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* r600g: start looking at evergreen tiling.Dave Airlie2011-02-012-3/+19
| | | | | | | | this just adds the ioctl interface and sets the tile type and array mode in the correct place. This seems to bring eg 1D tiling to the same level, and issues as on r600. No idea how to address 2D yet.
* r600g: Actually use the info from the flushed depth texture when creating a ↵Henri Verbeet2011-02-012-18/+11
| | | | | | | sampler view on a depth texture. R600/R700 was using incorrect tiling information from the (compressed) depth buffer. Evergreen worked anyway because tiling doesn't work.
* r600g: fix invalid ref count handling in r600_set_constant_bufferChristian König2011-01-311-1/+1
| | | | | Only decrement ref count if r600_upload_const_buffer really changes the buffer.
* llvmpipe: fix incorrect array index in image dump codeBrian Paul2011-01-311-1/+1
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* svga: Fix translation of TGSI SSG opcode.Michel Dänzer2011-01-311-1/+39
| | | | | | | SVGA3D only supports SGN for vertex shaders, and this requires two additional temporary registers for intermediate results. For fragment shaders, lower to two CMPs and one ADD.
* svga: TEXLDL opcode dst/src register information is correct.Michel Dänzer2011-01-311-1/+1
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* svga: Print the number and mnemonic of the opcode we're missing information for.Michel Dänzer2011-01-311-0/+2
| | | | Makes it easier to figure out which opcode it's about.
* r600g: fix OQ on evergreenAlex Deucher2011-01-311-1/+1
| | | | | | 6xx/7xx have a max of 4 DBs, evergreen have a max of 8. Signed-off-by: Alex Deucher <[email protected]>
* r600g: fix occlusion query results.Dave Airlie2011-01-311-0/+1
| | | | | | | | | | | | | Like on some r5xx, there are multiple DB backends on the r600, we need to add up the query results from each of these to get the final correct value. So far I'm not 100% sure how to calculate the num_db, value setting it to 4 should be harmless enough until we do. This fixes occulsion_query piglit test on my rv740. Signed-off-by: Dave Airlie <[email protected]>
* r600g: remove some non-existent evergreen reg fieldsAlex Deucher2011-01-301-6/+0
| | | | Signed-off-by: Alex Deucher <[email protected]>
* r600g: fix regression in cubemap tests since ↵Dave Airlie2011-01-312-2/+17
| | | | | | | | | eea1d8199b376f37027c14669e0bdf991a22872d Although CUBE is a reduction inst, it writes to more than just PV.X so we need to keep the dst channel. Signed-off-by: Dave Airlie <[email protected]>
* r600g: handle the write all cbufs property.Dave Airlie2011-01-315-30/+16
| | | | | | | | | | This only works on r600/r700 so far, evergreen doesn't appear to have the multiwrite enable bit in the color control, so we may have to actually do a shader rewrite on EG hardware. remove some duplicate code reg defines also. Signed-off-by: Dave Airlie <[email protected]>
* r600g: Update the flushed depth texture after drawing to the corresponding ↵Henri Verbeet2011-01-305-4/+42
| | | | | | | | texture. I know Jerome will probably rewrite the way depth textures work sometime soon. For the time being this should at least make common depth texture usage for shadowing work properly though.
* r600g: Fix void pointer arithmetic.Vinson Lee2011-01-301-1/+1
| | | | Fixes SCons build.
* r600g: fixes a segfault in the piglit fbo-genmipmap-formats test.Dave Airlie2011-01-301-2/+0
| | | | | should be no need to unset this ptr here and if we don't end up using the blitter we've just broken the state.
* r300g: upload translated indices via the uploaderMarek Olšák2011-01-301-20/+45
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* r300g: rework vertex format fallbackMarek Olšák2011-01-307-78/+86
| | | | | | 1) Only translate the [min_index, max_index] range. 2) Upload translated vertices via the uploader. 3) Rename valid_vertex_buffer[] to real_vertex_buffer[]
* r600g: upload translated indices via the uploaderMarek Olšák2011-01-301-3/+13
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* r600g: rework vertex format fallbackMarek Olšák2011-01-303-47/+55
| | | | | 1) Only translate the [min_index, max_index] range. 2) Upload translated vertices via the uploader.
* r600g: fix vertex format fallbackMarek Olšák2011-01-305-21/+44
| | | | | | This fixes: - piglit/draw-vertices - piglit/draw-vertices-half-float
* r600g: rework vertex buffer uploadsMarek Olšák2011-01-303-84/+106
| | | | | | | | | | | Only upload the [min_index, max_index] range instead of [0, userbuf_size]. This an important optimization. Framerate in Lightsmark: Before: 22 fps After: 75 fps The same optimization is already in r300g.
* r600g: consolidate set_constant_buffer functionsMarek Olšák2011-01-304-97/+51
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* r600g: consolidate vertex_buffer_update functionsMarek Olšák2011-01-304-164/+134
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* r600g: consolidate draw_vbo functions (v2)Marek Olšák2011-01-305-258/+142
| | | | Added a conditional to spi_update per Dave's comment.
