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* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
| | | | | | | | | | | | | | | | Resolving a multisampled depth texture into a single sampled texture is supported on >= SM4.1 hw. It is possible some previous hw support it. The ability was tested on radeonsi and nvc0. Apparently is is also supported for radeon >= r700. This patch adds the MULTISAMPLE_Z_RESOLVE cap and add it to the drivers. It is advertised for drivers for which it is sure the ability is supported. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* gallium: set PIPE_MAX_SAMPLERS to 18Marek Olšák2015-02-041-1/+1
| | | | | | | For drivers that use higher slots not to crash in tgsi_shader_info. Reviewed-by: Glenn Kennard <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-1/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Plumb the swap INVALIDATE_ANCILLARY flag through more layers.Eric Anholt2015-01-061-0/+11
| | | | | | | | | v2: Instead of telling the driver that the window system ancillaries have been invalidated (when the driver doesn't know which of its buffers are the window system's!), introduce a method for invalidating specific surfaces. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: remove support for GCC older than 4.2.0Timothy Arceri2014-12-181-1/+1
| | | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-162-1/+4
| | | | | | | | | | | | | | | | | | | Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not supporting vertex ids with base vertex offset applied (so, only support d3d10-style vertex ids) will get such a d3d10-style vertex id instead - with the caveat they'll also need to handle the basevertex system value too (this follows what core mesa already does). Additionally, this is also useful for other state trackers (for instance llvmpipe / draw right now implement the d3d10 behavior on purpose, but with different semantics it can just do both). Doesn't do anything yet. And fix up the docs wrt similar values. v2: incorporate feedback from Brian and others, better names, better docs. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Drop the unused CND opcode.Eric Anholt2014-11-241-1/+1
| | | | | | Nothing in the tree generates it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop unused BRA opcode.Eric Anholt2014-11-241-1/+1
| | | | | | Never generated, and implemented in only nvfx vertprog. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused SFL/STR opcodes.Eric Anholt2014-11-241-2/+2
| | | | | | Nothing generated them. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused RFL opcode.Eric Anholt2014-11-241-1/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop unused X2D opcode.Eric Anholt2014-11-241-1/+0
| | | | | | Nothing in the tree generates it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused ARA opcode.Eric Anholt2014-11-241-1/+1
| | | | | | | | Nothing in the tree generated it. v2: Only drop ARA, not ARR as well. Reviewed-by: Jose Fonseca <[email protected]> (v2)
* gallium: Drop the unused RCC opcode.Eric Anholt2014-11-241-1/+1
| | | | | | Nothing in the tree generated it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the NRM and NRM4 opcodes.Eric Anholt2014-11-241-2/+2
| | | | | | | They weren't generated in tree, and as far as I know all hardware had to lower it to a DP, RSQ, MUL. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+2
| | | | Almost all drivers ignore them.
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
| | | | | | | | | | | | In preparation of ARB_clip_control. Let the driver decide if it supports pipe_rasterizer_state::clip_halfz being set to true. v3: Initially enable on ilo. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+1
| | | | | | | | With 5 shader stages and various combinations of enabled and disabled shaders, the maximum number of outputs in one shader doesn't have to be equal to the maximum number of inputs in the following shader. v2: return 32 for softpipe and llvmpipe
* gallium: Add PIPE_SHADER_IR_NATIVE to enum pipe_shader_irTom Stellard2014-10-161-1/+2
| | | | | | | Drivers can return this value for PIPE_COMPUTE_CAP_IR_TARGET if they want clover to give them native object code. Reviewed-by: Francisco Jerez <[email protected]>
* gallium: Add tokens for DragonFly BSD.Vinson Lee2014-10-101-0/+6
| | | | | Signed-off-by: Vinson Lee <[email protected]> Acked-by: Brian Paul <[email protected]>
* gallium: update comment for enum pipe_formatBrian Paul2014-09-221-6/+1
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: replace pipe_type enum with tgsi_return_type enumBrian Paul2014-09-222-13/+13
| | | | | | | | | | | The only place the enum pipe_type was used is for the TGSI sampler view return type. So make it a TGSI type. Note: it appears this part of TGSI isn't used by anyone so it may be removed in the future. v2: the new name is tgsi_return_type, not tgsi_type. This means we can drop the previously posted tgsi_type -> tgsi_opcode_type patch. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliasesRichard Sandiford2014-09-171-0/+24
