| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Clamping is only done for fixed-point formats as part of conversion to
texture format.
Reviewed-by: Zack Rusin <[email protected]>
|
|
|
|
|
|
|
| |
Clearly the returned values need to be per-element if the lod is per element.
Does not actually change behavior yet.
Reviewed-by: Zack Rusin <[email protected]>
|
|
|
|
| |
Move the estimate functions out of the tables and kill the tables.
|
|
|
|
|
| |
This reduces the number of source files need to be recompiled when GPE
functions are changed other than regular clean ups.
|
|
|
|
| |
This could speed up BLEND_STATE and COLOR_CALC_STATE emission a bit.
|
|
|
|
| |
There is only one caller so fold it.
|
|
|
|
| |
There is only one caller so fold it.
|
|
|
|
|
| |
Eliminate pipeline and GPE function vectors and have the pipeline functions
call the GPE emit functions directly.
|
| |
|
|
|
|
| |
CC: "9.2 <[email protected]>"
|
|
|
|
| |
CC: "9.2" <[email protected]>
|
|
|
|
| |
Ignore vbuffer_mask which does not gain us anything.
|
|
|
|
|
| |
When the number of sampler states bound is reduced, we are good to keep
referencing the old SAMPLER_STATE array and skip emitting a new one.
|
|
|
|
|
| |
Remove the special path that unbinds all samplers/views not in the range.
Just make another call to unbind them.
|
|
|
|
| |
I intended to do a memcmp(), not a memcpy()...
|
|
|
|
|
|
|
|
|
|
|
|
| |
Nowadays -1 for slots means that the semantic is not present, so
we need to store it in a signed variables, otherwise <0 comparisons
are pointless. Fixes
http://bugzilla.eng.vmware.com/show_bug.cgi?id=67811 (at least
with softpipe, edgeflags don't work wit llvmpipe)
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
And as a side effect fix a crash in the following piglit test:
general/attribs GL3
Signed-off-by: Emil Velikov <[email protected]>
Cc: "9.2 and 9.1" [email protected]
|
| |
|
|
|
|
| |
Tested on nvc0, nvc1, nvcf and nvd9.
|
| |
|
|
|
|
|
|
|
|
| |
Fixes spurious 'Assertion `num_sgprs <= 104' failed.' with shaders using
all 104 SGPRs.
Cc: [email protected]
Reviewed-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
If gs is null, then freeing state->shader.tokens would result in a null
dereference.
Fixes "Dereference after null check" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Fixes "Uninitialized pointer read" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Lets make sure the frontface is 1 for front and -1 for back.
Discussed with Roland and Jose.
Signed-off-by: Zack Rusin <[email protected]>
|
|
|
|
|
|
|
| |
Fixes "Copy-paste error" reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Vadim Girlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Some videos specify mb_adaptive_frame_field_flag instead of
field_pic_flag. This implies that the pic height needs to be halved, and
this field needs to be passed to the VP engine.
Cc: "9.2" [email protected]
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The loop was iterating over all the fs inputs and setting them
to perspective interpolation, then after the loop we were
creating extra output slots with the correct interpolation. Instead
of injecting bogus extra outputs, just set the interpolation
on front face and prim id correctly when doing the initial scan
of fs inputs.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Draw module can decompose primitives into wireframe models, which
is a fancy word for 'lines', unfortunately that decomposition means
that we weren't able to preserve the original front-face info which
could be derived from the original primitives (lines don't have a
'face'). To fix it allow draw module to inject a fake face semantic
into outputs from which the backends can figure out the original
frontfacing info of the primitives.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The spec says that front-face is true if the value is >0 and false
if it's <0. To make sure that we follow the spec, lets just
subtract 0.5 from our value (llvmpipe did 1 for frontface and 0
otherwise), which will get us a positive num for frontface and
negative for backface.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
| |
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
| |
MP_TEMP_SIZE must be aligned to 0x8000, while TEMP_SIZE on NVE4_3D
must be aligned to 0x20000, so perform both alignments to be sure
we allocate enough space (actually the bo will most likely use 128
KiB pages and not aligning to that would be a waste anyway).
Cc: "9.2" [email protected]
|
|
|
|
|
|
|
|
|
| |
We should probably be using map()/unmap() when accessing resource
data, but this is a little better.
v2: assert that the resource is not a display target, per Jose.
