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* trace: add invalidate_resource callbackIlia Mirkin2016-10-111-0/+21
* radeonsi: emit TA_CS_BC_BASE_ADDR on SI only if the kernel allows itMarek Olšák2016-10-111-1/+6
* swr: [rasterizer archrast] update proto fileTim Rowley2016-10-111-2/+56
* swr: [rasterizer archrast] add support for stats filesTim Rowley2016-10-114-20/+57
* swr: [rasterizer jitter] remove architecture overrideTim Rowley2016-10-111-41/+1
* swr: [rasterizer jitter] adjust jitmanager assertTim Rowley2016-10-111-1/+4
* swr: [rasterizer] eliminate unused label warnings on gccTim Rowley2016-10-112-0/+8
* swr: [rasterizer core] implement depth bounds testTim Rowley2016-10-116-9/+101
* swr: [rasterizer core] update/add formatsTim Rowley2016-10-117-1705/+2592
* swr: [rasterizer core] SwrStoreTiles api changeTim Rowley2016-10-117-19/+27
* swr: [rasterizer scripts] add ENABLE_ASSERT_DIALOGS knob for windowsTim Rowley2016-10-111-0/+8
* swr: [rasterizer archrast] add mako templateTim Rowley2016-10-114-2/+117
* swr: [rasterizer core] disable cull for rect_listTim Rowley2016-10-111-0/+8
* swr: [rasterizer core] add support for "RAW" surface formatTim Rowley2016-10-112-0/+29
* swr: [rasterizer core] align Macrotile FIFO memory to SIMD sizeTim Rowley2016-10-114-9/+23
* swr: [rasterizer common] remove threadviz codeTim Rowley2016-10-113-94/+0
* swr: [rasterizer memory] split load/store for compile speedTim Rowley2016-10-1117-1836/+2290
* i915g: fix incorrect gl_FragCoord valueNicholas Bishop2016-10-101-1/+6
* softpipe: Cap to 2 GB on 32 bitsAxel Davy2016-10-101-0/+6
* llvmpipe: Cap to 2 GB on 32 bitsAxel Davy2016-10-101-0/+6
* nvc0: fix valid range for shader buffersSamuel Pitoiset2016-10-103-0/+3
* nvc0/ir: fix overwriting of value backing non-constant gather offsetIlia Mirkin2016-10-101-2/+2
* nv50/ir: only stick one preret per functionIlia Mirkin2016-10-101-4/+7
* radeonsi: make more use of si_have_tgsi_computeNicolai Hähnle2016-10-101-3/+1
* gallium/radeon: assign a name to LLVM output variables in debug buildsNicolai Hähnle2016-10-101-1/+6
* gallium/radeon: avoid redundant work with overlapping in/out arraysNicolai Hähnle2016-10-101-1/+4
* radeonsi: support ARB_compute_variable_group_sizeNicolai Hähnle2016-10-105-17/+53
* gallium: add missing zero-init for resource templatesRob Clark2016-10-071-0/+1
* freedreno: don't try to shadow layered texturesRob Clark2016-10-071-0/+3
* freedreno/a3xx+a4xx: fix clip-plane lowering stateRob Clark2016-10-072-0/+6
* vc4: Don't worry about partial Z/S clear if the other is already cleared.Eric Anholt2016-10-061-3/+7
* vc4: Try to fix the HW-2116 workaround.Eric Anholt2016-10-061-9/+10
* vc4: Drop dead argument from vc4_start_draw().Eric Anholt2016-10-061-3/+3
* vc4: Fix fallback to quad clears of depth in GLX.Eric Anholt2016-10-064-25/+64
* vc4: Add the format name in miptree_debug.Eric Anholt2016-10-061-2/+4
* vc4: Fix perf debug formatting on partial Z/S clear.Eric Anholt2016-10-061-1/+1
* vc4: Drop destination register when it's unused.Eric Anholt2016-10-061-1/+22
* vc4: Fix live intervals analysis for screening defs in if statements.Eric Anholt2016-10-063-5/+20
* vc4: Fix simulator when more than one vc4_screen is opened.Eric Anholt2016-10-063-3/+39
* vc4: Fix assertion fails from trying to cast non-ALU instrs to ALU.Eric Anholt2016-10-061-0/+2
* nv50/ir: fix wrong check when optimizing MAD to SHLADDSamuel Pitoiset2016-10-071-1/+1
* nvc0: dump program binary only when NV50_PROG_DEBUG is setSamuel Pitoiset2016-10-071-1/+1
* nvc0: expose ARB_compute_variable_group_sizeSamuel Pitoiset2016-10-071-2/+6
* nv50/ir: set number of threads/block for variable local sizeSamuel Pitoiset2016-10-071-0/+2
* gallium: add PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCKSamuel Pitoiset2016-10-075-0/+9
* nv50/ir: optimize sub(a, 0) to aKarol Herbst2016-10-061-0/+3
* nir: Make nir_foo_first/last_cf_node return a block insteadJason Ekstrand2016-10-062-11/+6
* svga: add svga_mksstats.h to the sources listEmil Velikov2016-10-061-0/+1
* nvc0: dump program binary when chipset has been forcedSamuel Pitoiset2016-10-051-0/+5
* radeonsi: fix texture border colors for compute shadersMarek Olšák2016-10-051-0/+12