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* ilo: use slab allocator for transfersChia-I Wu2013-06-074-28/+39
* ilo: clean up states upon context destroyChia-I Wu2013-06-071-0/+38
* ilo: unmap cp bo before destroying itChia-I Wu2013-06-071-1/+6
* ilo: enable bo reuseChia-I Wu2013-06-071-0/+2
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-077-164/+194
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-075-50/+86
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-079-127/+52
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-079-70/+26
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-0710-99/+69
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-073-125/+268
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-076-21/+51
* ilo: introduce vertex element CSOChia-I Wu2013-06-076-119/+227
* ilo: simplify emit_3DSTATE_DEPTH_BUFFER()Chia-I Wu2013-06-076-63/+19
* ilo: introduce blend CSOChia-I Wu2013-06-076-97/+183
* ilo: introduce sampler CSOChia-I Wu2013-06-078-371/+447
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-077-26/+92
* ilo: introduce viewport CSOChia-I Wu2013-06-078-197/+197
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-077-114/+114
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-079-107/+119
* ilo: switch to ilo states for WM stageChia-I Wu2013-06-077-26/+33
* ilo: switch to ilo states for CLIP and SF stagesChia-I Wu2013-06-076-19/+49
* ilo: switch to ilo states for SOL stageChia-I Wu2013-06-077-30/+29
* ilo: switch to ilo states for VF stageChia-I Wu2013-06-077-53/+55
* ilo: move hardware limits to ilo_gpe.hChia-I Wu2013-06-072-22/+56
* llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectivelyRoland Scheidegger2013-06-061-2/+2
* llvmpipe: improve alignment calculation for fetching/storing pixelsRoland Scheidegger2013-06-051-12/+21
* llvmpipe: reduce alignment requirement for 1d resources from 4x4 to 4x1Roland Scheidegger2013-06-059-44/+158
* llvmpipe: cleanup of generate_unswizzled_blendRoland Scheidegger2013-06-051-22/+37
* gallivm: enhance special sse2 4x4f and 2x8f -> 1x16ub conversionRoland Scheidegger2013-06-051-0/+2
* softpipe: draw_find_shader_output returns -1 on invalid outputsZack Rusin2013-05-301-1/+1
* radeonsi/compute: Upload work group, work item size in input bufferTom Stellard2013-06-031-11/+27
* radeonsi/compute: Pass kernel arguments in a buffer v2Tom Stellard2013-06-033-35/+44
* radeonsi/compute: Implement un-binding of global buffersTom Stellard2013-06-031-12/+19
* radeonsi/compute: Support multiple kernels in a compute programTom Stellard2013-06-031-9/+18
* radeonsi/compute: Add missing PIPE_COMPUTE capsTom Stellard2013-06-031-0/+16
* llvmpipe: fix bogus assertions for buffer surfacesRoland Scheidegger2013-06-011-2/+2
* llvmpipe: reduce alignment requirement for resources from 64x64 to 4x4Roland Scheidegger2013-05-317-53/+83
* llvmpipe: Remove x/y from cmd_binAdam Jackson2013-05-316-47/+30
* r600g/sb: fix broken assertVadim Girlin2013-05-311-1/+1
* ilo: simplify shader variant handlingCourtney Goeltzenleuchter2013-05-302-25/+2
* svga: add PIPE_CAP_MAX_VIEWPORTS to switch to silence warningBrian Paul2013-05-291-0/+2
* llvmpipe: clamp scissors to be between 0 and maxZack Rusin2013-05-255-3/+13
* draw: fixup draw_find_shader_outputZack Rusin2013-05-252-5/+5
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-2511-36/+79
* gallium: Add support for multiple viewportsZack Rusin2013-05-2524-128/+205
* llvmpipe: get rid of tiled/linear layout remainsRoland Scheidegger2013-05-296-226/+47
* radeonsi: Enable GLSL 1.30Michel Dänzer2013-05-281-1/+1
* radeonsi: Handle TGSI TXQ opcodeMichel Dänzer2013-05-282-3/+33
* radeonsi: Add support for TGSI TXF opcodeMichel Dänzer2013-05-282-14/+51
* radeonsi: Use tgsi_util_get_texture_coord_dim()Michel Dänzer2013-05-281-25/+7