| Commit message (Collapse) | Author | Age | Files | Lines |
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Similar to load_sampler_desc(). Same deal for bindless.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Will be more convenient for bindless because the 64bit handle is
actually the base_ptr of the descriptor (ie. 'list' will be fetched
from TGSI_FILE_CONSTANT/TGSI_FILE_TEMPORARY instead).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Helps Feral-ported games, due to their use of fma()
shader-db changes:
total instructions in shared programs : 3934925 -> 3934327 (-0.02%)
total gprs used in shared programs : 481563 -> 481563 (0.00%)
total local used in shared programs : 27469 -> 27469 (0.00%)
total bytes used in shared programs : 36061888 -> 36056504 (-0.01%)
local gpr inst bytes
helped 0 0 228 228
hurt 0 0 0 0
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: renamed commit
reordered modifiers
add assert(dst == src2)
v3: reordered modifiers again
v5: no rounding bit for limms
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: renamed commit
reordered modifiers
add assert(dst == src2)
v3: removed wrong neg mod emission
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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changes for GpuTest /test=pixmark_piano /benchmark /no_scorebox /msaa=0
/benchmark_duration_ms=60000 /width=1024 /height=640:
score: 1026 -> 1045
changes for shader-db:
total instructions in shared programs : 3943335 -> 3934925 (-0.21%)
total gprs used in shared programs : 481563 -> 481563 (0.00%)
total local used in shared programs : 27469 -> 27469 (0.00%)
total bytes used in shared programs : 36139384 -> 36061888 (-0.21%)
local gpr inst bytes
helped 0 0 3587 3587
hurt 0 0 0 0
v2: removed TODO
reorderd to show changes without RA modification
removed stale debugging print() call
v3: remove predicate checks
enable only for gf100 ISA
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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we might want to add more folding passes here, so make it a bit more generic
v2: leave the comment and reword commit message
v4: rename it to PostRaLoadPropagation
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Helps mainly Feral-ported games, due to their use of fma()
shader-db changes:
total instructions in shared programs : 3941587 -> 3940749 (-0.02%)
total gprs used in shared programs : 481511 -> 481460 (-0.01%)
total local used in shared programs : 27469 -> 27481 (0.04%)
total bytes used in shared programs : 36123344 -> 36115776 (-0.02%)
local gpr inst bytes
helped 2 48 243 243
hurt 2 3 32 32
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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I hit an assert in the emiter while toying around with optimizations, because
ConstantFolding immediated a big int into a mad.
There is special handling for FMA/MAD in insnCanLoad, which is broken. With
this patch the special path should be not hit anymore. Anyway, the constraints
for the LIMMS can't be guarenteed in SSA form and I have patches pending to
use it via a post-SSA optimization pass.
As a result, immediates get immediated for int mad/fmas as well.
changes in shader-db:
total instructions in shared programs : 3943335 -> 3941587 (-0.04%)
total gprs used in shared programs : 481563 -> 481511 (-0.01%)
total local used in shared programs : 27469 -> 27469 (0.00%)
total bytes used in shared programs : 36139384 -> 36123344 (-0.04%)
Signed-off-by: Karol Herbst <[email protected]>
[imirkin: remove extra bit from insnCanLoad as well]
Reviewed-by: Ilia Mirkin <[email protected]>
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This enables support for the GL_NV_fill_rectangle extension on the
GM200+ for Desktop OpenGL.
Signed-off-by: Lyude <[email protected]>
Changes since v1:
- Fix commit message
- Add note to reldocs
Changes since v2:
- Remove unnessecary parens in nvc0_screen_get_param()
- Fix sorting in release notes
- Don't execute FILL_RECTANGLE method on pre-GM200+ GPUs
Reviewed-by: Ilia Mirkin <[email protected]>
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Changes since v1:
- Add pipe caps for etnaviv, freedreno, swr and virgl
Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Neved used.
v2: gallivm: rename "pred" -> "exec_mask"
etnaviv: remove the cap
gallium: fix tgsi_instruction::Padding
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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src_va contains the clear value in this case.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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GFX9 hangs instead of writing VM faults to dmesg.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Vulkan doesn't set more than 508.
Reviewed-by: Nicolai Hähnle <[email protected]>
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no change in behavior, just making sure that no later chips will use
the workarounds
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: don't add a new decompress helper function
Reviewed-by: Nicolai Hähnle <[email protected]>
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for threaded gallium, which can't use pipe_context in create_surface
v2: don't add a new decompress helper function
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Lyude <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Lyude <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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/home/marek/dev/mesa-main/src/gallium/drivers/softpipe/sp_compute.c:178:
warning: 'grid_size' may be used uninitialized in this function
[-Wmaybe-uninitialized]
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Required because of later commits.
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
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All tests pass on Fiji now. This prevents DCC disablement due to
incompatible DCC formats due to the fallback.
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Create new function to get correct alignment based on Asics, and change
the corresponding decode message buffer and dpb buffer size calculations
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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v2: squashed with other similar commits
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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As required by firmware
Signed-off-by: Leo Liu <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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these shaders don't exist on GFX9
Reviewed-by: Nicolai Hähnle <[email protected]>
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