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drivers
Commit message (
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Author
Age
Files
Lines
*
nv50: make FrontFacing -1 or +1
Christoph Bumiller
2010-09-01
1
-2
/
+9
*
nv50: SSG
Christoph Bumiller
2010-09-01
3
-10
/
+18
*
nv50: DPH
Ben Skeggs
2010-09-01
1
-0
/
+7
*
nv50: DST
Ben Skeggs
2010-09-01
1
-0
/
+13
*
nv50: attempt at making more complicated loops work
Christoph Bumiller
2010-09-01
5
-57
/
+138
*
nv50: turn off verbose debug output by default
Christoph Bumiller
2010-09-01
7
-71
/
+49
*
nv50: set the FragDepth output index
Christoph Bumiller
2010-09-01
1
-1
/
+1
*
nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
Christoph Bumiller
2010-09-01
1
-0
/
+4
*
nv50: fix check for sprite/point coord enable
Christoph Bumiller
2010-08-23
1
-2
/
+2
*
nv50: yet another case we need a nop.exit
Christoph Bumiller
2010-08-23
2
-2
/
+2
*
nv50: DP2, fix ARL
Christoph Bumiller
2010-08-23
1
-17
/
+27
*
Merge remote branch 'origin/master' into nv50-compiler
Christoph Bumiller
2010-08-18
130
-6323
/
+7546
|
\
|
*
llvmpipe: consolidate several loops in lp_rast_triangle
Keith Whitwell
2010-08-15
1
-18
/
+15
|
*
llvmpipe: remove all traces of step arrays, pos_tables
Keith Whitwell
2010-08-15
3
-114
/
+0
|
*
llvmpipe: eliminate last usage of step array in rast_tmp.h
Keith Whitwell
2010-08-15
2
-16
/
+57
|
*
llvmpipe: don't refer to plane->step when dcdx or dcdy would do
Keith Whitwell
2010-08-15
1
-6
/
+6
|
*
llvmpipe: also use build_mask at 16, 64 pixel levels
Keith Whitwell
2010-08-15
1
-28
/
+19
|
*
llvmpipe: version of block4 which doesn't need the full step array
Keith Whitwell
2010-08-15
2
-7
/
+27
|
*
llvmpipe: reorganize block4 loop, nice speedup
Keith Whitwell
2010-08-15
2
-12
/
+19
|
*
r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clear
Marek Olšák
2010-08-15
1
-1
/
+4
|
*
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
5
-18
/
+23
|
*
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
5
-13
/
+13
|
*
r300g: do not clear with blitter if we clear just the ZMask RAM
Marek Olšák
2010-08-15
1
-9
/
+37
|
*
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-15
4
-18
/
+31
|
*
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-15
3
-24
/
+25
|
*
r300g: do not support separate depth/stencil clear in the driver
Marek Olšák
2010-08-13
1
-3
/
+1
|
*
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
2
-2
/
+2
|
*
r600g: update shader caps
Marek Olšák
2010-08-13
1
-5
/
+13
|
*
r300g: disable depth clamp for now
Marek Olšák
2010-08-13
1
-1
/
+1
|
*
r600g: fix memory leaks running gears.
Dave Airlie
2010-08-13
1
-0
/
+5
|
*
Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
Marek Olšák
2010-08-12
1
-3
/
+1
|
*
r600g: fix typo in stencil translate.
Dave Airlie
2010-08-12
1
-1
/
+1
|
*
r600g: fix provoking-vertex piglit test.
Dave Airlie
2010-08-12
1
-8
/
+12
|
*
r600g: improve texture format checker.
Dave Airlie
2010-08-12
4
-12
/
+263
|
*
u_blitter: unify clear_depth_stencil and flush_depth_stencil
Marek Olšák
2010-08-12
1
-1
/
+3
|
*
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
1
-1
/
+1
|
*
r600g: accept empty frag prog shader
Jerome Glisse
2010-08-11
3
-3
/
+17
|
*
r600g: add src negation support
Jerome Glisse
2010-08-11
1
-0
/
+1
|
*
r600g: add point/sprite rendering support
Jerome Glisse
2010-08-11
3
-14
/
+149
|
*
llvmpipe: Debug code to dump interpolation coefficients.
José Fonseca
2010-08-11
1
-1
/
+29
|
*
llvmpipe: Use single precision divide for one over area computation.
José Fonseca
2010-08-11
1
-1
/
+1
|
*
auxiliary: fix u_split_prim naming convention
Luca Barbieri
2010-08-11
2
-6
/
+6
|
*
auxiliary: move Ben Skeggs' primitive splitter to common code
Luca Barbieri
2010-08-11
3
-102
/
+2
|
*
r300g: initialize VAP_VTX_STATE_CNTL
Marek Olšák
2010-08-11
1
-0
/
+5
|
*
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-11
3
-7
/
+53
|
*
r300g: Remove unnecessary header.
Vinson Lee
2010-08-10
1
-1
/
+0
|
*
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
3
-1
/
+40
|
*
r600g: avoid reemiting literal, avoid scheduling empty cs
Jerome Glisse
2010-08-10
4
-2
/
+38
|
*
llvmpipe: Always use floating-point operators for floating-point types
nobled
2010-08-10
1
-9
/
+8
|
*
util: Move _mm_shuffle_epi8() to u_sse.h.
José Fonseca
2010-08-09
1
-28
/
+1
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