| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes: fffe5e2d14f807c ("gallium: add initial support for conservative
rasterization")
Trivial.
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Subpixel precision bias, dilation and the post-snap mode are supported on
GM200 and newer. The pre-snap mode is supported for triangle primitives on
GP100.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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With this we should have no passes in src/compiler/nir with any
dependencies on headers from core GL Mesa.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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The compiler queue was limited to 3 threads, so shader-db running
on a 16-thread CPU would have a bottleneck on the 3-thread queue.
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It will contain more variables.
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
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r600_resource could be renamed to si_buffer.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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and clean up the conditions.
Reviewed-by: Nicolai Hähnle <[email protected]>
Cc: 18.0 18.1 <[email protected]>
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It might be better to use a slow compressed clear when clearing to 1.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reduce swizzle constraints to the ALPHA_IS_ON_MSB constraint and the clear
value of 1.
This significantly changes the DCC fast clear code, and fixes fast clear
for RGB formats without alpha.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The clear code is exactly the same as for 1 sample buffers -
just clear the whole thing.
Reviewed-by: Nicolai Hähnle <[email protected]>
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GFX9 is more complicated and needs a compute shader that we should just
copy from amdvlk.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Use specific avx512 selection mechanism based on avx512er bit instead of
getHostCPUName(). LLVM 6.0.0 has a bug that reports wrong string for KNL
(fixed in 6.0.1).
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Also add GFX_MEM_CLIENT_SHADER
Reviewed-by: Bruce Cherniak <[email protected]>
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Sign-extend integer types to 32bit when specifying "%d" and add new %u
which zero-extends to 32bit. Improves printing of sub 32bit integer types
(i1 specifically).
Reviewed-by: Bruce Cherniak <[email protected]>
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Bump jit cache revision number to force recompile.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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However only if the file exists in DEBUG_OUTPUT_DIR. The expectation is
that AR rasterizerLauncher will start placing it there when launching
a workload (which is in a subsequent checkin)
Reviewed-by: Bruce Cherniak <[email protected]>
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Make sure we initialize variables.
Reviewed-by: Bruce Cherniak <[email protected]>
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expecting <8xi16> return.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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- 64-bit cvt-to-float needs to be explicitly handled
- gathers need the right parameter types to work with doubles
Fixes draw-vertices piglit tests
Reviewed-by: Bruce Cherniak <[email protected]>
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VecEqual and VecHash
Reviewed-by: Bruce Cherniak <[email protected]>
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ALLOCA pointer elements, not pointers.
Reviewed-by: Bruce Cherniak <[email protected]>
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previous change in generators necessitates this change
Reviewed-by: Bruce Cherniak <[email protected]>
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for the case when USE_SIMD16_SHADERS == FALSE
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
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