs start at 1, cause for
compatibility reasons zero is treaded as no array present.
Signed-off-by: Christian König <[email protected]>
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Nobody seems to be using it, and only nv50 had a partial implementation.
Signed-off-by: Christian König <[email protected]>
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We were in four already...
NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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This is for glGetTexImage and it will be used for samplers only (which some
drivers already implement by reading util_format_description).
v2: incorporate Brian's suggestion
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt()
and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
query says it's supported by the driver.
Otherwise, sqrt(x) is implemented with x*rsq(x). The problem with
this is sqrt(0) must be handled specially because rsq(0) might be
Inf/NaN/undefined (and then 0*rsq(0) is Inf/Nan/undefined). In the
glsl-to-tgsi code we use an extra CMP to check if x is zero and then
replace the result of x*rsq(x) with zero.
In the end, this makes sqrt() generate much more reasonable code for
drivers that can do square roots.
Note that many of piglit's generated shader tests use the GLSL
distance() function.
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Usage with pipe_context:
pipe->flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
Usage with st_context_iface:
st->flush(st, ST_FLUSH_END_OF_FRAME, NULL);
The flag is only a hint for drivers. Radeon will use it for buffer eviction
heuristics in the kernel (e.g. for queries like how many frames have passed
since a buffer was used).
The flag is currently only generated by st/dri on SwapBuffers.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Stéphane Marchesin <[email protected]>
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To better reflect what it is being advertised.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Not really used by anybody now.
Reviewed-by: Brian Paul <[email protected]>
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this just adds the define to the header.
Signed-off-by: Dave Airlie <[email protected]>
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I will later use the context to resolve an MSAA front buffer.
Reviewed-by: Brian Paul <[email protected]>
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Using one context instead of two is more efficient and
we can skip another context flush.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Dmitry Cherkassov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This just adds the texture target and capability along
with 3 new opcodes required to support this extension.
As this extension requires some texture opcodes with samp + 5 args,
we need to use another src register, this is only required
for TEX, TXL and TXB opcodes to implement this spec.
TEX2 is required for shadow cube map arrays
TXL2 is required for cube map array sampler + explicit lod
TXB2 is required for cube map array sampler + lod bias
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
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This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <[email protected]>
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We're starting to get apps utilizing more than 16 varyings and
most current hardware supports 32 anyway.
Tested with r600g.
swrast, softpipe and llvmpipe still advertise 16 varyings.
This fixes a WebGL crash after launching this demo:
https://developer.mozilla.org/en-US/demos/detail/falling-cubes
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54402
NOTE: This is a candidate for the stable branches.
Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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"get_transfer + transfer_map" becomes "transfer_map".
"transfer_unmap + transfer_destroy" becomes "transfer_unmap".
transfer_map must create and return the transfer object and transfer_unmap
must destroy it.
transfer_map is successful if the returned buffer pointer is not NULL.
If transfer_map fails, the pointer to the transfer object remains unchanged
(i.e. doesn't have to be NULL).
Acked-by: Brian Paul <[email protected]>
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The functionality is provided by the new blit function.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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v2:
- Add comment in screen.rst
- Report OpenCL required minimum for r600g
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v2: Tom Stellard
- Use pc parameter of launch_grid()
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Used to implement proxy textures. If a gallium driver doesn't implement
this function we'll just continue to use the core Mesa fallback code.
Without this hook we really have no good way to implement OpenGL proxy
textures with gallium drivers.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Currently there is a single option - force_glsl_extensions_warn.
Signed-off-by: Vadim Girlin <[email protected]>
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PIPE_MAX_SAMPLERS, PIPE_MAX_VERTEX_SAMPLERS and PIPE_MAX_GEOMETRY_SAMPLERS
were all defined to the same value (16).
In various places we're creating arrays such as
sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS] so we were assuming
the same number of max samplers for all shader stages anyway.
Of course, drivers are still free to advertise different numbers of max
samplers for different shaders.
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The only allowed instructions are TXQ_LZ and TXF.
TXQ_LZ is like TXQ, but without the LOD parameter (which is always zero
with MSAA textures)
The 3rd or the 4th texcoord component in TXF should contain the sample index
for a 2D_MSAA or 2D_ARRAY_MSAA texture, respectively.
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This will be used by u_blitter.
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I need this and it seems like it could be useful.
Reviewed-by: Brian Paul <[email protected]>
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This reverts commit 5d5af7d359e0060fa00b90a8f04900b96f9058b0.
It turns out the issue this was supposed to fix merely counter-acted
a bug in the hardware driver that I wasn't aware of.
The resource_resolve is not supposed to do sRGB conversion, period.
(This would violate the requirement that source and destination must
be of the same format).
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The format member of pipe_surface may differ from that of the
pipe_resource, which is used to communicate, for instance, whether
sRGB encode should be enabled in the resolve operation or not.
Fixes resolve to sRGB surfaces in mesa/st when GL_FRAMEBUFFER_SRGB
is disabled.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This structure is used as a header that precedes LLVM bytecode programs
that are passed to the drivers.
v2:
- s/pipe_compute_program/pipe_llvm_program/
v3:
- Rename to struct pipe_llvm_program_header
- Drop the char * prog member
Reviewed-by: Francisco Jerez <[email protected]>
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v2: Tom Stellard
- Update CAP description
v3: Tom Stellard
- TGSI targets should pass an empty string for this CAP.
v4: Tom Stellard
- TGSI targets can ignore this CAP.
Reviewed-by: Francisco Jerez <[email protected]>
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v2:
- s/PIPE_SHADER_IR_LLVM_R600/PIPE_SHADER_IR_LLVM/
Reviewed-by: Francisco Jerez <[email protected]>
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v2: use a define for the maximum sample count
v3: also test odd sample counts (r300 supports MS3)
While multisample renderbuffers are supported by mesa, MS visuals
are not, so we need a way to tell dri/st not to advertise them even
if the gallium driver does support multisampled surfaces.
Otherwise applications selecting these non-functional visuals would
run into trouble ...
Reviewed-by: Brian Paul <[email protected]>
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Nothing uses it now.
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