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* nvfx: move nv04_2d to rules-ng-ngLuca Barbieri2010-09-053-17/+1518
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-0518-334/+2587
* nvfx: remove remaining BEGIN_RING/eng3d usesLuca Barbieri2010-09-052-15/+18
* nvfx: pause occlusion queries during blitter usageLuca Barbieri2010-09-054-10/+36
* nvfx: properly return fogcoord.w == 1Luca Barbieri2010-09-051-1/+15
* nvfx: support saturate in vpLuca Barbieri2010-09-052-66/+93
* nvfx: add rewritten swtnl supportLuca Barbieri2010-09-058-263/+238
* nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri2010-09-051-1/+1
* llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code.José Fonseca2010-09-051-49/+0
* llvmpipe: Fix perspective divide interpolation.José Fonseca2010-09-052-9/+76
* llvmpipe: Relax the colormask constraint on opaque.José Fonseca2010-09-052-13/+29
* gallivm: Pass condition masks as an unsigned bitmask.José Fonseca2010-09-051-3/+2
* r300g,r300c: memset the compiler struct to zerosMarek Olšák2010-09-051-0/+1
* nvfx: support unlimited constants and immediates in fpLuca Barbieri2010-09-052-49/+37
* nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri2010-09-051-1/+8
* nvfx: support rendering to more formatsLuca Barbieri2010-09-044-2/+30
* nvfx: move 2D format selection logic to 2D codeLuca Barbieri2010-09-043-67/+75
* nvfx: fix swizzling of high bpp surfacesLuca Barbieri2010-09-042-39/+63
* nvfx: fix some subrectangle copiesLuca Barbieri2010-09-041-4/+6
* nvfx: fix inlinining in nv04_2d.cLuca Barbieri2010-09-041-1/+1
* nvfx: fix the temporary copying logic and add assertsLuca Barbieri2010-09-043-7/+24
* nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri2010-09-041-2/+4
* Revert "r300g: refuse to create a texture with size 0"Marek Olšák2010-09-041-12/+0
* r300g: remove unnecessary assignmentsMarek Olšák2010-09-041-6/+0
* r300g: skip draw calls with no vertex elements, fixing hardlocksMarek Olšák2010-09-041-0/+3
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-044-18/+22
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-042-0/+2
* r300/compiler: add new compiler parameter max_constantsMarek Olšák2010-09-042-0/+2
* r300g: only check for an empty shader if there are no compile errorsMarek Olšák2010-09-041-8/+8
* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-042-0/+2
* nvfx: consolidate tiny filesLuca Barbieri2010-09-049-134/+94
* nvfx: fix vp DP2Luca Barbieri2010-09-041-1/+1
* nvfx: implement fp SSG properlyLuca Barbieri2010-09-041-5/+18
* nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri2010-09-041-2/+2
* nv40: support all 10 texcoordsLuca Barbieri2010-09-043-12/+19
* nvfx: add missing context initLuca Barbieri2010-09-041-0/+3
* nvfx: tidy up state_emitLuca Barbieri2010-09-041-76/+84
* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-046-5/+41
* nvfx: add missing pushbuffer space checkLuca Barbieri2010-09-041-0/+2
* nvfx: support all possible vs constsLuca Barbieri2010-09-041-10/+5
* nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri2010-09-042-0/+6
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-043-8/+21
* galahad: do map/unmap counting for resourcesBrian Paul2010-09-032-0/+18
* nvfx: implement LIT in fpLuca Barbieri2010-09-032-1/+24
* nvfx: fix division by zero in vp-ignore-inputLuca Barbieri2010-09-031-1/+1
* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-034-27/+96
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-032-4/+3
* r600g: fix segfault in state after reworkDave Airlie2010-09-031-2/+2