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* r300g: Debug flags infrastructureNicolai Hähnle2009-09-0610-21/+152
| | | | | | | | | | | So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work
* r300g: update the value of register VAP_VF_MAX_VTX_INDXCooper Yuan2009-09-051-1/+2
| | | | according to actual vertex index count.
* r300g: update rs_block state after changing rasterizerCooper Yuan2009-09-051-0/+1
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* r300g: need to validate scissor and viewport state if bind new rasterizerCooper Yuan2009-09-051-0/+2
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* i915g: Fix warnings in scons build by using byte pointersJakob Bornecrantz2009-09-041-2/+2
| | | | scons build complained about void pointer math
* i915g: Don't send flush flags to HWJakob Bornecrantz2009-09-031-0/+8
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* nv50: move centroid, flat bits when making interp longChristoph Bumiller2009-09-031-4/+4
| | | | | Before this, just the perspective divide bit was moved in convert_to_long of the load interpolant instruction.
* nv50: fix vbo_static_attrib method size errorChristoph Bumiller2009-09-031-3/+3
| | | | | The VTX_ATTR_3/2/1F methods also had size 4 ... a stupid copy/paste error.
* nv50: fix draw_elements_inline_u08/16Christoph Bumiller2009-09-031-2/+2
| | | | | We've been emitting the same two indices over and over without incrementing map.
* r300g: specify point/line/triangle have stuffed texture coordCooper Yuan2009-09-031-1/+3
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* nv50: SWZ is the same as MOV from our perspectiveBen Skeggs2009-09-021-0/+1
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* tgsi: remove redundant CND0 opcodeKeith Whitwell2009-09-013-9/+0
| | | | Can be implemented with CMP src2, src1, src0
* scons: Tool for LLVM. Gracefully disable llvmpipe if LLVM not found.José Fonseca2009-09-011-3/+5
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* trace: Don't set surface_[fill|copy] if not set on pipeJakob Bornecrantz2009-09-011-2/+4
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* r300g: Fix clear issue on r300Cooper Yuan2009-09-011-3/+3
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* i915g: Switch from pipe_winsys to intel_winsysJakob Bornecrantz2009-09-0116-340/+294
| | | | | Also includes moving lots of functions from i915_batch.h into intel_batchbuffer.h
* i915g: Add header file for new winsys interfaceJakob Bornecrantz2009-09-011-0/+219
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* i915g: Add new buffer code not yet hocked upJakob Bornecrantz2009-09-014-0/+169
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* i915g: Reorg texture layout codeJakob Bornecrantz2009-08-311-196/+207
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* i915g: Move transfer functions into i915_texture.cJakob Bornecrantz2009-08-312-91/+93
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* i915g: Reorg texture code a bitJakob Bornecrantz2009-08-311-36/+53
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* i915g: Don't use winsys directly in the driverJakob Bornecrantz2009-08-312-4/+4
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* i915g: Cleanup i915_prim_vbuf.cJakob Bornecrantz2009-08-311-106/+97
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* i915g: Cleanup i915_screen.[c|h]Jakob Bornecrantz2009-08-312-51/+34
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* i915g: Cleanup i915_context.cJakob Bornecrantz2009-08-311-57/+71
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* i915g: Cleanup i915_blit.[c|h]Jakob Bornecrantz2009-08-312-57/+50
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* i915g: Cleanup i915_state_emit.cJakob Bornecrantz2009-08-311-77/+77
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* i915g: Cleanup i915_texture.cJakob Bornecrantz2009-08-311-18/+18
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* i915g: Cleanup texture init functions a bitJakob Bornecrantz2009-08-314-23/+9
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* i915g: Rename pipe field on context to baseJakob Bornecrantz2009-08-316-54/+55
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* i915g: Rename screen field on screen to baseJakob Bornecrantz2009-08-312-15/+16
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* llvmpipe: Fallback to element-wise comparisons when no comparison intrinsic ↵José Fonseca2009-08-311-2/+45
| | | | | | | | | | | | is available. Although selection of vector elements is valid LLVM IR, no machine target supports it yet. This is a last-resort option, but it allows llvmpipe to be used on any target supported by LLVM without modifications. Obviously better performance is attainable by emitting SIMD intrinsics where otherwise LLVM doesn't.
* llvmpipe: In the abcense of a min/max intrinsic, use the comparison intrinsics.José Fonseca2009-08-313-11/+7
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* llvmpipe: Actually commit lp_buffer.[ch].José Fonseca2009-08-312-0/+205
| | | | Thanks Michel.
* nouveau: introduce nouveau_miptree common to all nouveau pipe driversBen Skeggs2009-08-317-30/+40
| | | | | | | | The winsys once again has to know about textures it seems, so we need a common representation between all our pipe drivers to store some information the winsys will need. Only the nv50 driver has been fixed so far.
* cell: fix compilationMarc Dietrich2009-08-302-4/+4
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* llvmpipe: Texture cache in 4 ubytes instead of 4 floats.José Fonseca2009-08-303-19/+19
| | | | | | | | | This is more a short term experiment than a long term commitment, as we'll need to support higher precision textures too, as this will all be be replaced by runtime generated code. With this change most Mesa demos fps increased around 10%. Not a huge improvement, but not a negligible one either.
* llvmpipe: Use util_format_read_4f to read texture tiles.José Fonseca2009-08-301-6/+17
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* llvmpipe: Texture cache is read-only. No need to flush.José Fonseca2009-08-303-48/+0
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* llvmpipe: Eliminate internal pipe_buffer_map/unmap usage.José Fonseca2009-08-301-9/+3
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* llvmpipe: List lp_buffer.c in the Makefile.José Fonseca2009-08-291-0/+1
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* llvmpipe: Define an winsys for LLVM. Drop pipe_winsysJosé Fonseca2009-08-297-79/+196
| | | | | | | | lp_winsys will eventually be unified with softpipe's eventually, but we are free to move quicker since we don't have the myriad of users yet. Will provide a pipe_winsys adaptor from Keith's softpipe-private-winsys soon.
* nv50: set provoking vertex stateChristoph Bumiller2009-08-291-0/+2
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* llvmpipe: Update for changes in master.José Fonseca2009-08-293-12/+10
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* llvmpipe: Isolate sampling from TGSI translation.José Fonseca2009-08-295-94/+145
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* llvmpipe: Better structure dereference naming.José Fonseca2009-08-292-6/+11
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* llvmpipe: Fix shader variant key construction.José Fonseca2009-08-291-2/+2
| | | | Fixes the blank screen on non-64bit mode.
* llvmpipe: Fix build.José Fonseca2009-08-292-2/+2
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* llvmpipe: Merge all pixel format related files.José Fonseca2009-08-296-255/+153
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* llvmpipe: Factor out and optimize the input interpolation.José Fonseca2009-08-297-169/+521
| | | | | | | Special attention is given to the interpolation of side by side quads. Multiplications are made only for the first quad. Interpolation of inputs for posterior quads are done exclusively with additions, and perspective divide if necessary.