* r600g: make r600_drawl inherit pipe_draw_infoMarek Olšák2011-01-305-54/+30
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* r600g: add back u_upload_mgr integrationMarek Olšák2011-01-3010-214/+73
| | | | | | | | | | | | I can't see a performance difference with this code, which means all the driver-specific code removed in this commit was unnecessary. Now we use u_upload_mgr in a slightly different way than we did before it got dropped. I am not restoring the original code "as is" due to latest u_upload_mgr changes that r300g performance benefits from. This also fixes: - piglit/fp-kil
* nvc0: implement transform feedback stateChristoph Bumiller2011-01-307-59/+163
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* nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix themChristoph Bumiller2011-01-294-19/+34
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* softpipe: fix array textures to use resource array_sizeBrian Paul2011-01-283-21/+88
| | | | Don't use height for 1D array textures or depth for 2D array textures.
* r300g: fix resource_copy_region for DXT SRGB formatsMarek Olšák2011-01-281-4/+4
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* r600g: handle PIPE_CAP_ARRAY_TEXTURESMarek Olšák2011-01-281-0/+1
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* r300g: handle PIPE_CAP_ARRAY_TEXTURESMarek Olšák2011-01-281-0/+1
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* r300g: 8x8-compressed zbuffer can only be point-sampledMarek Olšák2011-01-281-1/+2
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* r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák2011-01-286-44/+69
| | | | Also cleanup the whole thing.
* r300g: print driver info if RADEON_DEBUG=infoMarek Olšák2011-01-274-4/+39
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* r300g: add winsys flag CAN_AACOMPRESSMarek Olšák2011-01-271-1/+2
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* r300g: rename flag squaretiling -> drm_2_1_0Marek Olšák2011-01-273-3/+3
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* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-2711-291/+299
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This drops the memblock manager for ZMASK. Instead, only one zbuffer can be compressed at a time. Note that this does not necessarily have to be slower. When there is a large number of zbuffers, compression might be used more often than it was before. It's also easier to debug. How it works: 1) 'clear' turns the compression on. 2) If some other zbuffer is set or the currently-bound zbuffer is used for texturing, the driver decompresses it and then turns the compression off. Notes: - The ZMASK clear has been refactored, so that only one packet3 is used to clear ZMASK. - The 8x8 compression mode is disabled. I couldn't make it work without issues. - Also removed driver-specific stuff from u_blitter. Driver status: - RV530 and R580 appear to just work (finally). - RV570 should work, but there may be an issue that we don't correctly calculate the number of dwords to clear, resulting in a partially uninitialized zbuffer. - RS690 misrenders as if no ZMASK clear happened. No idea what's going on. - RV350 may even hardlock. This issue was already present and this patch doesn't fix it. I think we are still missing some hardware info we need to make the zbuffer compression work fully. Note that there is also an issue with HiZ, resulting in a sort of blocky zigzagged corruption around some objects.
* softpipe: support for 1D/2D texture arraysBrian Paul2011-01-253-1/+210
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* r600g: Implement timer queries.Mathias Fröhlich2011-01-252-1/+5
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* softpipe: fix off-by-one error in setup_fragcoord_coeff()Brian Paul2011-01-251-1/+1
| | | | | | | | | If we invert Y, need to subtract one from the surface height. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=26795 for softpipe. NOTE: This is a candidate for the 7.9 and 7.10 branches.
* nvc0: Move declaration before code.Vinson Lee2011-01-241-2/+2
| | | | Fixes nvc0 SCons build.
* svga: Add more swrast debugingJakob Bornecrantz2011-01-254-4/+34
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* svga: Use get once helpers for context debug envsJakob Bornecrantz2011-01-251-4/+8
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* rbug: Fix surface reference leakJakob Bornecrantz2011-01-251-3/+3
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* r600g: FLT_TO_INT* are vector instructions on Evergreen.Henri Verbeet2011-01-251-2/+2
| | | | | | FLT_TO_INT is a vector instruction, despite what the (current) documentation says. FLT_TO_INT_FLOOR and FLT_TO_INT_RPI aren't explicitly mentioned in the documentation, but those are vector instructions too.
* r300g: remove unused functionMarek Olšák2011-01-241-22/+0
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* r300g: remove any traces of depth_clampMarek Olšák2011-01-242-3/+2
| | | | | | | | I couldn't make it work. GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they also add regressions like random graphics corruptions in some games.
* r300g: handle PIPE_CAP_INSTANCED_DRAWING in get_paramMarek Olšák2011-01-241-0/+1
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* Revert "r300g/swtcl: re-enable LLVM"Jakob Bornecrantz2011-01-243-24/+1
| | | | This reverts commit 88550083b3857184445075e70fed8b2eed4952a1.