| | | | | | | | | ...i.e. formats in which the first listed component is in the least significant byte of the integer. The corresponding UNORM aliases already exist. Signed-off-by: Richard Sandiford <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: Add PIPE_FORMAT_x8B8G8R8_SNORM formatsRichard Sandiford2014-09-171-0/+3
| | | | | | | | | | | This means that each RnGnBnxn format has a reversed counterpart, which is necessary for handling big-endian mesa<->gallium mappings. The associated UNORM and SRGB formats already exist. Signed-off-by: Richard Sandiford <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliasesRichard Sandiford2014-09-171-0/+32
| | | | | | | | | | ...i.e. formats in which the first listed component is in the least significant half of the integer. Signed-off-by: Richard Sandiford <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: Add PIPE_FORMAT_AnLn and PIPE_FORMAT_GnRn formatsRichard Sandiford2014-09-171-0/+10
| | | | | | | | | | | | ...i.e. formats in which the alpha or green channel is first in memory. This means that each LnAn and RnGn format has a reversed counterpart, which is necessary for handling big-endian mesa<->gallium mappings. Signed-off-by: Richard Sandiford <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-122-0/+2
| | | | | | | | | | This allows a sampler view to have a different texture target than the underlying resource. This will be used to implement the type casting between 2d arrays and cube maps as specified in ARB_texture_view. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+1
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium: add GLX_MESA_query_renderer capsEmil Velikov2014-08-151-0/+5
| | | | | | | | Namely vendor/device id, accelerated and UMA, which will be used to describe the underlying renderer. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-142-1/+5
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) v2: Reuse opcode gaps as suggested by Marek
* gallium: add basic support for BPTC formatsIlia Mirkin2014-08-121-0/+5
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-1/+0
| | | | | | | | | | | | | | | This limit is fixed in Mesa core and cannot be changed. It only affects ARB_vertex_program and ARB_fragment_program. The minimum value for ARB_vertex_program is 1 according to the spec. The maximum value for ARB_vertex_program is limited to 1 by Mesa core. The value should be zero for ARB_fragment_program, because it doesn't support ARL. Finally, drivers shouldn't mess with these values arbitrarily. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-1/+1
| | | | | | | | | | This new name isn't so confusing. I also changed the gallivm limit, because it looked wrong. Reviewed-by: Brian Paul <[email protected]> v2: use sizeof(float[4])
* gallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTEDTom Stellard2014-07-251-1/+2
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* gallium: add INTERP_* opcodes to support interpolateAt*Ilia Mirkin2014-07-091-1/+5
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: switch dedicated centroid field to interpolation locationIlia Mirkin2014-07-091-2/+7
| | | | | | | | The new location field can be either center, centroid, or sample, which indicates the location that the shader should interpolate at. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
| | | | | | | | | Now that this cap is used to determine the availability of both, adjust its name to reflect the new reality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_SHADER_CAP_DOUBLESTom Stellard2014-07-021-1/+2
| | | | | | | This is for reporting whether or not double precision floating-point operations are supported. Reviewed-by: Francisco Jerez <[email protected]>
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-022-0/+23
| | | | | | v2: Added comments to util_draw_indirect, clarified and fixed map size. Removed unlikely().
* gallium: add PIPE_BIND_COMMAND_ARGS_BUFFERChristoph Bumiller2014-07-021-0/+1
| | | | | Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-1/+2
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-1/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add support for stream in so infoIlia Mirkin2014-07-011-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* vl: add level interfaceLeo Liu2014-06-181-0/+1
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITSBruno Jiménez2014-06-121-1/+2
| | | | | Reviewed-by: Tom Stellard <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* vl: add more avc profilesLeo Liu2014-06-041-1/+5
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-022-1/+3
| | | | | | Marek v2: add a cap Signed-off-by: Marek Olšák <[email protected]>
* gallium/docs: improve documentation of render condition wrt blits.Roland Scheidegger2014-05-311-2/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* vl: add interface for non-referenced framesLeo Liu2014-05-271-0/+2
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: add bit to pipe_blit_info to leave current query enabledIlia Mirkin2014-05-111-0/+3
| | | | | | | | | | Previously the implication was that queries should be disabled during blits. However glBlitFramebuffer() is supposed to obey the current query, and this new bit will indicate that to the driver. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>