| Commit message (Collapse) | Author | Age | Files | Lines |
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Similarly to scissor states, we can use single atom to track all viewport
states. This will allow to simplify dirty atom handling later.
Signed-off-by: Marek Olšák <[email protected]>
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During review of the "r600g: make all scissor states use single atom" patch
Marek Olšák noticed that scissor disable workaround should be applied on
all scissor states and not just first one, so let's do so.
Signed-off-by: Marek Olšák <[email protected]>
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As suggested by Marek Olšák, we can use single atom to track all scissor
states. This will allow to simplify dirty atom handling later.
Signed-off-by: Marek Olšák <[email protected]>
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Because the compiler already has enough things to complain about.
grep -rl 'const static' src/ | while read f
do
sed --in-place -e 's/const static/static const/g' $f
done
brw_eu_emit.c: In function 'brw_reg_type_to_hw_type':
brw_eu_emit.c:98:7: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static int imm_hw_types[] = {
^
brw_eu_emit.c:120:7: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static int hw_types[] = {
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Check for a valid framebuffer cbuf pointer before accessing its
associated surface.
Fix piglit test fbo-drawbuffers-none.
Reviewed-by: Brian Paul <[email protected]>
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Commit b9ba8492 removes an unneeded pipe_surface_release() from
st_render_texture(). This implies a surface can now be reused for a
render buffer. Currently, when we render to a texture, we mark the
surface as dirty. But in svga_mark_surface_dirty(), if the surface
is already marked as dirty, it does not increment the texture age.
Any view to this texture might not be updated properly then.
With this patch, the texture age is incremented regardless of whether
the surface is already marked as dirty or not.
Fix bug 1499181.
Reviewed-by: Sinclair Yeh <[email protected]>
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Commit b9ba8492 removes an unneeded pipe_surface_release() from
st_render_texture() and exposes a bug in the backed surface view
creation. Currently a backed surface view for a conflicted surface view
is created at framebuffer emit time. But if shader sampler views are changed
but framebuffer surface views remain unchanged, emit_framebuffer() will not
be called and conflicted surface views will not be detected.
To fix this, also check for conflicted surface views when setting sampler
views. If there is any conflicted surface views, enable the
framebuffer dirty bit so that the framebuffer emit code has a chance to
create a backed surface view for the conflicted surface view.
Fix cinebench-r11-test regression.
Reviewed-by: Brian Paul <[email protected]>
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This is a squash commit of roughly two years of development work.
Authors include:
Brian Paul
Charmaine Lee
Thomas Hellstrom
Jakob Bornecrantz
Sinclair Yeh
Mingcheng Chen
Kai Ninomiya
MengLin Wu
The driver supports OpenGL 3.3.
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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This involves a few driver modifications to keep things building.
The driver may not actually run properly at this point.
Signed-off-by: Brian Paul <[email protected]>
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Remove some obsolete svga_dump.c code for items which no longer exist.
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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This doesn't enable the support, just adds some of
the code, so we don't have to keep rebasing.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Only a subset of AMD GPUs supported by r600g support doubles,
CAYMAN and CYPRESS are probably all we'll try and support, however
I don't have a CYPRESS so ignore that for now.
This disables SB support for doubles, as we think we need to
make the scheduler smarter to introduce delay slots.
[airlied: pushing this to avoid pain of rebasing, it mostly
works on cayman only so far, Glenn has some ideas about
delay slot issues we need to look into. turned off by
default for now]
Signed-off-by: Dave Airlie <[email protected]>
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This patch is taken from work by Glenn and myself,
and I've spent some time making it all work here.
This adds support for the multiple streams part of
ARB_gpu_shader5 to r600g.
It doesn't enable ARB_gpu_shader5 yet.
Signed-off-by: Dave Airlie <[email protected]>
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This adds a peephole and removes an assert that isn't
actually valid with some of the stream emit instructions.
Signed-off-by: Dave Airlie <[email protected]>
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This just adds support to the assembler dumper and allows
stream instructions to be generated. Also fix up the stream
debugging to add stream info.
Signed-off-by: Dave Airlie <[email protected]>
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This just aids debugging.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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This is always false on amdgpu (set by calloc).
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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All remaining pm4 state are created and destroyed by state trackers.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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The border colors are uploaded only once when the state is created.
This brings truly immutable sampler descriptors, because they don't have
to be updated every time a sampler state is re-bound.
It also moves the TA_BC_BASE_ADDR registers to init_config, removing one
more state. The catch is there is now a limit: only 4096 border colors can
be used by one context. I don't think that will be a problem.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Since we don't put any resource descriptors in IBs, the space used by draw
calls is quite small.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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this name should be easy to understand without other knowledge
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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e.g. radeon_set_context_reg is nicer and looks consistent next to
radeon_emit().
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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one less calloc and state construction while drawing
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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