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* winsys/amdgpu: Add R600_DEBUG flag to reserve VMID per ctx.Andrey Grodzovsky2017-10-312-0/+2
* broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.Eric Anholt2017-10-303-7/+27
* broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.Eric Anholt2017-10-304-11/+30
* broadcom/vc5: Pack clear colors according to the TLB internal format/type.Eric Anholt2017-10-302-10/+49
* broadcom/vc5: Don't do r/b channel swapping on 565.Eric Anholt2017-10-301-1/+7
* broadcom/vc5: Use the proper gallium format for our RGB10_A2.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.Eric Anholt2017-10-301-1/+0
* broadcom/vc5: Don't forget to actually turn on stencil testing.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-302-2/+39
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-303-8/+1
* broadcom/vc5: Emit raw loads for MSAA buffers.Eric Anholt2017-10-301-0/+58
* broadcom/vc5: Use raw stores for MSAA buffers.Eric Anholt2017-10-301-15/+97
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-301-2/+0
* broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2017-10-302-14/+37
* broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt2017-10-301-2/+6
* broadcom/vc5: Disable GL_ARB_transform_feedback3.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Fix gl_FragCoord pixel center setup.Eric Anholt2017-10-301-3/+4
* broadcom/vc5: Always set up 1D textures as raster order.Eric Anholt2017-10-301-0/+5
* broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.Eric Anholt2017-10-301-4/+24
* etnaviv: add ext_texture_srgb supportChristian Gmeiner2017-10-283-1/+10
* gallium: s/unsigned/enum pipe_prim_type/Brian Paul2017-10-275-6/+6
* meson: Add a dependency on nir_opcodes_h for freedrenoDylan Baker2017-10-271-1/+1
* vc4: fix release buildEric Engestrom2017-10-271-6/+6
* radeonsi: update hack for HTILE corruption in ARK: Survival EvolvedSamuel Pitoiset2017-10-274-9/+9
* radeonsi: add a workaround for weird s_buffer_load_dword behavior on SIMarek Olšák2017-10-261-3/+10
* freedreno: implement pipe->invalidate_resource()Rob Clark2017-10-262-1/+28
* freedreno: GL_ARB_texture_barrierRob Clark2017-10-262-1/+13
* freedreno/a5xx: rename invalidate_resource()Rob Clark2017-10-261-8/+9
* freedreno/a5xx: mem2gmem is read-only for BORob Clark2017-10-261-1/+1
* freedreno: small renameRob Clark2017-10-261-4/+4
* radeon/video: add gfx9 offsets when rejoin the video surfaceLeo Liu2017-10-261-1/+4
* ac/llvm: consolidate find lsb function.Dave Airlie2017-10-261-25/+2
* ac/nir: move lds declaration/load/store into shared code.Dave Airlie2017-10-262-16/+5
* meson: build freedrenoRob Clark2017-10-241-0/+218
* freedreno/ir3: use a flag instead of setting PYTHONPATHRob Clark2017-10-243-6/+23
* freedreno: per-context fd_pipeRob Clark2017-10-249-12/+20
* freedreno: rename pipe -> vsc_pipeRob Clark2017-10-246-15/+15
* freedreno: pass context flags through to fd_context_init()Rob Clark2017-10-246-6/+6
* radeonsi: postponed KILL isn't postponed anymore, but maintains WQMMarek Olšák2017-10-241-0/+6
* radeonsi: use postponed KILL only when derivatives are usedMarek Olšák2017-10-244-3/+9
* ac: replace ac_build_kill with ac_build_kill_if_falseMarek Olšák2017-10-242-52/+38
* meson: build etnaviv driver + winsysDylan Baker2017-10-231-0/+96
* ac/nir: Only clamp shadow reference on radeonsi.Bas Nieuwenhuizen2017-10-231-0/+1
* broadcom/vc4: Fix aliasing issueStefan Schake2017-10-201-1/+1
* radeonsi: hardcode shader WAVE_LIMIT to the maximum valueAndres Rodriguez2017-10-211-7/+14
* broadcom/vc5: Fix pasteo that broke vertex texturing.Eric Anholt2017-10-201-1/+1
* broadcom/vc5: Move default attribute value setup to the CSO and fix them.Eric Anholt2017-10-203-29/+23
* broadcom/vc5: Move most of the shader state attribute record to the CSO.Eric Anholt2017-10-204-65/+90
* broadcom/vc5: Fix build failure frm nir_shader::stage removal.Eric Anholt2017-10-201-4/+4
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-204-16/+16