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* i915g: handle more formats in copyStéphane Marchesin2014-05-263-11/+91
* nvc0: implement clear_bufferTobias Klausmann2014-05-261-0/+141
* nvc0: revert mistaken logic to collapse color outputs to the beginningIlia Mirkin2014-05-261-9/+4
* freedreno/a3xx: texture fixesRob Clark2014-05-261-1/+3
* freedreno: update generated headersRob Clark2014-05-264-5/+7
* freedreno: few caps fixesRob Clark2014-05-262-4/+8
* nv50: count wrapped textures towards the tex_obj countJoakim Sindholt2014-05-231-0/+2
* nvc0: assert that we have vertex elements stateChristoph Bumiller2014-05-231-0/+1
* nvc0: use PRIxPTR for sizeof()Christoph Bumiller2014-05-231-1/+1
* nv50,nvc0: allow 15,16,30 bpp display formatsChristoph Bumiller2014-05-231-4/+4
* nv50,nvc0: handle guard band definesChristoph Bumiller2014-05-232-4/+16
* nv50/ir/tgsi: optimize KILChristoph Bumiller2014-05-231-0/+5
* nv50/ir: fix lowering of predicated instructions (without defs)Christoph Bumiller2014-05-231-1/+4
* nv50/ir/opt: fix constant folding with saturate modifierChristoph Bumiller2014-05-231-1/+3
* nv50/ir/tgsi: TGSI_OPCODE_POW replicates its resultChristoph Bumiller2014-05-231-1/+5
* nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller2014-05-232-0/+5
* nv50: setup scissors on clear_render_target/depth_stencilChristoph Bumiller2014-05-231-2/+18
* nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller2014-05-232-9/+7
* freedreno/a3xx: fix blend opcodeRob Clark2014-05-218-54/+83
* freedreno/a3xx: fix depth/stencil gmem restoreRob Clark2014-05-211-1/+1
* freedreno/a3xx: fix depth/stencil GMEM positioningRob Clark2014-05-211-12/+18
* freedreno: update generated headersRob Clark2014-05-214-5/+5
* freedreno: use OUT_RELOCW when buffer is writtenRob Clark2014-05-211-4/+4
* rbug: add missing pipe->blit() entrypointRob Clark2014-05-211-0/+21
* nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin2014-05-212-11/+19
* nv50/ir: fix constant folding for OP_MUL subop HIGHIlia Mirkin2014-05-211-4/+43
* nv50/ir: fix s32 x s32 -> high s32 multiply logicIlia Mirkin2014-05-212-11/+82
* freedreno: don't advertise texture arrays for nowRob Clark2014-05-201-1/+1
* freedreno/a3xx: shadow sampler supportRob Clark2014-05-192-3/+46
* freedreno/a3xx/compiler: refactor trans_samp()Rob Clark2014-05-191-47/+90
* freedreno: update generated headersRob Clark2014-05-194-4/+10
* llvmpipe: do IR counting for shader cache management after optimization.Roland Scheidegger2014-05-191-2/+2
* nv50/ir: fix integer mul lowering for u32 x u32 -> high u32Ilia Mirkin2014-05-181-3/+4
* nv50/ir: make sure that texprep/texquerylod's args get coalescedIlia Mirkin2014-05-181-0/+2
* freedreno/a3xx: use util_format_compose_swizzles()Rob Clark2014-05-181-9/+9
* freedreno/a3xx/compiler: 1D texturesRob Clark2014-05-181-4/+25
* freedreno: fix capsRob Clark2014-05-181-2/+2
* freedreno: fix index buffer offsetRob Clark2014-05-181-1/+1
* freedreno/a3xx: add sRBG texture supportRob Clark2014-05-162-0/+15
* freedreno: update generated headersRob Clark2014-05-164-20/+21
* gallivm: give more verbose names to modulesRoland Scheidegger2014-05-167-16/+21
* gallium/radeon: link in libradeon.la at target levelEmil Velikov2014-05-153-20/+8
* gallium/radeon: build only a single common library libradeonEmil Velikov2014-05-153-12/+5
* freedreno/a3xx: fix write to bogus registerRob Clark2014-05-141-2/+2
* freedreno/a3xx: account for special inputs/outputsRob Clark2014-05-141-2/+2
* freedreno/a3xx: fix MAX_INPUTS shader capRob Clark2014-05-143-1/+9
* freedreno/a3xx: add debug flag to expose glsl130Rob Clark2014-05-142-3/+8
* freedreno/a3xx/compiler: add KILL_IFRyan Houdek2014-05-141-1/+35
* freedreno/a3xx/compiler: start adding integer supportRyan Houdek2014-05-141-0/+169
* llvmpipe: improve setup shader names (for debugging)Roland Scheidegger2014-05-151-38/+40