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* nv50: make FrontFacing -1 or +1Christoph Bumiller2010-09-011-2/+9
* nv50: SSGChristoph Bumiller2010-09-013-10/+18
* nv50: DPHBen Skeggs2010-09-011-0/+7
* nv50: DSTBen Skeggs2010-09-011-0/+13
* nv50: attempt at making more complicated loops workChristoph Bumiller2010-09-015-57/+138
* nv50: turn off verbose debug output by defaultChristoph Bumiller2010-09-017-71/+49
* nv50: set the FragDepth output indexChristoph Bumiller2010-09-011-1/+1
* nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 capsChristoph Bumiller2010-09-011-0/+4
* nv50: fix check for sprite/point coord enableChristoph Bumiller2010-08-231-2/+2
* nv50: yet another case we need a nop.exitChristoph Bumiller2010-08-232-2/+2
* nv50: DP2, fix ARLChristoph Bumiller2010-08-231-17/+27
* Merge remote branch 'origin/master' into nv50-compilerChristoph Bumiller2010-08-18130-6323/+7546
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| * llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell2010-08-151-18/+15
| * llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell2010-08-153-114/+0
| * llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell2010-08-152-16/+57
| * llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell2010-08-151-6/+6
| * llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell2010-08-151-28/+19
| * llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell2010-08-152-7/+27
| * llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell2010-08-152-12/+19
| * r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák2010-08-151-1/+4
| * r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-155-18/+23
| * r300g: rename dirty_zmask -> zmask_in_useMarek Olšák2010-08-155-13/+13
| * r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák2010-08-151-9/+37
| * r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-154-18/+31
| * r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák2010-08-153-24/+25
| * r300g: do not support separate depth/stencil clear in the driverMarek Olšák2010-08-131-3/+1
| * r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák2010-08-132-2/+2
| * r600g: update shader capsMarek Olšák2010-08-131-5/+13
| * r300g: disable depth clamp for nowMarek Olšák2010-08-131-1/+1
| * r600g: fix memory leaks running gears.Dave Airlie2010-08-131-0/+5
| * Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák2010-08-121-3/+1
| * r600g: fix typo in stencil translate.Dave Airlie2010-08-121-1/+1
| * r600g: fix provoking-vertex piglit test.Dave Airlie2010-08-121-8/+12
| * r600g: improve texture format checker.Dave Airlie2010-08-124-12/+263
| * u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák2010-08-121-1/+3
| * r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-111-1/+1
| * r600g: accept empty frag prog shaderJerome Glisse2010-08-113-3/+17
| * r600g: add src negation supportJerome Glisse2010-08-111-0/+1
| * r600g: add point/sprite rendering supportJerome Glisse2010-08-113-14/+149
| * llvmpipe: Debug code to dump interpolation coefficients.José Fonseca2010-08-111-1/+29
| * llvmpipe: Use single precision divide for one over area computation.José Fonseca2010-08-111-1/+1
| * auxiliary: fix u_split_prim naming conventionLuca Barbieri2010-08-112-6/+6
| * auxiliary: move Ben Skeggs' primitive splitter to common codeLuca Barbieri2010-08-113-102/+2
| * r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák2010-08-111-0/+5
| * r300g: implement gl_FrontFacingMarek Olšák2010-08-113-7/+53
| * r300g: Remove unnecessary header.Vinson Lee2010-08-101-1/+0
| * r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-103-1/+40
| * r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse2010-08-104-2/+38
| * llvmpipe: Always use floating-point operators for floating-point typesnobled2010-08-101-9/+8
| * util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca2010-08-091-28/+1