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* i915g: make dynamic state emission actually lazyDaniel Vetter2011-02-261-1/+1
* i915g: Handle null constants properlyJakob Bornecrantz2011-02-261-3/+6
* i915g: fix null deref in draw_rect emissionDaniel Vetter2011-02-261-4/+8
* i915g: simplify math in constants emissionDaniel Vetter2011-02-261-1/+1
* Check for out of memory when creating fenceAlan Hourihane2011-02-261-0/+3
* r600g: explicity set sign bits for RGTCDave Airlie2011-02-251-2/+4
* r600g: bc 4/5 or rgtc textures need to be tiled as well.Dave Airlie2011-02-252-10/+10
* r300g: explicit sign bits on RGTC texturesDave Airlie2011-02-251-2/+4
* nvc0: fix PointCoord enable in FP headerChristoph Bumiller2011-02-241-2/+5
* nvc0: change TGSI CMP translation to use slctChristoph Bumiller2011-02-243-8/+15
* nvc0: sprite coord enable is per GENERIC, not overall indexChristoph Bumiller2011-02-241-5/+3
* nvc0: fix new_value calls using type instead of sizeChristoph Bumiller2011-02-241-3/+3
* nvc0: set local memory usage info in shader headerChristoph Bumiller2011-02-246-3/+34
* nvc0: don't fold loads from local memoryChristoph Bumiller2011-02-241-0/+5
* nvc0: presin and preex2 can load from const spaceChristoph Bumiller2011-02-241-2/+2
* nvc0: kick out empty live rangesChristoph Bumiller2011-02-241-0/+3
* nvc0: preemptively insert branch at ENDIFChristoph Bumiller2011-02-242-1/+9
* nvc0: correct allocation of constrained registersChristoph Bumiller2011-02-241-67/+154
* nvc0: sync textures with render targets ourselvesChristoph Bumiller2011-02-246-6/+35
* nvc0: improve userspace fencingChristoph Bumiller2011-02-246-26/+46
* nvc0: values for undefined outputs must have file GPRChristoph Bumiller2011-02-241-7/+4
* nvc0: multiply polygon offset units by 2Christoph Bumiller2011-02-241-1/+1
* nvc0: fix SSGChristoph Bumiller2011-02-241-5/+5
* nvc0: don't visit target blocks of a loop break multiple timesChristoph Bumiller2011-02-241-1/+4
* nvc0: don't overwrite phi sources at the end of a loopChristoph Bumiller2011-02-241-1/+5
* svga: Ensure rendertargets and textures are always rebound at every command b...José Fonseca2011-02-244-9/+138
* r600g: EXT_texture_array support.Dave Airlie2011-02-246-9/+39
* i915g: Lazy emit dynamic stateJakob Bornecrantz2011-02-245-40/+36
* i915g: Lazy emit immediate stateJakob Bornecrantz2011-02-245-55/+59
* i915g: Disable LIS7 state updates for nowJakob Bornecrantz2011-02-242-1/+5
* i915g: Clean up in i915_state_immediateJakob Bornecrantz2011-02-241-5/+1
* i915g: Remove outdated commentJakob Bornecrantz2011-02-241-8/+0
* i915g: Enable mirror repeat wrap modeJakob Bornecrantz2011-02-243-6/+4
* i915g: Always set vbo to flush on flushesJakob Bornecrantz2011-02-241-1/+1
* r600g: Request DWORD aligned vertex buffers.Fabian Bieler2011-02-231-1/+1
* r300g: fix missing initializers warningBrian Paul2011-02-221-2/+4
* i915g: remove extra semicolonsBrian Paul2011-02-221-3/+3
* i915g: s/bool/boolean/ style-fixup in winsysDaniel Vetter2011-02-211-1/+2
* i915g: Add option to lie about capsJakob Bornecrantz2011-02-213-1/+9
* i915g: Move debug fields to screenJakob Bornecrantz2011-02-214-4/+7
* i915g: Use debug get once optionsJakob Bornecrantz2011-02-212-3/+9
* i915g: Rework texture tiling a bitJakob Bornecrantz2011-02-211-14/+8
* i915g: Anisotropic filtering worksJakob Bornecrantz2011-02-211-1/+1
* i915g: TODO about point spritesJakob Bornecrantz2011-02-211-0/+3
* i915g: TODO about untested code hidden behind capsJakob Bornecrantz2011-02-212-2/+9
* i915g: Reorg capsJakob Bornecrantz2011-02-211-28/+42
* svga: Remove some remaining fake S3TC rendering support.José Fonseca2011-02-211-4/+0
* i915g: Add dummy flush_frontbufferJakob Bornecrantz2011-02-211-0/+15
* scons: Add aliases for the llvmpipe unit tests.José Fonseca2011-02-191-2/+7
* r300g: fix a possible race when counting contextsMarek Olšák2011-02-193-2/+8