| Commit message (Collapse) | Author | Age | Files | Lines |
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The main change is to use MCJIT rather than the old JIT, which will never
be supported for System z. The endianness part is by example since the
patch was tested on a glibc system.
Signed-off-by: Richard Sandiford <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Since pipe_surface already has all the necessary fields no interface
changes are necessary except adding a new shader semantic value
(TGSI_SEMANTIC_LAYER).
(Note that what GL knows as "gl_Layer" variable d3d10 is naming
"RENDER_TARGET_ARRAY_INDEX".)
v2: drop cap bit (just tied to geometry shader), add docs.
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Gallium supported only a single viewport/scissor combination. This
commit changes the interface to allow us to add support for multiple
viewports/scissors.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: José Fonseca<[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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v2: fix typo 65535 -> 65536
Reviewed-by: Brian Paul <[email protected]>
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It should be unsigned, not enum pipe_flush_flags.
Fixed a build error:
src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error:
invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive]
v2: replace all occurrences of enum pipe_flush_flags by unsigned
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
[olv: document the parameter now that the type is unsigned]
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gallium lies. buffer_size is not actually buffer_size but available
size, which is 'buffer_size - buffer_offset' so by adding buffer
offset we'd incorrectly compute overflow.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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There can be more stream output decls than shader outputs because
individual components from them can be split and distributed
among different so buffers.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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half_pixel_center.
Squashed commit of the following:
commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852
Author: José Fonseca <[email protected]>
Date: Tue Apr 23 17:37:18 2013 +0100
gallium: s/lower_left_origin/bottom_edge_rule/
commit 4dff4f64fa83b9737def136fffd161d55e4f1722
Author: José Fonseca <[email protected]>
Date: Tue Apr 23 17:35:04 2013 +0100
gallium: Move diagram to docs.
commit 442a63012c8c3c3797f45e03f2ca20ad5f399832
Author: James Benton <[email protected]>
Date: Fri May 11 17:50:55 2012 +0100
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
This change is necessary to achieve correct results when using OpenGL
FBOs.
Reviewed-by: Marek Olšák <[email protected]>
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gl_rasterization_rules lumps too many different flags.
Reviewed-by: Brian Paul <[email protected]>
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NOTE: This is a candidate for the 9.1 branch
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.
The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.
v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
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TGSI_OPCODE_IF condition had two possible interpretations:
- src.x != 0.0f
- Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was false either for
vertex and fragment shaders
- gallivm/llvmpipe
- postprocess
- vl state tracker
- vega state tracker
- most old drivers
- old internal state trackers
- many graw examples
- src.x != 0U
- Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was true for both
vertex and fragment shaders
- tgsi_exec/softpipe
- r600
- radeonsi
- nv50
And drivers that use draw module also were a mess (because Mesa would
emit float IFs, but draw module supports native integers so it would
interpret IF arg as integers...)
This sort of works if the source argument is limited to float +0.0f or
+1.0f, integer 0, but would fail if source is float -0.0f, or integer in
the float NaN range. It could also fail if source is integer 1, and
hardware flushes denormalized numbers to zero.
But with this change there are now two opcodes, IF and UIF, with clear
meaning.
Drivers that do not support native integers do not need to worry about
UIF. However, for backwards compatibility with old state trackers and
examples, it is advisable that native integer capable drivers also
support the float IF opcode.
I tried to implement this for r600 and radeonsi based on the surrounding
code. I couldn't do this for nouveau, so I just shunted IF/UIF
together, which matches the current behavior.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
v2:
- Incorporate Roland's feedback.
- Fix r600_shader.c merge conflict.
- Fix typo in radeon, spotted by Michel Dänzer.
- Incorporte Christoph Bumiller's patch to handle TGSI_OPCODE_IF(float)
properly in nv50/ir.
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Never used or implemented.
Reviewed-by: Roland Scheidegger <[email protected]>
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This is to be used to implement glGet GL_SAMPLE_POSITION.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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GCC 4.8 now warns about typedefs that are local to a scope and not
used anywhere within that scope. This produced spurious warnings with
the STATIC_ASSERT() macro (which used a typedef to provoke a compile
error in the event of an assertion failure).
This patch switches to a simpler technique that avoids the warning.
v2: Avoid GCC-specific syntax. Also update p_compiler.h.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The pipe query interface is reused. The list of available queries can be
obtained using pipe_screen::get_driver_query_info.
