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* nouveau: fix crash during fence emissionMarcin Slusarz2011-09-251-2/+2
* noop: Always use memory allocation macros.José Fonseca2011-09-251-2/+2
* llvmpipe: Always use memory allocation macros.José Fonseca2011-09-251-2/+3
* softpipe: Use memory allocation macros.José Fonseca2011-09-252-3/+3
* svga: indentation/formatting fixesBrian Paul2011-09-231-16/+16
* svga: remove emit_consts() offset parameterBrian Paul2011-09-231-3/+7
* svga: s/int/unsigned/ in svga_state_constants.cBrian Paul2011-09-231-3/+7
* svga: s/unit/shader/ and related clean-upsBrian Paul2011-09-231-19/+23
* svga: clean up return values and error codesBrian Paul2011-09-2315-97/+92
* svga: add format translation for DXT/sRGB formatsBrian Paul2011-09-231-2/+8
* svga: test register W component in emit_kil()Brian Paul2011-09-231-16/+44
* svga: fix depth/shadow compare for non-projected texcoordsBrian Paul2011-09-231-16/+24
* svga: implement texture swizzlingBrian Paul2011-09-234-9/+128
* svga: check that we don't exceed input/ouput register limitsBrian Paul2011-09-233-2/+13
* svga: implement point sprite suppportBrian Paul2011-09-238-4/+119
* svga: add translation for float formatsBrian Paul2011-09-231-0/+14
* svga: check to avoid writing beyond end of constant bufferBrian Paul2011-09-231-1/+23
* svga: Cleanup format capability checking.José Fonseca2011-09-238-192/+683
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-235-17/+23
* svga: Share one texcoord between depth and fogJakob Bornecrantz2011-09-233-13/+86
* svga: Only emit Z depth work if it is actually readJakob Bornecrantz2011-09-232-15/+21
* svga: Fix vPos usageJakob Bornecrantz2011-09-231-1/+7
* svga: Wip for passing depth in a texcoordJakob Bornecrantz2011-09-233-13/+86
* svga: Add a comment about depth format selection.José Fonseca2011-09-231-1/+10
* svga: Consider the new depth formats in svga_texture_from_handle().José Fonseca2011-09-231-1/+2
* svgadump: Dump the new depth format names.José Fonseca2011-09-231-0/+9
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-236-25/+65
* svga: Coalesce multiple shader constants in a single command.José Fonseca2011-09-233-4/+178
* svgadump: Update for svga3d_reg.h header changes.José Fonseca2011-09-231-33/+60
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* Allow RBUG to start blockedAlex Corscadden2011-09-231-0/+4
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-223-10/+62
* i915g: Fix whitespace.Stéphane Marchesin2011-09-221-13/+13
* i915g: Fix peephole optimization for MOVs.Stéphane Marchesin2011-09-221-0/+8
* i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.Stéphane Marchesin2011-09-221-0/+3
* draw: add support for guard-band clippingBrian Paul2011-09-221-1/+1
* svga: skip assertion when index_bias < 0Brian Paul2011-09-221-1/+1
* svga: fix the test for sRGB texture formatsBrian Paul2011-09-221-1/+2
* util: add u_bit_scan helperKeith Whitwell2011-09-221-7/+0
* i915g: Add an optimization to get rid of useless movs, in particular at the e...Stéphane Marchesin2011-09-211-3/+38
* i915g: Fix some whitespace problems.Stéphane Marchesin2011-09-212-12/+12
* i915g: Blend equation separate seems to work.Stéphane Marchesin2011-09-211-6/+1
* i915g: Add ifdef'd out code to dump compiled shaders.Stéphane Marchesin2011-09-211-0/+4
* i915g: Fix bug in shader optimizer.Stéphane Marchesin2011-09-211-2/+2
* i915g: Remove stale function prototype.Stéphane Marchesin2011-09-211-6/+0
* svga: call u_default_redefine_user_buffer() to fix failed assertionBrian Paul2011-09-211-5/+2
* llvmpipe: silence a pointer type warningBrian Paul2011-09-201-1/+1
* Update llvmpipe's gitignoreNicholas Miell2011-09-191-0/+1
* r300/compiler: Fix regalloc for values with multiple writersTom Stellard2011-09-181-3/+6
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-1827-103/+121