| Commit message (Collapse) | Author | Age | Files | Lines |
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77589
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This saves us doing it at state validation time.
Reviewed-by: Matthew McClure <[email protected]>
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There's a few 3-component vertex attribute formats that have no
equivalent SVGA3D_DECLTYPE_x format. Previously, we had to use
the swtnl code to handle them. This patch lets us use hwtnl for
more vertex attribute types by fetching 3-component attributes as
4-component attributes and explicitly setting the W component to 1.
This lets us handle PIPE_FORMAT_R16G16B16_SNORM/UNORM and
PIPE_FORMAT_R8G8B8_UNORM vertex attribs without using the swtnl path.
Fixes piglit normal3b3s GL_SHORT test.
Reviewed-by: Charmaine Lee <[email protected]>
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There's no SVGA3D_DECLTYPE that directly corresponds to
PIPE_FORMAT_R8G8B8_SNORM. Previously, we used the swtnl fallback
path to handle this but that's slow and causes invariance issues.
Now we fetch the attribute as SVGA3D_DECLTYPE_UBYTE4N and insert
some extra VS instructions to remap the attributes from the range
[0,1] to the range[-1,1].
Fixes Sauerbraten sw fallback.
Fixes piglit normal3b3s-invariance test.
Reviewed-by: Charmaine Lee <[email protected]>
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Now only translate the formats once in svga_create_vertex_elements_state().
And rename the array and use the proper SVGA3dDeclType type.
Reviewed-by: Charmaine Lee <[email protected]>
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This reverts commit c875d6e57a817bb6a8163a8a98ebd2768ee91848.
Conflicts:
src/gallium/drivers/svga/svga_context.c
This work-around will no longer be needed after the next patch
which properly supports signed-byte vertex attributes.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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nouveau_vp3_inter_sizes requires sliec_count as argument just
as the other places that call it from h264 code do. Hopefully
fixes something.
Fix the status_vp code to allow status == 0 too, when processing
hasn't started yet.
set h264->second_field correctly.
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For graphics, the LLVM compiler backend currently has many shortcomings
compared to the non-LLVM one. E.g. it can't handle geometry shaders yet,
but that's just the tip of the iceberg.
So building Mesa with --enable-r600-llvm-compiler is currently not
recommended for anyone who doesn't want to work on fixing those issues.
However, for protection of users who end up enabling it anyway for some
reason, let's disable the LLVM backend at runtime by default. It can be
enabled with the environment variable R600_DEBUG=llvm.
Cc: "10.1" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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This also removes si_flush_gfx_ring.
Reviewed-by: Christian König <[email protected]>
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All flush functions get a fence parameter. cs_create_fence is removed.
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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The only difference is that it doesn't write to the CS and only returns
the index.
Reviewed-by: Christian König <[email protected]>
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The transfer staging texture is always freshly allocated, so for write-only
transfers we don't need to explicitly wait for the BO to become idle.
Squeezes a few hundered MB/s more out of x11perf -shmput500 with glamor.
Reviewed-by: Marek Olšák <[email protected]>
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Significantly reduces BO allocation / destruction overhead for transfers,
e.g. measurable via x11perf -shm{ge,pu}t* with glamor.
Reviewed-by: Marek Olšák <[email protected]>
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Use size defines from genhw.
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Use size defines from genhw.
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Remove intel_*.h. brw_*.h is still needed by the state dumper and
disassembler.
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Stop including classic driver headers in genhw.h, with some formatting fixes.
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Hopefully my four hundred line sed script is correct.
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All except genhw.h are generated by https://github.com/olvaffe/envytools/.
intel_chipset.h is deprecated.
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In preparation for genhw.
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We used to give BRW_OPCODE_DO a special meaning, while we should have used
TOY_OPCODE_DO.
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And remove nonsensical approximation of linear interpolation behavior
for shadow samplers.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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To silence compiler warnings.
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Slava Grigorev <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Remember what frames we encoded at which position.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Doesn't seems to be needed any more.
Signed-off-by: Christian König <[email protected]>
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Defaults to providing the same offsets as MIN/MAX_TEXEL_OFFSET. For
nvc0, the offset can be -32/31.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This also hides the reference count from drivers.
v2: update the reference count while the mutex is locked in winsys_create
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74868
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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We hit this assert with some piglit tests. Which appears to be a bug
outside of freedreno. Previously we were relying on assert() being
redefined to debug_assert() so that we didn't crash in release builds.
Somehow that stopped working. So just use debug_assert() directly.
Signed-off-by: Rob Clark <[email protected]>
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Fixes a crash in svga_context_flush_buffers() if we use the 'draw' module
for AA lines (when the device doesn't support that feature). We need to
initialize this list before we setup the swtnl pieces.
Found/fixed by Charmaine Lee.
Cc: "10.0" <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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fixes piglit glsl-fs-ceil
Signed-off-by: Rob Clark <[email protected]>
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create_mov() was fixed up to handle neg/abs properly for interal mov's,
using absneg.f, but forgot to fix it for TGSI MOV's. The problem with
using add.f to handle negated mov's is that we can only take a single
const reg src. So:
MOV TEMP[n], -CONST[m]
would turn into:
add.f Rdst, (neg)CONST[m], 0.0
which would not work. Anyways, just remove the extra code and always
use create_mov() which DTRT.
This fixes piglit vs-op-neg-int test.
Signed-off-by: Rob Clark <[email protected]>
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This depends on my kernel fix. Hyper-Z is still disabled by default.
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Keep track of whether we actually have any sam instructions in the
resulting shader, rather than using TGSI SAMP declarations. If the sam
instruction is optimized out, because the result is not used, we don't
want to emit texture state, etc. In fact emitting sampler state and/or
setting PIXLODENABLE bit when there are no texture fetches seems to
cause lockup.
In theory this should never happen for a "normal" shader, unless the
state tracker is wonky. But it is a very real possibility for binning
pass shaders.
Signed-off-by: Rob Clark <[email protected]>
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