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* i915g: Remove unnecessary header.Vinson Lee2010-04-141-1/+0
* r300g: fix regression in texdepth.Dave Airlie2010-04-151-5/+7
* llvmpipe: comments for fence functionsBrian Paul2010-04-141-0/+26
* r300g: fix possible crash when shader compilation failsMarek Olšák2010-04-142-0/+6
* r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák2010-04-141-47/+34
* r300g: remove the CS compenstation for non-atomized statesMarek Olšák2010-04-141-3/+0
* r300g: remove always_dirty flag and correct leftoversMarek Olšák2010-04-142-7/+5
* r300g: atomize beginning occlusion queryMarek Olšák2010-04-147-17/+8
* r300g: atomize VS constant bufferMarek Olšák2010-04-147-25/+30
* r300g: emit VS immediates along with VS codeMarek Olšák2010-04-144-7/+37
* r300g: make setting up fragment depth output less hackishMarek Olšák2010-04-143-16/+18
* r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák2010-04-142-9/+0
* trace: Ignore transfer_flush_region too.José Fonseca2010-04-141-7/+0
* i915g: Whitespace & formatingJakob Bornecrantz2010-04-132-15/+11
* i915g: Mark shared layouts more clearlyJakob Bornecrantz2010-04-131-9/+15
* Merge branch '7.8'Jesse Barnes2010-04-131-1/+1
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| * i915g: Fix assert.Vinson Lee2010-04-111-1/+1
* | llvmpipe: disable half float formatsAlan Hourihane2010-04-131-0/+5
* | nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri2010-04-132-110/+137
* | r300g: Silence uninitialized variable warning.Vinson Lee2010-04-131-0/+1
* | nvfx: fix for 64-bit systemsLuca Barbieri2010-04-131-1/+1
* | r300g: add generating texture coordinates for point spritesMarek Olšák2010-04-135-21/+85
* | nvfx: add LRP in vertprogLuca Barbieri2010-04-121-0/+5
* | nvfx: add SIN and COS in vertprogLuca Barbieri2010-04-121-0/+6
* | nvfx: add missing vertprog setcond instructionsLuca Barbieri2010-04-121-0/+18
* | nvfx: allocate a bigger block for queriesLuca Barbieri2010-04-122-4/+11
* | nvfx: support an unlimited number of occlusion queriesLuca Barbieri2010-04-123-8/+22
* | r300g: Move declaration before code.Vinson Lee2010-04-121-2/+4
* | nvfx: fix TXL opcode valueLuca Barbieri2010-04-121-1/+1
* | nvfx: Add support for two sided colorLuca Barbieri2010-04-122-2/+4
* | nvfx: fix compile errorLuca Barbieri2010-04-121-1/+1
* | nvfx: don't use hw index buffers on nv3x and nv44Luca Barbieri2010-04-122-2/+3
* | nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM supportLuca Barbieri2010-04-121-0/+2
* | nvfx: add support for ARB_half_float_vertexLuca Barbieri2010-04-122-0/+11
* | nvfx: allocate buffers in GART if !NOUVEAU_SWTNLLuca Barbieri2010-04-121-2/+1
* | nvfx: move check for NOUVEAU_SWTNLLuca Barbieri2010-04-123-11/+5
* | nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri2010-04-121-1/+0
* | nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-1218-285/+127
* | nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri2010-04-124-4/+6
* | nvfx: so->RING_3D: vertprogLuca Barbieri2010-04-122-27/+19
* | nvfx: so->RING_3D: srLuca Barbieri2010-04-121-9/+6
* | nvfx: so->sb: blendLuca Barbieri2010-04-123-27/+25
* | nvfx: so->sb: zsaLuca Barbieri2010-04-123-40/+36
* | nvfx: so->sb: rasterizerLuca Barbieri2010-04-123-52/+48
* | nvfx: so->RING_3D: screenLuca Barbieri2010-04-121-93/+89
* | nvfx: so->RING_3D: viewportLuca Barbieri2010-04-121-29/+25
* | nvfx: so->RING_3D: stippleLuca Barbieri2010-04-122-15/+11
* | nvfx: so->RING_3D: scissorLuca Barbieri2010-04-122-13/+10
* | nvfx: so->RING_3D: blendLuca Barbieri2010-04-121-7/+4
* | nvfx: so->RING_3D: fbLuca Barbieri2010-04-123-77/+117