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path: root/src/gallium/include/pipe/p_defines.h
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* gallium: whitespace, comment formatting fixes in p_defines.hBrian Paul2015-02-261-30/+36
* gallium: renumber PIPE_BIND_ flagsBrian Paul2015-02-261-13/+13
* gallium: add shader cap for dldexp/dfracexp supportIlia Mirkin2015-02-191-0/+1
* gallium: add a cap to enable double rounding opcodesIlia Mirkin2015-02-191-1/+2
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-1/+2
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+1
* gallium: Add PIPE_SHADER_IR_NATIVE to enum pipe_shader_irTom Stellard2014-10-161-1/+2
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+1
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
* gallium: add GLX_MESA_query_renderer capsEmil Velikov2014-08-151-0/+5
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-1/+0
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-1/+1
* gallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTEDTom Stellard2014-07-251-1/+2
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* gallium: Add PIPE_SHADER_CAP_DOUBLESTom Stellard2014-07-021-1/+2
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
* gallium: add PIPE_BIND_COMMAND_ARGS_BUFFERChristoph Bumiller2014-07-021-0/+1
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-1/+2
* gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITSBruno Jiménez2014-06-121-1/+2
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* gallium: remove enum numbers from shader cap queriesBrian Paul2014-05-071-32/+32
* gallium: Add PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCYTom Stellard2014-04-291-1/+2
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-1/+2
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-1/+2
* gallium: add interface for persistent and coherent buffer mappingsMarek Olšák2014-02-251-2/+29
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-1/+3
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-1/+3
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-061-1/+0
* gallium: define the behavior of PIPE_USAGE_* flags properlyMarek Olšák2014-02-061-6/+7
* gallium: remove PIPE_RESOURCE_FLAG_GEN_MIPSMarek Olšák2014-02-061-1/+0
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-3/+0
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* gallium: allow choosing which colorbuffers to clearMarek Olšák2013-12-121-4/+15
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-1/+2
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-1/+2
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-1/+2
* gallium, intel: Implements new __DRI_IMAGE_USE_LINEAR and PIPE_BIND_LINEAR fl...Axel Davy2013-09-061-0/+4
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-1/+11
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-1/+2