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* radeonsi: log decompress blitsNicolai Hähnle2017-08-221-0/+13
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: log draw and compute state into log contextNicolai Hähnle2017-08-224-32/+51
| | | | | | Also add missing trace emits and CS logging for compute launches. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: print saved CS to the log contextNicolai Hähnle2017-08-225-88/+263
| | | | | | | | | | | | Use the auto logger facility, so that CS chunks will be interleaved with other log info. v2: - fix some crashes when not using CE - fix skipping "previous" chunks of current (unflushed) IB - fix error handling in si_begin_cs_debug Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: start using u_log_context for debuggingNicolai Hähnle2017-08-223-83/+199
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: re-order debug state dumpingNicolai Hähnle2017-08-221-7/+8
| | | | | | Keep together the parts that won't use the deferred logging mechanism. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: make si_shader_selector_reference globally visibleNicolai Hähnle2017-08-222-15/+16
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add reference count to si_computeNicolai Hähnle2017-08-222-10/+28
| | | | | | To allow keep-alive for deferred logging. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: implement pipe_context::set_log_contextNicolai Hähnle2017-08-222-0/+12
| | | | | | | | We'll add radeonsi-specific code to set_log_context in later patches, but we may want to log from common code. Hence keep the log pointer in r600_common_context. Reviewed-by: Marek Olšák <[email protected]>
* ddebug: add driver log to record dumpsNicolai Hähnle2017-08-223-0/+30
| | | | Reviewed-by: Marek Olšák <[email protected]>
* svga: replace gotos with conditionals in array drawing codeBrian Paul2017-08-212-32/+32
| | | | | | No Piglit regressions. Reviewed-by: Charmaine Lee <[email protected]>
* llvmpipe: add some whitespace between functions in lp_texture.cBrian Paul2017-08-211-0/+3
| | | | Trivial.
* svga: whitespace clean-up in svga_draw_private.hBrian Paul2017-08-211-29/+27
| | | | Trivial.
* radeonsi: don't prefetch VBO descriptors if vertex elements == NULLMarek Olšák2017-08-212-1/+4
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: don't set up and don't call the fetch shader if there are no VS inputsMarek Olšák2017-08-213-1/+7
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* Android: Fix LLVM duplicated symbols linking for N and MRob Herring2017-08-212-2/+2
| | | | | | | | | | | | | | | | | | | | | Both statically linking libLLVMCore and dynamically linking libLLVM causes duplicated symbols in gallium_dri.so and it fails to dlopen. We don't really need to link libLLVMCore, but just need generated headers to be built first. Dynamically linking to libLLVM instead is enough to do that. Thanks to Qiang Yu for finding the root cause. With this change, we can align all versions and just have libLLVM as a shared lib dependency. This also requires changes in the M and N versions of LLVM to export the include paths for libLLVM. AOSP master is okay. Fixes: 26aee6f4d5a ("Android: rework LLVM build support") Reported-by: Mauro Rossi <[email protected]> Cc: 17.2 <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Qiang Yu <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* radeon/uvd: add YUYV format support for target bufferLeo Liu2017-08-212-3/+5
| | | | | | | Make chroma plane optional for YUYV support Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeon/video: MJPEG not support stacked video buffersLeo Liu2017-08-211-1/+5
| | | | | | | So we have to detect it for reallocation of de-interlaced buffers Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeon/uvd: reconstruct MJPEG bitstreamLeo Liu2017-08-211-0/+136
| | | | | | | | | The current tier 1 mjpeg firmware only supports at the bitstream level, the later tier 2 support will be at the buffers level with newer hardware. Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]>
* radeon/video: add MJPEG supportLeo Liu2017-08-211-0/+8
| | | | | | | v2: add ASIC and Kernel version check Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeon/uvd: add MJPEG supportLeo Liu2017-08-211-9/+22
