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Commit message (
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Author
Age
Files
Lines
*
vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.
Eric Anholt
2016-11-29
9
-89
/
+194
*
vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).
Eric Anholt
2016-11-29
17
-36
/
+34
*
vc4: Replace the qinst src[] with a fixed-size array.
Eric Anholt
2016-11-29
3
-4
/
+2
*
vc4: Remove qir_inst4().
Eric Anholt
2016-11-29
2
-25
/
+0
*
swr: [rasterizer memory] only clear up to the LOD size
Ilia Mirkin
2016-11-28
1
-2
/
+8
*
swr: [rasterizer memory] hook up stencil clears for ClearTile
Ilia Mirkin
2016-11-28
1
-5
/
+8
*
swr: [rasterizer memory] add support for clearing Z32F_X32 and Z16
Ilia Mirkin
2016-11-28
1
-0
/
+2
*
swr: don't clear all dirty bits when changing so targets
Ilia Mirkin
2016-11-28
1
-1
/
+1
*
swr: [rasterizer core] fix typo in scissor tile-alignment logic
Ilia Mirkin
2016-11-28
1
-1
/
+1
*
freedreno: fix slice size for imported buffers
Rob Clark
2016-11-27
1
-0
/
+1
*
freedreno/a3xx: make _emit_const() static
Rob Clark
2016-11-27
2
-5
/
+1
*
freedreno/a4xx: make _emit_const() static
Rob Clark
2016-11-27
3
-6
/
+2
*
gm107/ir: optimize 32-bit CONST load to mov
Samuel Pitoiset
2016-11-26
2
-0
/
+17
*
gm107/ir: do not combine CONST loads
Samuel Pitoiset
2016-11-26
1
-2
/
+7
*
scons: Recognize LLVM_CONFIG environment variable.
Vinson Lee
2016-11-24
1
-1
/
+2
*
swr: clear every layer of the attached surfaces
Ilia Mirkin
2016-11-23
1
-6
/
+29
*
swr: [rasterizer core] pipe renderTargetArrayIndex through to clears
Ilia Mirkin
2016-11-23
7
-20
/
+35
*
swr: [rasterizer core] clear data now comes in as float
Ilia Mirkin
2016-11-23
1
-10
/
+4
*
swr: [rasterizer core] actually perform clear before store in GetHotTile
Ilia Mirkin
2016-11-23
1
-0
/
+12
*
radeonsi: print new opt flags in si_dump_shader_key
Marek Olšák
2016-11-23
1
-0
/
+9
*
radeonsi: add a debug flag that disables optimized shader variants
Marek Olšák
2016-11-23
3
-0
/
+7
*
swr: [rasterizer core] fix cast for stencil clear value
Tim Rowley
2016-11-22
1
-3
/
+2
*
swr: color interpolation is also supposed to get perspective division
Ilia Mirkin
2016-11-22
1
-2
/
+4
*
swr: add sprite coord enable mask to fs key
Ilia Mirkin
2016-11-22
2
-1
/
+3
*
swr: rework vert <-> frag shader linkage logic
Ilia Mirkin
2016-11-22
1
-43
/
+50
*
swr: flatshading makes color outputs flat, it doesn't affect others
Ilia Mirkin
2016-11-22
1
-4
/
+2
*
swr: only broadcast color0 value, not all color values
Ilia Mirkin
2016-11-22
1
-1
/
+2
*
swr: report a reasonable max lod bias
Ilia Mirkin
2016-11-22
1
-1
/
+1
*
swr: avoid using exceptions for expected condition handling
Ilia Mirkin
2016-11-22
1
-5
/
+4
*
swr: remove formats from mapping table that don't have StoreTile impls
Ilia Mirkin
2016-11-22
1
-38
/
+48
*
swr: remove unnecessary -1 entries in format mapping table
Ilia Mirkin
2016-11-22
1
-126
/
+0
*
swr: rework resource layout and surface setup
Ilia Mirkin
2016-11-22
6
-160
/
+352
*
vc4: Don't conditionalize the src1 mov of qir_SEL().
Eric Anholt
2016-11-22
1
-4
/
+2
*
vc4: Re-add R4 to the "any" register class.
Eric Anholt
2016-11-22
1
-0
/
+2
*
vc4: Disable MSAA rasterization when the job binning is single-sampled.
Eric Anholt
2016-11-22
1
-2
/
+13
*
vc4: Make sure we don't overflow texture input/output FIFOs when threaded.
Eric Anholt
2016-11-22
1
-2
/
+3
*
gallium: fix more occurences of u_hash.h
Marek Olšák
2016-11-22
3
-3
/
+3
*
util: import CRC32 implementation from gallium
Marek Olšák
2016-11-22
1
-1
/
+1
*
swr: calculate viewport width/height based on the scale
Ilia Mirkin
2016-11-21
1
-6
/
+12
*
swr: don't claim to allow setting layer/viewport from VS
Ilia Mirkin
2016-11-21
1
-1
/
+1
*
swr: allocate all scratch space in one go for vertex buffers
Ilia Mirkin
2016-11-21
2
-5
/
+31
*
swr: call swr_update_derived unconditionally when drawing/clearing
Ilia Mirkin
2016-11-21
2
-4
/
+2
*
swr: [rasterizer memory] minify texture width before alignment
Ilia Mirkin
2016-11-21
1
-2
/
+2
*
swr: [rasterizer memory] minify original sizes for block formats
Ilia Mirkin
2016-11-21
1
-11
/
+25
*
radeonsi: remove all varyings for depth-only rendering or rasterization off
Marek Olšák
2016-11-21
3
-1
/
+21
*
radeonsi: eliminate VS outputs that aren't used by PS at runtime
Marek Olšák
2016-11-21
3
-9
/
+61
*
radeonsi: record information about all written and read varyings
Marek Olšák
2016-11-21
3
-3
/
+98
*
radeonsi: make si_shader_io_get_unique_index stricter
Marek Olšák
2016-11-21
2
-11
/
+14
*
radeonsi: don't export ClipVertex and ClipDistance[] if clipping is disabled
Marek Olšák
2016-11-21
4
-5
/
+37
*
radeonsi: add infrastr. for compiling optimized shader variants asynchronously
Marek Olšák
2016-11-21
2
-34
/
+109
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