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drivers
Commit message (
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Author
Age
Files
Lines
*
gallium: introduce PIPE_CAP_CLIP_HALFZ.
Mathias Fröhlich
2014-10-24
13
-0
/
+16
*
vc4: Reuse uniform_data/contents indices when making uniforms.
Eric Anholt
2014-10-24
1
-0
/
+7
*
vc4: When asked to discard-map a whole resource, discard it.
Eric Anholt
2014-10-24
1
-14
/
+28
*
vc4: Refactor flushing before mapping a BO.
Eric Anholt
2014-10-24
3
-12
/
+13
*
vc4: Allow dead code elimination of unused varyings.
Eric Anholt
2014-10-24
5
-5
/
+31
*
vc4: Add debug output to match shaderdb info to program dumps.
Eric Anholt
2014-10-24
4
-7
/
+29
*
radeon: enable Hyper-Z on r600g and radeonsi by default
Andreas Boll
2014-10-24
4
-5
/
+5
*
Revert "freedreno/a3xx: only emit dirty consts"
Rob Clark
2014-10-23
2
-9
/
+5
*
freedreno: fix PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
Rob Clark
2014-10-23
1
-7
/
+6
*
gallium/nouveau: fully build the driver under android
Mauro Rossi
2014-10-23
1
-1
/
+1
*
gallivm,llvmpipe,clover: Bump required LLVM version to 3.3.
José Fonseca
2014-10-23
2
-14
/
+0
*
radeonsi: implement pipe_rasterizer_state::clip_halfz
Marek Olšák
2014-10-22
1
-0
/
+1
*
r600g: implement pipe_rasterizer_state::clip_halfz
Marek Olšák
2014-10-22
2
-0
/
+2
*
r300g: implement pipe_rasterizer_state::clip_halfz
Marek Olšák
2014-10-22
3
-0
/
+9
*
r600g: Drop references to destroyed blend state
Michel Dänzer
2014-10-22
1
-1
/
+8
*
freedreno/a3xx: fix depth/stencil restore format
Rob Clark
2014-10-21
1
-1
/
+5
*
freedreno/a3xx: fix viewport state during clear
Rob Clark
2014-10-21
1
-1
/
+19
*
freedreno: mark scissor state dirty when enable bit changes
Rob Clark
2014-10-21
1
-0
/
+10
*
freedreno: clear vs scissor
Rob Clark
2014-10-21
7
-13
/
+96
*
r600g,radeonsi: convert TGSI shader type to LLVM shader type
Marek Olšák
2014-10-21
1
-1
/
+30
*
radeonsi: add some missing register definitions
Marek Olšák
2014-10-21
1
-0
/
+23
*
radeonsi: load ring resource descriptors only once
Marek Olšák
2014-10-21
1
-35
/
+42
*
radeonsi: clarify shader constant load functions
Marek Olšák
2014-10-21
1
-40
/
+46
*
radeonsi: statically declare resource and sampler arrays
Marek Olšák
2014-10-21
1
-8
/
+2
*
radeonsi: remove conversion of DX9 FACE input to GL
Marek Olšák
2014-10-21
1
-14
/
+1
*
radeonsi: revert hack for random failures in glsl-max-varyings
Marek Olšák
2014-10-21
1
-7
/
+1
*
radeonsi: generate shader pm4 states right after shader compilation
Marek Olšák
2014-10-21
3
-17
/
+24
*
radeonsi: make pm4 state generation for shaders independent of the context
Marek Olšák
2014-10-21
1
-17
/
+9
*
radeonsi: inline si_pm4_alloc_state
Marek Olšák
2014-10-21
4
-23
/
+17
*
r300g: replace r300_get_num_samples with a util variant
Marek Olšák
2014-10-21
1
-25
/
+1
*
gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesa
Marek Olšák
2014-10-21
11
-0
/
+25
*
vc4: Fix SRC_ALPHA_SATURATE blending.
Eric Anholt
2014-10-21
1
-3
/
+11
*
vc4: Fix stencil writemask handling.
Eric Anholt
2014-10-21
1
-2
/
+2
*
vc4: Don't look at back stencil state unless two-sided stencil is enabled.
Eric Anholt
2014-10-21
1
-2
/
+6
*
freedreno/ir3: add debug flag to disable cp
Rob Clark
2014-10-20
4
-1
/
+10
*
freedreno: positions come out as integers, not half-integers
Ilia Mirkin
2014-10-20
1
-2
/
+2
*
freedreno/a3xx: disable early-z when we have kill's
Rob Clark
2014-10-20
3
-0
/
+10
*
freedreno/ir3: fix potential gpu lockup with kill
Rob Clark
2014-10-20
4
-2
/
+61
*
freedreno/ir3: comment + better fxn name
Rob Clark
2014-10-20
1
-3
/
+5
*
freedreno/a3xx: only emit dirty consts
Rob Clark
2014-10-20
2
-5
/
+9
*
freedreno/a3xx: more layer/level fixes
Rob Clark
2014-10-20
3
-8
/
+14
*
vc4: Translate 4-byte index buffers to 2 bytes.
Eric Anholt
2014-10-19
4
-10
/
+92
*
vc4: Add support for rebasing texture levels so firstlevel == 0.
Eric Anholt
2014-10-19
5
-3
/
+83
*
vc4: Apply a Newton-Raphson step to improve RSQ
Eric Anholt
2014-10-18
1
-2
/
+20
*
vc4: Apply a Newton-Raphson step to improve RCP.
Eric Anholt
2014-10-18
1
-1
/
+17
*
vc4: Add a little bit more packet parsing to make dump reading easier.
Eric Anholt
2014-10-18
1
-19
/
+114
*
vc4: Make some assertions about how many flushes/EOFs the simulator sees.
Eric Anholt
2014-10-17
4
-9
/
+26
*
vc4: Fix accidental dropping of the low bits of the store tilebuffer packet.
Eric Anholt
2014-10-17
1
-3
/
+5
*
vc4: Set the primitive list format at the start of rendering.
Eric Anholt
2014-10-17
2
-0
/
+15
*
vc4: Replace the FLUSH_ALL with FLUSH.
Eric Anholt
2014-10-17
1
-1
/
+3
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