| | | | | | | | | There is no need of dpb buffer for mjpeg codec v2: check dpb_size instead of format Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeon/uvd: add MJPEG stream typeLeo Liu2017-08-211-0/+1
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeon/uvd: get the target buffer pitch correct for different formatLeo Liu2017-08-211-2/+2
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeonsi: update non-resident bindless descriptors if neededSamuel Pitoiset2017-08-211-30/+55
| | | | | | | | | | Only resident bindless descriptors are currently updated and re-uploaded, this makes sure that the non-resident ones are also updated. Signed-off-by: Samuel Pitoiset <[email protected]> Cc: "17.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: remove old_fence parameter from r600_gfx_write_event_eopMarek Olšák2017-08-185-12/+17
| | | | | | just use the new scratch buffer. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: prevent a GPU hang after a timestamp eventMarek Olšák2017-08-185-8/+44
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't use CLEAR_STATE on SIMarek Olšák2017-08-184-10/+63
| | | | | | | | | This fixes random hangs with Unigine Valley. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102201 Fixes: 064550238ef0 ("radeonsi: use CLEAR_STATE to initialize some registers") Reviewed-by: Nicolai Hähnle <[email protected]>
* llvmpipe: enable PIPE_CAP_QUERY_SO_OVERFLOWRoland Scheidegger2017-08-172-1/+4
| | | | | | | | | The driver supported this since way before the GL spec for it existed. Just need to support both the per-stream and for all streams variants (which are identical due to only supporting 1 stream). Passes piglit arb_transform_feedback_overflow_query-basic. Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: enable PIPE_CAP_QUERY_SO_OVERFLOWRoland Scheidegger2017-08-172-2/+8
| | | | | | | The driver was supposed to support this since way before the GL spec for it existed, albeit it was apparently broken, so fix and enable it. Reviewed-by: Jose Fonseca <[email protected]>
* nv50/ir: fix TXQ srcMaskIlia Mirkin2017-08-161-0/+2
| | | | | | | | src0.x is always read for the LOD, irrespective of which outputs are read. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* nv50/ir: fix srcMask computation for TG4 and TXFIlia Mirkin2017-08-161-0/+2
| | | | | | | | | | | This affects which inputs are marked as used. In a situation where only the texture instruction uses an input, it might have been ignored as unused due to input masks. Affects subtests of KHR-GL45.texture_cube_map_array.sampling Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* swr/rast: Fix invalid casting for calls to Interlocked* functionsTim Rowley2017-08-163-7/+7
| | | | | | CID: 1416243, 1416244, 1416255 CC: [email protected] Reviewed-by: Bruce Cherniak <[email protected]>
* radeon/vce: support all firmwares with major ver 53Boyuan Zhang2017-08-161-8/+10
| | | | | | | | The vce firmware interface should now be stable, all firmwares with major version equals to 53 are supported. Signed-off-by: Boyuan Zhang <[email protected]> Reviewed-by: Christian König <christian.koenig at amd.com>
* a2xx: only update rasterizer settings when they're thereIlia Mirkin2017-08-151-1/+1
| | | | | | The rasterizer being empty can happen e.g. during clears Signed-off-by: Ilia Mirkin <[email protected]>
* a2xx: add logicop supportIlia Mirkin2017-08-151-5/+4
| | | | | | This passes both gl-1.0-logicop and gl-1.1-xor piglits. Signed-off-by: Ilia Mirkin <[email protected]>
* broadcom/vc4: Port NEON-code to ARM64Jonas Pfeil2017-08-151-0/+84
| | | | | | | | | | Changed all register and instruction names, works the same. v2: Rebase on build system changes (by anholt) v3: Fix build on clang (by anholt, reported by Rob) Signed-off-by: Jonas Pfeil <[email protected]> Tested-by: Rob Herring <[email protected]>
* broadcom/vc4: Build the vc4_tiling_lt_neon.c with -mfpu=neon on ARM.Eric Anholt2017-08-154-7/+24
| | | | | | | | | | | | | If you don't pass this, the compiler refuses to compile the assembly for pre-v7 CPUs. This also keeps us from building identical, non-NEON code on aarch64 and x86. Fixes: a373f77662c5 ("vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.") v2: Fix Android build by just appending NEON_C_SOURCES when ARCH_ARM_HAVE_NEON. Tested-by: Rob Herring <[email protected]>
