| Commit message (Collapse) | Author | Age | Files | Lines |
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We want to use ilo_dev_info instead of ilo_screen in core.
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Move what are remaining in ilo_common.h (that is, ilo_dev_*) to ilo_dev.h.
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They consist of the debug helpers that used to live in ilo_common.h and
ilo_screen.c.
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ilo_core.h includes the common gallium headers that were included in
ilo_common.h.
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Add a new subdirectory and start moving files that do not depend on
ilo_screen/ilo_context to it.
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Commit a9d08a250 accidentally didn't make use of the new src1 variable.
Use it.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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src1 would contain the predicate, which would get emitted as a register
source by an undiscerning srcId helper. Work around this in the same way
as in emitTEX.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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This was causing src0 to always have the absolute value flag set.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Accidentally added since the introduction of the file.
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is already declared in util/macros.h
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Move DIV_ROUND_UP to a shared location accessible everywhere
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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This will set the FTZ flag (flush denorms to zero) on all opcodes that
can take it.
This resolves issues in Unigine Heaven 4.0 where there were solid-filled
boxes popping up.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89455
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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When there is a colormask active that does not cover all the channels,
enable reading in the destination like with a combining blend
operation. This fixes fbo-blending-formats on a3xx.
Signed-off-by: Ilia Mirkin <[email protected]>
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Enables ARB_depth_buffer_float. There is no sampling support for
interleaved Z32F_S8, so we store the two textures separately, one as
Z32F, the other as S8. As a result, we need a lot of additional logic
for restores and transfers.
Signed-off-by: Ilia Mirkin <[email protected]>
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32-bit depth buffers are stored as unorm, and thus need special handling
when moving to and from gmem. They are copied into gmem by writing
depth, and resolved from gmem using a special resolve bit which
apparently float-ifies the data.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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Required because of a VI hw bug.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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This fixes a number of regressions since
61393bdcdc3b63624bf6e9730444f5e9deeedfc8
u_tile: fix stencil texturing tests under softpipe
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89960
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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The bit to enable .z is still commented out, as it is triggering gpu
hangs in 0ad. But at least gl_FragCoord.w works now, and we know what
bits we are *supposed* to set for .z (with that uncommented all piglit
fragcoord tests are passing).
Signed-off-by: Rob Clark <[email protected]>
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This was the missing bit to get dolphin-emu working on a4xx.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Similar to a3xx, the compiler needs to know the return type of the sam,
etc, instructions.
Signed-off-by: Rob Clark <[email protected]>
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Update formats table with new formats that Ilia has figured out, and fix
sampling from srgb texture and integer vbo's.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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... to manage the LIBDRM*_CFLAGS. The former is the recommended approach
by the Android build system developers while the latter has been
depreciated for quite some time.
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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isaml needs to scale up coords based on LoD. Also fix bogus bary.f
varying # when there are non-bary frag shader inputs. And use sub.s of
a positive immediate rather than add.s of negative (since CP is better
about figuring out that those can be collapsed into the cat2 instr).
Signed-off-by: Rob Clark <[email protected]>
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For now, completely flatten if/else blocks. That will almost certainly
change once we have flow control.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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We'll also want it in NIR f/e for implementing UBO support.
Signed-off-by: Rob Clark <[email protected]>
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