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This was never a problem since the Mesa state tracker always gives
us a user-space constant buffer with buffer_offset=0. But if another
state tracker ever gave us a "HW" constant buffer with non-zero
buffer_offset we'd mis-render.
Also, use the correct buffer size. And move an assertion to the
top of the function.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
|
|
|
| |
This reverts commit e866bd1adea2c3b4971ad68e69c644752f2ab7b6.
https://bugs.freedesktop.org/show_bug.cgi?id=57875
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
|
| |
To have non-static buffers in local memory, it is necessary to pass them
as arguments to the kernel.
For r600, the correct lds size must be set to the SQ_LDS_ALLOC register.
The correct size is the clover size plus the size reported by the
compiler.
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
| |
Signed-off-by: Maarten Lankhorst <[email protected]>
|
|
|
|
|
|
|
|
| |
Looks like a thinko, "Hey, constant buffers can be at most 64 KiB
in size, offset can't be larger." But it can, of course.
I think piglit lacks a test for UBO and BindBufferRange that
tests if it actually works.
|
|
|
|
|
|
| |
Cc: [email protected]
[ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation,
define PIPE_ENDIAN_NATIVE. ]
|
|
|
|
| |
Tested-by: José Fonseca <[email protected]>
|
|
|
|
|
|
| |
Never called.
Trivial.
|
|
|
|
|
|
|
|
|
| |
Test infs, zeros and nans with our arith functions to assure
correct/defined behavior with those values.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Usually with fixed point renderbuffers clamping is done as part of conversion.
However, since we blend in float format, we essentially skip all conversion
steps pre-blend but since this is still a fixed point renderbuffer we must
still clamp the inputs in this case. Makes no difference for piglit though.
Obviously we could skip this if fragment color clamping is enabled, but a)
this is deprecated in OpenGL (d3d never had it) and b) we don't support it
natively so it gets baked into the shader.
Also add some comment about logic ops being broken for srgb, luckily no test
tries to do that as there's no easy fix...
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Zack Rusin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We were fixing up the blend factor to ZERO, however this only works correctly
with fixed point render buffers where the input values are clamped to 0/1
(because src_alpha_saturate is min(As, 1-Ad) so can be negative with unclamped
inputs). Haven't seen any failure anywhere due to that with fixed point SNORM
buffers (which clamp inputs to -1/1) but it should apply there as well (snorm
blending is rare, even opengl 4.3 doesn't require snorm rendertargets at all,
d3d10 requires them but they are not blendable).
Doesn't look like piglit hits this though (some internal testing hits the
float case at least). (With legacy OpenGL we could theoretically still use the
fixup to zero if the fragment color clamp is enabled, but we can't detect that
easily since we don't support native clamping hence it gets baked into the
shader.)
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Zack Rusin <[email protected]>
|
|
|
|
| |
I broke this with 7948ed1250cae78ae1b22dbce4ab23aceacc6159 for r700 at least.
|
|
|
|
|
|
|
| |
Lets the code compile on non Linux systems.
Signed-off-by: Jonathan Gray <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Adds H.264 and MPEG2 codec support via VP2, using firmware from the
blob. Acceleration is supported at the bitstream level for H.264 and
IDCT level for MPEG2.
Known issues:
- H.264 interlaced doesn't render properly
- H.264 shows very occasional artifacts on a small fraction of videos
- MPEG2 + VDPAU shows frequent but small artifacts, which aren't there
when using XvMC on the same videos
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Scheduler/register allocator in r600-sb was developed and optimized
on evergreen (VLIW-5) hardware, so currently it's not optimal for
VLIW-4 chips.
This patch should improve performance on cayman gpus due to better alu
packing, but also it tends to increase register usage, so overall positive
effect on performance has to be proven by real benchmarks yet.
Some results with bfgminer kernel on cayman:
source bytecode: 60 gprs, 3905 alu groups,
sbcl before the patch: 45 gprs, 4088 alu groups,
sbcl with this patch: 55 gprs, 3474 alu groups.
Signed-off-by: Vadim Girlin <[email protected]>
|
|
|
|
|
|
|
| |
Ex-scalar instructions that became multislot on cayman do replicate result
to all channels - handle them similar to DOT4.
Signed-off-by: Vadim Girlin <[email protected]>
|
|
|
|
|
|
| |
Update the stale debug code for other changes related to debug output.
Signed-off-by: Vadim Girlin <[email protected]>
|