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path: root/src/gallium/drivers
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* Android: generate symlinks for all enabled gallium driversMauro Rossi2017-07-051-1/+1
* android: add etnaviv driver build supportRob Herring2017-07-051-0/+41
* ddebug: handle some cases of non-TGSI shadersNicolai Hähnle2017-07-053-6/+28
* gallium/radeon: fix VDPAU breakage, need VRAM with WCMarek Olšák2017-07-051-1/+2
* a5xx: enable polygon offset clampsIlia Mirkin2017-07-041-1/+3
* a5xx: implement logicop supportIlia Mirkin2017-07-043-7/+13
* a5xx: enable polygon mode selectionIlia Mirkin2017-07-044-7/+24
* a5xx: disable ARB_depth_clamp for nowIlia Mirkin2017-07-041-1/+3
* a5xx: fix clip_halfz supportIlia Mirkin2017-07-043-4/+7
* a5xx: improve 3d texture samplingIlia Mirkin2017-07-041-3/+0
* a5xx: remove one of the MIPFILTER_LINEAR bitsIlia Mirkin2017-07-041-1/+0
* a5xx: enable formats newly added to the headersIlia Mirkin2017-07-041-69/+69
* a5xx: include color swap when decoding verticesIlia Mirkin2017-07-041-0/+1
* a5xx: update headersIlia Mirkin2017-07-041-10/+47
* gallium/radeon: attempt to fix a compiler failure in radeon_winsys.hMarek Olšák2017-07-041-1/+1
* gallium/radeon: allow suballocating texturesMarek Olšák2017-07-042-1/+15
* gallium/radeon: generalize the function for in-place texture reallocationMarek Olšák2017-07-041-21/+43
* gallium/radeon: add radeon_winsys::buffer_is_suballocatedMarek Olšák2017-07-041-0/+3
* gallium/radeon: clean up pb_cache bucket/usage determinationMarek Olšák2017-07-041-0/+20
* gallium/radeon: enable suballocations for VRAM with no CPU accessMarek Olšák2017-07-042-4/+15
* gallium/radeon: clean up (domain, flags) <-> (slab heap) translationsMarek Olšák2017-07-041-0/+62
* gallium/radeon: remove RADEON_FLAG_CPU_ACCESSMarek Olšák2017-07-042-8/+3
* gallium/radeon: clean up r600_texture_get_handleMarek Olšák2017-07-041-24/+23
* gallium/radeon: rename RADEON_FLAG_HANDLE -> RADEON_FLAG_NO_SUBALLOCMarek Olšák2017-07-043-3/+3
* gallium/radeon: fix a possible crash for buffer exportsMarek Olšák2017-07-041-9/+15
* gallium/radeon: ignore PIPE_BIND_SHARED for buffersMarek Olšák2017-07-041-2/+0
* radeonsi: add a HUD query for getting an average GFX BO list sizeMarek Olšák2017-07-043-0/+20
* vc4: automake: include vc4_cl_dump.h inJuan A. Suarez Romero2017-07-041-0/+1
* svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFERBrian Paul2017-07-032-1/+5
* svga: fix texture buffer object regressionBrian Paul2017-07-031-9/+11
* svga: move assertion in draw_vgpu10()Brian Paul2017-07-031-1/+1
* svga: fix buffer binding flags initializationBrian Paul2017-07-031-0/+6
* swr: Limit memory held by defer deleted resources.Bruce Cherniak2017-07-021-0/+6
* svga: add texture size/levels sanity check code in svga_texture_create()Brian Paul2017-06-301-0/+33
* vc4: Start using XML unpack functions in CL dump.Eric Anholt2017-06-305-19/+67
* vc4: Replace a couple of magic numbers with #define usage.Eric Anholt2017-06-301-2/+2
* vc4: Move rasterizer state packing to CSO creation time.Eric Anholt2017-06-304-29/+25
* vc4: Convert the driver to emitting the shader record using pack macros.Eric Anholt2017-06-303-54/+92
* vc4: Simplify pack header usageEric Anholt2017-06-304-35/+28
* vc4: Start using the pack header.Eric Anholt2017-06-304-51/+130
* vc4: Introduce XML-based packet header generation like Intel's.Eric Anholt2017-06-301-1/+4
* swr: Minor cleanup of variable usage, no functional change.Bruce Cherniak2017-06-301-2/+2
* swr: use swr_query_result type instead of voidTim Rowley2017-06-302-3/+3
* swr/rast: increase number of possible draws in flightTim Rowley2017-06-301-1/+1
* swr/rast: move default split size from driver to rasterizerTim Rowley2017-06-302-5/+1
* swr/rast: Fix missing setup of psContext.pColorBufferTim Rowley2017-06-302-16/+14
* swr/rast: Switch intrinsic usage to SIMDLibTim Rowley2017-06-3030-2679/+6222
* swr/rast: Fix unused variable warningsTim Rowley2017-06-301-6/+0
* swr/rast: Split rasterizer.cpp to improve compile timeTim Rowley2017-06-3010-1617/+1732
* swr/rast: gen_backends.py remove extraneous semicolonTim Rowley2017-06-301-1/+2