Reviewed-by: Brian Paul <[email protected]>
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The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very
fast with software rasterizer. Now Gallium drivers have the ability to turn
them off.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.
The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.
With this patch only nvc0 and nv30 will request that they be used.
v2: introduce a CAP so other drivers don't have to bother with
the new semantic
v3: adapt to introduction gl_varying_slot enum
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To further improve the optimization of source and destination
indirect addressing we need the ability to store a reference
to the declaration of the addressed operands.
Since most of the fields in tgsi_src_register doesn't apply for
an indirect addressing operand replace it with a separate
tgsi_ind_register structure and so make room for extra information.
v2: rename Declaration to ArrayID, put the ArrayID into () instead of []
Signed-off-by: Christian König <[email protected]>
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Remember which declarations are declared as "arrays" and so
can be indirectly addressed. ArrayIDs start at 1, cause for
compatibility reasons zero is treaded as no array present.
Signed-off-by: Christian König <[email protected]>
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Nobody seems to be using it, and only nv50 had a partial implementation.
Signed-off-by: Christian König <[email protected]>
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We were in four already...
NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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This is for glGetTexImage and it will be used for samplers only (which some
drivers already implement by reading util_format_description).
v2: incorporate Brian's suggestion
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt()
and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
query says it's supported by the driver.
Otherwise, sqrt(x) is implemented with x*rsq(x). The problem with
this is sqrt(0) must be handled specially because rsq(0) might be
Inf/NaN/undefined (and then 0*rsq(0) is Inf/Nan/undefined). In the
glsl-to-tgsi code we use an extra CMP to check if x is zero and then
replace the result of x*rsq(x) with zero.
In the end, this makes sqrt() generate much more reasonable code for
drivers that can do square roots.
Note that many of piglit's generated shader tests use the GLSL
distance() function.
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Usage with pipe_context:
pipe->flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
Usage with st_context_iface:
st->flush(st, ST_FLUSH_END_OF_FRAME, NULL);
The flag is only a hint for drivers. Radeon will use it for buffer eviction
heuristics in the kernel (e.g. for queries like how many frames have passed
since a buffer was used).
The flag is currently only generated by st/dri on SwapBuffers.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Stéphane Marchesin <[email protected]>
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To better reflect what it is being advertised.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Not really used by anybody now.
Reviewed-by: Brian Paul <[email protected]>
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this just adds the define to the header.
Signed-off-by: Dave Airlie <[email protected]>
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I will later use the context to resolve an MSAA front buffer.
Reviewed-by: Brian Paul <[email protected]>
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Using one context instead of two is more efficient and
we can skip another context flush.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Dmitry Cherkassov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This just adds the texture target and capability along
with 3 new opcodes required to support this extension.
As this extension requires some texture opcodes with samp + 5 args,
we need to use another src register, this is only required
for TEX, TXL and TXB opcodes to implement this spec.
TEX2 is required for shadow cube map arrays
TXL2 is required for cube map array sampler + explicit lod
TXB2 is required for cube map array sampler + lod bias
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
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This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <[email protected]>
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We're starting to get apps utilizing more than 16 varyings and
most current hardware supports 32 anyway.
Tested with r600g.
swrast, softpipe and llvmpipe still advertise 16 varyings.
This fixes a WebGL crash after launching this demo:
https://developer.mozilla.org/en-US/demos/detail/falling-cubes
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54402
NOTE: This is a candidate for the stable branches.
Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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"get_transfer + transfer_map" becomes "transfer_map".
"transfer_unmap + transfer_destroy" becomes "transfer_unmap".
transfer_map must create and return the transfer object and transfer_unmap
must destroy it.
transfer_map is successful if the returned buffer pointer is not NULL.
If transfer_map fails, the pointer to the transfer object remains unchanged
(i.e. doesn't have to be NULL).
Acked-by: Brian Paul <[email protected]>
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The functionality is provided by the new blit function.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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v2:
- Add comment in screen.rst
- Report OpenCL required minimum for r600g
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v2: Tom Stellard
- Use pc parameter of launch_grid()
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Used to implement proxy textures. If a gallium driver doesn't implement
this function we'll just continue to use the core Mesa fallback code.
Without this hook we really have no good way to implement OpenGL proxy
textures with gallium drivers.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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