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* llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca2010-10-061-9/+3
* llvmpipe: Fix perspective interpolation for point sprites.José Fonseca2010-10-061-17/+54
* llvmpipe: Dump a few missing shader key flags.José Fonseca2010-10-061-0/+7
* llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell2010-10-061-25/+23
* r600g: add evergreen stencil support.Dave Airlie2010-10-062-2/+24
* r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse2010-10-051-0/+4
* r600g: simplify block relocationJerome Glisse2010-10-051-3/+2
* r600g: use dirty list to track dirty blocksBas Nieuwenhuizen2010-10-051-0/+2
* nv50: fix always true conditional in shader optimizationNicolas Kaiser2010-10-051-1/+1
* r600g: improve bo flushingJerome Glisse2010-10-051-0/+3
* r600g: drop use_mem_constant.Dave Airlie2010-10-056-11/+3
* r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák2010-10-051-3/+3
* r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse2010-10-044-24/+33
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-048-42/+42
* nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz2010-10-041-1/+1
* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-014-0/+19
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
* r600g: fix evergreen draw-buffersDave Airlie2010-10-011-1/+1
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-011-3/+12
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407
* r600g: add assembler support for other vtx fetch fields.Dave Airlie2010-10-013-1/+11
* r600g: realign evergreen code with r600 code.Dave Airlie2010-10-011-3/+4
* r600g: add reloc for evergreen color attribDave Airlie2010-10-011-1/+1
* r600g: drop depth quirk on evergreenDave Airlie2010-10-011-15/+0
* r600g: add winsys support for CTL constants.Dave Airlie2010-10-014-0/+13
* r600g: fix evergreen depth flushing.Dave Airlie2010-10-015-48/+98
* r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse2010-09-301-16/+40
* r600g: use constant buffer instead of register for constantJerome Glisse2010-09-302-26/+26
* gallium/softpipe: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/llvmpipe: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* gallium/i915: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* r300g: fix conditional rendering in non-wait pathMarek Olšák2010-09-301-3/+3
* r600g: return string for chip familyDave Airlie2010-09-301-6/+25
* r600g: clean up some code from move to new paths.Dave Airlie2010-09-307-42/+42
* r600g: add L8A8 unorm.Dave Airlie2010-09-301-0/+6
* r600g: port r300g fix for X* formats in texformat codeDave Airlie2010-09-301-4/+14
* trace: Fix set_index_buffer and draw_vbo tracing.José Fonseca2010-09-293-19/+42
* r600g: more cleanupJerome Glisse2010-09-2910-208/+225
* r600g: Update SConscript.Vinson Lee2010-09-291-4/+6
* r600g: cleanupJerome Glisse2010-09-2910-1075/+914
* r600g: Update SConscript.Vinson Lee2010-09-291-7/+4
* r300g: add support for formats beginning with X, like X8R8G8B8Marek Olšák2010-09-292-12/+40
* r600g: delete old pathJerome Glisse2010-09-2922-4795/+70