* radeonsi: disable CE by defaultMarek Olšák2017-08-153-8/+21
| | | | | | | | | It makes performance worse by a very small (hard to measure) amount. We've done extensive profiling of this feature internally. Cc: 17.1 17.2 <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: initialise imported surface to 0.Dave Airlie2017-08-151-1/+1
| | | | | | | | | | | | For memobj imports we weren't setting the surface to 0, which meant sometimes we'd end up with tile_swizzle garbage, which would corrupt rendering. This seems to fix the image corruption on the imported memory objects in vrdashboard for me. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nv50/ir: clean up saturated values immediatelyIlia Mirkin2017-08-121-1/+6
| | | | | | | | | | | | Since we don't iterate to a fixed point, we can end up in situations where we have a SAT instruction + a long immediate. This is not legal. However since it's immediately computable, just run unary straight away to handle the situation. Fixes: 24a799ad35a82 ("nv50/ir: fix ConstantFolding with saturation") Reported-by: Tobias Klausmann <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* nvc0/ir: unlink values pre- and post-call to division functionIlia Mirkin2017-08-121-4/+3
| | | | | | | | | While technically correct, this can lead to e.g. getImmediate assuming that it can walk up the value chain. It could be fixed to not do this, but it seems easier and less error-prone to just not link the two values to save on one LValue object. Signed-off-by: Ilia Mirkin <[email protected]>
* gallium/radeon: only pass shader-specific debug flags to the disk shader cacheMarek Olšák2017-08-111-1/+8
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* radeonsi/gfx9: fix the scissor bug workaroundMarek Olšák2017-08-111-3/+7
| | | | | | | | otherwise there is corruption in most apps. Fixes: 0fe0320 radeonsi: use optimal packet order when doing a pipeline sync Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi/gfx9: use the VI codepath for clamping ZMarek Olšák2017-08-112-12/+2
| | | | | | | | | This fixes corrupted shadows in Unigine Valley. The corruption disappeared when I stopped setting IMG_DATA_FORMAT_24_8 for depth. Cc: 17.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* ac: fail shader compilation if libelf is replaced by an incompatible versionMarek Olšák2017-08-101-1/+4
| | | | | | | | | | | | UE4Editor has this issue. This commit prevents hangs (release build) or assertion failures (debug build). It doesn't fix the editor, but catastrophic scenarios are prevented. Cc: 17.1 17.2 <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* nv50/ir: fix ConstantFolding with saturationKarol Herbst2017-08-092-0/+9
| | | | | | | | | | | | | | | | | For mul(a, +-1) codegen can generate OP_MOV with a saturation flag set which is ignored at emission. The same can happen with add(a, 0), and others. Adding an assert for detecting more of such issues. Fixes wrongly rendered water in Hitman Absolution running under wine. Also a few shaders in Mad Max and Alien Isolation produce such MOVs. CC: <[email protected]> Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Tobias Klausmann <[email protected]> [imirkin: generalize the fix for other cases] Reviewed-by: Ilia Mirkin <[email protected]>
* radeonsi: drop two unused variables in create_function()Samuel Pitoiset2017-08-091-2/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: fix a compile failure due to disabled assertsMarek Olšák2017-08-071-1/+1
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* radeonsi: use optimal packet order when doing a pipeline syncMarek Olšák2017-08-071-34/+83
| | | | | | | | | | | | Process most new SET packets in parallel with previous draw calls, then flush caches and wait, start the draw, and do L2 prefetches last. This decreases the [CP busy / SPI busy] ratio (verified with GRBM perf counters). In other words, the time window when shaders are idle (between (the wait and the draw) is much shorter now. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: expose the number of decompress calls to the HUDMarek Olšák2017-08-074-7/+20
| | | | | Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: rename GPU-dma-busy -> GPU-cp-dma-busyMarek Olšák2017-08-074-8/+8
| | | | | Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>