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* freedreno: add fd_transfer to wrap around pipe_transferIlia Mirkin2015-04-273-2/+15
* freedreno/a3xx: add support for disabling depth clippingIlia Mirkin2015-04-272-1/+3
* Fix a few typosZoë Blade2015-04-2717-18/+18
* radeonsi: set an optimal value for DB_Z_INFO.ZRANGE_PRECISIONMarek Olšák2015-04-271-7/+2
* radeonsi: remove deprecated and useless registersMarek Olšák2015-04-271-10/+0
* radeonsi: remove useless includesMarek Olšák2015-04-271-3/+0
* gallium/radeon: print winsys info with R600_DEBUG=infoMarek Olšák2015-04-272-0/+28
* gallium/radeon: don't crash when getting out-of-bounds TEMP referencesMarek Olšák2015-04-231-0/+6
* softpipe: fix stencil write to use an integer valueDave Airlie2015-04-231-1/+1
* freedreno: misc minor cleanupsRob Clark2015-04-223-9/+10
* freedreno/a4xx: (partial) gl_FragCoord.zwRob Clark2015-04-221-5/+11
* freedreno/a4xx: primitive-restartRob Clark2015-04-221-0/+5
* freedreno/nir: sysval fixesRob Clark2015-04-222-5/+12
* freedreno/a4xx: wire up integer texture samplingRob Clark2015-04-223-5/+44
* freedreno/a4xx: formats updates/fixesRob Clark2015-04-223-32/+84
* freedreno: update generated headersRob Clark2015-04-226-20/+123
* android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERSEmil Velikov2015-04-226-14/+9
* ilo: remove unused include from Android.mkEmil Velikov2015-04-221-3/+0
* freedreno/a3xx: enable polymode setting with non-fill modesIlia Mirkin2015-04-181-0/+4
* freedreno/a3xx: fix integer and 32-bit float border colorsIlia Mirkin2015-04-181-1/+30
* freedreno/a3xx: add support for float R/RG render targetsIlia Mirkin2015-04-181-4/+6
* freedreno/ir3/nir: few little fixesRob Clark2015-04-171-21/+28
* freedreno/ir3/nir: lower if/elseRob Clark2015-04-176-8/+381
* freedreno/a4xx: support for large shadersRob Clark2015-04-171-3/+26
* freedreno: update generated headersRob Clark2015-04-178-42/+354
* freedreno/ir3/nir: UBO supportRob Clark2015-04-172-0/+52
* freedreno/ir3: move out helperRob Clark2015-04-172-24/+23
* freedreno/a4xx: sysvals and UBOsRob Clark2015-04-173-24/+56
* radeonsi: add a debug option to compile shaders when they're createdMarek Olšák2015-04-163-0/+6
* radeonsi: remove bogus r600-- tripleEmil Velikov2015-04-161-2/+0
* r600g/sb: Skip empty ALU clause while schedulingGlenn Kennard2015-04-161-0/+3
* vc4: Don't try to use color load/stores to blit across format changes.Eric Anholt2015-04-151-0/+3
* vc4: Don't try to use color load/stores to do depth/stencil blits.Eric Anholt2015-04-151-0/+3
* vc4: Update the shadow texture for public textures on every draw.Eric Anholt2015-04-153-7/+20
* vc4: Hook up VC4_DEBUG=perf to some useful printfs.Eric Anholt2015-04-153-1/+16
* radeon/llvm: Improve codegen for KILL_IFTom Stellard2015-04-141-0/+29
* radeon/llvm: Run LLVM's instruction combining passTom Stellard2015-04-141-0/+1
* radeonsi: Add header and footer to shader stat dumpTom Stellard2015-04-141-2/+4
* vc4: Add a blitter path using just the render thread.Eric Anholt2015-04-131-0/+127
* vc4: Allow submitting jobs with no bin CL in validation.Eric Anholt2015-04-134-11/+19
* vc4: Move the blit code to a separate file.Eric Anholt2015-04-134-64/+92
* vc4: Separate out a bit of code for submitting jobs to the kernel.Eric Anholt2015-04-134-90/+139
* vc4: When asked to sample from a raster texture, make a shadow tiled copy.Eric Anholt2015-04-131-2/+9
* vc4: Fix off-by-one in branch target validation.Eric Anholt2015-04-131-1/+1
* vc4: Use NIR-level lowering for idiv.Eric Anholt2015-04-131-11/+1
* vc4: Add a bunch of type conversions.Eric Anholt2015-04-131-0/+12
* vc4: Use the blit interface for updating shadow textures.Eric Anholt2015-04-131-13/+31
* vc4: Remove dead fields from vc4_surface.Eric Anholt2015-04-131-3/+0
* vc4: Skip sending down the clear colors if not clearing.Eric Anholt2015-04-131-5/+7
* vc4: Sync with kernel changes to relax BCL versus RCL validation.Eric Anholt2015-04-131-22/+3