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* softpipe: initialize refcount and winsysJerome Glisse2008-12-181-0/+2
* softpipe: convert to use texture instead of surfaceJerome Glisse2008-12-181-35/+30
* softpipe: fix vertex shader texture samplingBrian Paul2008-12-175-43/+98
* nv40: apply ABS modifier to RSQ source in vpBen Skeggs2008-12-161-1/+1
* nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-166-0/+12
* Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane2008-12-151-0/+2
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| * softpipe: Add missing header include.Michal Krol2008-12-111-0/+2
* | Nouveau: move the definition of log2i() to headerPekka Paalanen2008-12-137-156/+33
* | nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swi...Patrice Mandin2008-12-126-42/+167
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-12-101-0/+20
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| * gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul2008-12-101-0/+20
* | nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen2008-12-076-252/+367
* | i915: Silence warningsJakob Bornecrantz2008-12-051-0/+2
* | softpipe: plug in softpipe's texture samplers into draw module.Brian2008-12-042-0/+18
* | gallium: added PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian2008-12-041-0/+2
* | nouveau: Calc pitch for swizzled textures appropriately.Younes Manton2008-12-021-4/+3
* | nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton2008-12-025-10/+130
* | nouveau: nv04-nv40 linear <-> swizzled conversion.Younes Manton2008-12-021-0/+2
* | softpipe: minor tweaks, clean-upsBrian2008-12-011-13/+4
* | softpipe: compute nearest/linear texcoords four at a time.Brian2008-12-011-335/+413
* | gallium: minor texture-related clean-ups, comments, etcBrian2008-12-012-17/+17
* | Nouveau: nv{10,20} set_primitive API fixPekka Paalanen2008-11-303-5/+15
* | Nouveau: nv20 build fix: forgotten includePekka Paalanen2008-11-301-0/+1
* | Nouveau: fix minor API change in surface_copyPekka Paalanen2008-11-304-4/+4
* | Nouveau: update nouveau_class.hPekka Paalanen2008-11-303-60/+1807
* | Nouveau: nv20 (nv10) immediate vertex submissionPekka Paalanen2008-11-301-35/+191
* | Nouveau: properly redo nv20_vertex_layout.Pekka Paalanen2008-11-301-15/+68
* | softpipe: Fix function prototype.Michal Krol2008-11-252-2/+2
* | gallium: massage sp_vbuf_draw() and sp_vbuf_draw_arrays() to look more alikeBrian Paul2008-11-241-12/+17
* | softpipe: remove old/unneeded dependencies between TGSI exec and softpipeBrian2008-11-237-135/+210
* | CELL: use variant-length fragment ops programsRobert Ellison2008-11-218-64/+216
* | CELL: improve twiddling/untwiddling error textRobert Ellison2008-11-201-2/+2
* | i915: Silence warningsJakob Bornecrantz2008-11-163-4/+8
* | CELL: fix stencil twiddling, stencil invertRobert Ellison2008-11-131-2/+4
* | Merge branch 'gallium-0.2' of git+ssh://[email protected]/git/nouve...Stephane Marchesin2008-11-13126-0/+30680
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| * | nv04..nv30: fix pipe_surface initPekka Paalanen2008-11-124-0/+8
| * | Merge commit 'origin/gallium-0.1' into gallium-0.2Pekka Paalanen2008-11-1217-0/+3299
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| | * | Nouveau: fix nv20_vertex_layout()Pekka Paalanen2008-11-091-7/+7
| | * | Nouveau: update nv20 miptree according to nv40.Pekka Paalanen2008-11-081-11/+18
| | * | Nouveau: build, link and use nv20.Pekka Paalanen2008-11-081-0/+6
| | * | Nouveau: name replace for nv20.Pekka Paalanen2008-11-0816-662/+662
| | * | Nouveau: Rename nv20/ files as nv20.Pekka Paalanen2008-11-0816-12/+13
| | * | Nouveau: copy nv30_vertprog.c to nv20.Pekka Paalanen2008-11-081-0/+838
| | * | Nouveau: start nv20 by copying the nv10 tree.Pekka Paalanen2008-11-0815-0/+2447
| * | | nv40: init pipe_surface correctlyBen Skeggs2008-11-101-0/+2
| * | | Merge remote branch 'origin/gallium-0.2' into gallium-0.2Ben Skeggs2008-11-1018-219/+497
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| * | | | nv40: rename some vars in texture layout codeBen Skeggs2008-10-291-25/+27
| * | | | Merge remote branch 'nouveau/gallium-0.1' into gallium-0.2Ben Skeggs2008-10-274-16/+78
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| | * | | nouveau: add flag for swizzled surface uploadPatrice Mandin2008-09-212-15/+20
| | * | | nv50: use 3D engine clears, 2D engine doesn't understand zeta formatsBen Skeggs2008-09-181-1/+56