| Commit message (Collapse) | Author | Age | Files | Lines |
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When compiled with C++ compiler, inttypes.h defines PRI* macros only when
__STDC_FORMAT_MACROS is defined.
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Fixes FDO#55294.
NOTE: This is a candidate for the 9.0 branch.
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Reviewed-by: Christoph Bumiller <[email protected]>
Signed-off-by: Ben Skeggs <[email protected]>
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Reviewed-by: Christoph Bumiller <[email protected]>
Signed-off-by: Ben Skeggs <[email protected]>
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Reviewed-by: Christoph Bumiller <[email protected]>
Signed-off-by: Ben Skeggs <[email protected]>
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This snuck in with a previous commit.
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This regressed with the draw rework. Fixes glest and vdrift crash.
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Somehow I only hit this issue with my latest libdrm changes.
This won't be needed with DB texturing.
NOTE: This is a candidate for the 9.0 branch.
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When an occlusion query was active, the derived DB state wasn't changed
for u_blitter even though all the occlusion queries were suspended.
It's fixed by moving the state update into the emit functions, which are
called whenever queries are stopped or suspended.
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pipe_resource can be shared between contexts, we shouldn't modify its
description. Instead, let's use the resource "views" (sampler views and
surfaces), where we can freely change almost any property of a resource.
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The latest kernel from git is required. Transform feedback (along with GL3.0)
is turned off on older kernels.
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Now that the saved_* state is gone, we don't need those any longer.
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When using u_blitter, the state was being saved from saved_*, but we
don't use that. So after u_blitter resumed we got some corrupted
state in.
So let's just remove the saved_* stuff. I thought it was weird but
harmless, it's actually broken.
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It's already going to be updated in update_dst_buf_vars.
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This reverts commit 8c28a9bd733f5b51ab459c6bc626a5aaac5a6c0c.
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Since we started doing fixups for different render target formats,
this has been an issue. Instead just don't do anything, when the
program gets emitted later it'll get the correct fixup.
Fixes a bunch of piglit tests.
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Since the hw can do it, let's use the hw. It's less accurate
but doesn't have the shader instruction count shortcomings.
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This is what the classic driver does, and it allows faster
texture uploads.
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Fixes crash in piglit glsl-max-varyings.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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We were previously using the TGSI input index, which can exceed the number of
parameters passed from the vertex shader via the parameter cache. Now we use
a separate index which only counts those parameters.
Prevents piglit regressions with the following fix.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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It makes piglit unreliable due to VM protection faults and GPU lockups.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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The build was broken by commit 8d9778589f4b3a174e884338adb0fe1bdeca5eb7
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LLVM 3.2 and newer requires that the R600/SI backend be part of the
LLVM tree.
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The items are ordered in the item list by their offsets, with the lowest
offset coming first in the list. The old code was assuming that new
items being added to the list would always have a greater offset than
the first item in the list, however this is not always the case.
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This can be used to initialize the CB* registers for buffers without a
radeon_surface.
v2:
- Get correct group_bytes value from r600_screen
- Stop setting unnecessary fields
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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has no default value.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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end value is exclusive, but in practice we shouldn't
hit this.
Signed-off-by: Alex Deucher <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Instead of hardcoding them.
Signed-off-by: Christian König <[email protected]>
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The functionality is provided by the new blit function.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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