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* id, glhd: Fix segfault with misreferenced pipe member.Corbin Simpson2010-06-224-6/+4
* targets, radeong: Add Galahad.Corbin Simpson2010-06-221-1/+1
* gallium/drivers: Create Galahad from identity.Corbin Simpson2010-06-2211-0/+1930
* r300g: attempt to fix texture corruption on RV505Marek Olšák2010-06-231-0/+2
* r300g: index buffer range checkingMarek Olšák2010-06-231-0/+6
* i915g: Revert debug hunks from last commitJakob Bornecrantz2010-06-221-2/+2
* i915g: Reduce state emission by using a index biasJakob Bornecrantz2010-06-221-27/+122
* i915g: Drop fifo code in vbufJakob Bornecrantz2010-06-221-43/+2
* i915g: Change state code in vbuf codeJakob Bornecrantz2010-06-221-12/+23
* i915g: Rework debug print codeJakob Bornecrantz2010-06-2211-82/+190
* i915g: Switch to state atomsJakob Bornecrantz2010-06-225-57/+128
* i915g: i915_state_sampler.c code styleJakob Bornecrantz2010-06-221-50/+52
* i915g: i915_state_immediate.c code styleJakob Bornecrantz2010-06-221-27/+33
* i915g: i915_state_dynamic.c code styleJakob Bornecrantz2010-06-221-88/+84
* llvmpipe: IgnoresJakob Bornecrantz2010-06-221-0/+1
* llvmpipe: make geometry shaders and stream output workZack Rusin2010-06-228-3/+180
* gallium: add a timestamp disjoint queryZack Rusin2010-06-221-1/+13
* gallium: add a new queryZack Rusin2010-06-221-2/+10
* r300g: optimize the immediate mode emission path a bitMarek Olšák2010-06-225-22/+33
* r300g: do not emit ZTOP every draw callMarek Olšák2010-06-221-1/+3
* r300g: fix crash when destroying the context on r3xx-r4xxMarek Olšák2010-06-211-1/+1
* llvmpipe: s/lpfs/shader/José Fonseca2010-06-212-5/+5
* r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák2010-06-213-0/+74
* r300g: fix assigning the texture cache region for 1 textureMarek Olšák2010-06-201-1/+4
* i965g: Fix setup of immediate types for gen4 disasm.Vinson Lee2010-06-201-1/+1
* r300g: manually assign texture cache regionsMarek Olšák2010-06-204-1/+73
* r300g: cleanup buffer_{from, get}_handleMarek Olšák2010-06-202-13/+7
* r300g: cleanup includesMarek Olšák2010-06-202-8/+14
* r300g: texture alignment code cleanup + use special alignment for AA texturesMarek Olšák2010-06-201-36/+58
* r300g: fix random pixels appearing / incomplete renderingMarek Olšák2010-06-193-27/+20
* r300g: output floats instead of halfs when passed through translateMarek Olšák2010-06-191-2/+25
* r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák2010-06-191-3/+27
* r300g: more informative warning in END_CSMarek Olšák2010-06-191-4/+8
* r300g: improve the ZTOP conditionMarek Olšák2010-06-193-13/+29
* r300g: fix up the CS size of the rasterizer stateMarek Olšák2010-06-191-2/+2
* llvmpipe: Fix pointer dereference after free.José Fonseca2010-06-181-1/+2
* llvmpipe: limit the number of fragment shader variants kept aroundRoland Scheidegger2010-06-185-35/+107
* r300g: fix hardlocks in occlusion queriesMarek Olšák2010-06-181-1/+1
* r300g: debug option for fake occlusion queriesMarek Olšák2010-06-183-6/+58
* r300g: more reasonable MSPOS defaults in error pathMarek Olšák2010-06-171-2/+2
* r300g: fix surface leaksMarek Olšák2010-06-171-0/+3
* r300g: Fix uninitialized variable warnings in error path.Vinson Lee2010-06-161-0/+2
* draw: rewrite stream output to handle all the dark cornersZack Rusin2010-06-161-4/+6
* r300g: Fix up resolve.Corbin Simpson2010-06-161-12/+8
* r300g: Fix MSAA state size.Corbin Simpson2010-06-161-1/+1
* r300g: Don't multisample non-32-bpp render targets.Corbin Simpson2010-06-161-0/+6
* r300g: Finish resolve function.Corbin Simpson2010-06-161-6/+14
* r300g: Add resource resolve function.Corbin Simpson2010-06-161-0/+35
* r300g: Moar MSAA setup.Corbin Simpson2010-06-164-11/+63
* r300g: Fix indentation.Corbin Simpson2010-06-161-4/+7