index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.
José Fonseca
2010-10-09
1
-42
/
+44
*
llvmpipe: simplified SSE2 swz/unswz routines
Keith Whitwell
2010-10-09
2
-146
/
+107
*
llvmpipe: clean up shader pre/postamble, try to catch more early-z
Keith Whitwell
2010-10-09
3
-103
/
+193
*
llvmpipe: try to be sensible about whether to branch after mask updates
Keith Whitwell
2010-10-09
5
-29
/
+66
*
gallivm: specialized x8z24 depthtest path
Keith Whitwell
2010-10-09
2
-31
/
+94
*
llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
Keith Whitwell
2010-10-09
1
-2
/
+2
*
llvmpipe: use alloca for fs color outputs
Keith Whitwell
2010-10-09
1
-4
/
+12
*
llvmpipe: defer attribute interpolation until after mask and ztest
Keith Whitwell
2010-10-09
3
-14
/
+34
*
llvmpipe: Prevent z > 1.0
José Fonseca
2010-10-09
1
-6
/
+14
*
llvmpipe: fix rasterization of vertical lines on pixel boundaries
Zack Rusin
2010-10-09
1
-2
/
+2
*
gallivm: Avoid control flow for two-sided stencil test.
José Fonseca
2010-10-08
1
-92
/
+58
*
llvmpipe: fix off-by-one in tri_16
Keith Whitwell
2010-10-08
1
-1
/
+1
*
llvmpipe: add rast_tri_4_16 for small lines and points
Keith Whitwell
2010-10-08
7
-148
/
+161
*
llvmpipe: clean up setup_tri a little
Keith Whitwell
2010-10-08
1
-27
/
+26
*
llvmpipe: avoid overflow in triangle culling
Keith Whitwell
2010-10-08
1
-40
/
+39
*
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
2010-10-08
6
-42
/
+92
*
r600g: drop width/height per level storage.
Dave Airlie
2010-10-08
2
-6
/
+0
*
r600g: add some RG texture format support.
Dave Airlie
2010-10-08
2
-0
/
+28
*
r600g: fix Z export enable bits.
Dave Airlie
2010-10-07
1
-1
/
+1
*
r600g: use format from the sampler view not from the texture.
Dave Airlie
2010-10-07
2
-6
/
+6
*
r600g: fix evergreen interpolation setup
Andre Maasikas
2010-10-07
1
-0
/
+3
*
llvmpipe: Cleanup depth-stencil clears.
José Fonseca
2010-10-06
3
-15
/
+34
*
gallivm: Only apply min/max_lod when necessary.
José Fonseca
2010-10-06
1
-0
/
+4
*
llvmpipe: Fix sprite coord perspective interpolation of Q.
José Fonseca
2010-10-06
1
-9
/
+3
*
llvmpipe: Fix perspective interpolation for point sprites.
José Fonseca
2010-10-06
1
-17
/
+54
*
llvmpipe: Dump a few missing shader key flags.
José Fonseca
2010-10-06
1
-0
/
+7
*
llvmpipe: make debug_fs_variant respect variant->nr_samplers
Keith Whitwell
2010-10-06
1
-25
/
+23
*
r600g: add evergreen stencil support.
Dave Airlie
2010-10-06
2
-2
/
+24
*
r600g: userspace fence to avoid kernel call for testing bo busy status
Jerome Glisse
2010-10-05
1
-0
/
+4
*
r600g: simplify block relocation
Jerome Glisse
2010-10-05
1
-3
/
+2
*
r600g: use dirty list to track dirty blocks
Bas Nieuwenhuizen
2010-10-05
1
-0
/
+2
*
nv50: fix always true conditional in shader optimization
Nicolas Kaiser
2010-10-05
1
-1
/
+1
*
r600g: improve bo flushing
Jerome Glisse
2010-10-05
1
-0
/
+3
*
r600g: drop use_mem_constant.
Dave Airlie
2010-10-05
6
-11
/
+3
*
r300g: fix microtiling for 16-bits-per-channel formats
Marek Olšák
2010-10-05
1
-3
/
+3
*
r600g: allow r600_bo to be a sub allocation of a big bo
Jerome Glisse
2010-10-04
4
-24
/
+33
*
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-04
8
-42
/
+42
*
nvfx: Pair os_malloc_aligned() with os_free_aligned().
Krzysztof Smiechowicz
2010-10-04
1
-1
/
+1
*
r600g: the code to check whether a new vertex shader is needed was wrong
Dave Airlie
2010-10-04
1
-1
/
+3
*
r300g: add support for L8A8 colorbuffers
Marek Olšák
2010-10-02
1
-0
/
+3
*
r300g: add support for R8G8 colorbuffers
Marek Olšák
2010-10-02
1
-1
/
+11
*
r600g: Remove unnecessary headers.
Vinson Lee
2010-10-01
2
-3
/
+0
*
r600g: Remove unused variable.
Vinson Lee
2010-10-01
1
-1
/
+1
*
i965g: use Elements macro instead of manual sizeofs
Nicolas Kaiser
2010-10-01
1
-13
/
+7
*
r600g: indentation fixes
Jerome Glisse
2010-10-01
5
-58
/
+57
*
r600g: setup basic loop consts on r600 + evergreen.
Dave Airlie
2010-10-01
4
-0
/
+19
*
r600g: only set the Z export if shader exports it.
Dave Airlie
2010-10-01
2
-8
/
+10
*
r600g: fix evergreen draw-buffers
Dave Airlie
2010-10-01
1
-1
/
+1
*
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
Dave Airlie
2010-10-01
1
-3
/
+12
*
r600g: fixup vertex format picking.
Dave Airlie
2010-10-01
6
-144
/
+407
[prev]
[next]