| Commit message (Collapse) | Author | Age | Files | Lines |
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They're copied into a vc4_bo after compiling is done.
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No performance difference on a microbenchmark with norast that should hit it
enough to have mattered, n=220.
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Previously, the hash_table API required the user to do all of the hashing
of keys as it passed them in. Since the hashing function is intrinsically
tied to the comparison function, it makes sense for the hash table to know
about it. Also, it makes for a somewhat clumsy API as the user is
constantly calling hashing functions many of which have long names. This
is especially bad when the standard call looks something like
_mesa_hash_table_insert(ht, _mesa_pointer_hash(key), key, data);
In the above case, there is no reason why the hash table shouldn't do the
hashing for you. We leave the option for you to do your own hashing if
it's more efficient, but it's no longer needed. Also, if you do do your
own hashing, the hash table will assert that your hash matches what it
expects out of the hashing function. This should make it harder to mess up
your hashing.
v2: change to call the old entrypoint "pre_hashed" rather than
"with_hash", like cworth's equivalent change upstream (change by
anholt, acked-in-general by Jason).
Signed-off-by: Jason Ekstrand <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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A bunch of open-coded 'gpu_id > 300's seems like it will eventually
cause problems with future generations. There were already a few minor
problems with caps for features that still need additional work on a4xx.
Signed-off-by: Rob Clark <[email protected]>
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Rather than duplicating this everywhere. Especially as on a4xx the
layout of layers and levels differs based on texture type.
Signed-off-by: Rob Clark <[email protected]>
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Android builds Mesa from git, so there don't need to be in the tarball.
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While the pipe_reference_* helpers set the pointer, a bare pipe_reference
doesn't. Fixes 5 ARB_sync tests.
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This fixes flatshading of backface color in 4 of the piglit interpolation
tests.
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This is already done at set_index_buffer() time.
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When we upload shadow indices at draw time, we need the source offset.
Fixes the piglit draw-elements test.
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The original Broadcom driver also did this with the viewport.
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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I'm not sure if GS hw outputs line lists or line strips.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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It's used only if VGT_SHADER_STAGES_EN.DISPATCH_DRAW_EN is 1, which we don't
set.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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v2: added a helper function for invalidation of the sh constants
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This huge amount of code deserves its own file.
Reviewed-by: Michel Dänzer <[email protected]>
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The big function is split into 3 smaller functions.
Reviewed-by: Michel Dänzer <[email protected]>
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An assertion should suffice.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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On evergreen there are 4 regs, on r600/700 there is only one.
Don't initialise regs and trash someone elses state.
Not sure this fixes anything, but hey one less stupid.
Reviewed-By: Glenn Kennard <[email protected]>
Cc: "10.3 10.4" [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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This means another pass of reordering the uniform data store, but it lets
us pair up a lot more instructions.
total instructions in shared programs: 44639 -> 43176 (-3.28%)
instructions in affected programs: 36938 -> 35475 (-3.96%)
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This is a standard scheduling heuristic, and clearly helps.
total instructions in shared programs: 46418 -> 44467 (-4.20%)
instructions in affected programs: 42531 -> 40580 (-4.59%)
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These don't have raddr fields.
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Fixes assertion failures if we adjust scheduling priorities to emphasize
VPM reads more.
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An immediate load overwrites the mul and add operations, so you can't
merge with them.
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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On a3xx, lower TXP for 3D textures, on a4xx lower all TXP.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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