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drivers
Commit message (
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Author
Age
Files
Lines
*
llvmpipe: No need to flush the caches for buffers.
José Fonseca
2010-04-25
2
-12
/
+14
*
softpipe: Make softpipe transfers in-order.
José Fonseca
2010-04-25
5
-4
/
+109
*
llvmpipe: Cleanup/improve llvmpipe_flush_resource usage.
José Fonseca
2010-04-25
4
-36
/
+48
*
llvmpipe: Remove unused variable.
Vinson Lee
2010-04-25
1
-2
/
+0
*
llvmpipe: llvmpipe_flush_texture -> llvmpipe_flush_resource
José Fonseca
2010-04-25
4
-15
/
+12
*
llvmpipe: Fix buffer overflow unswizzling several formats.
José Fonseca
2010-04-25
1
-1
/
+1
*
softpipe: Hardcode TILE_CLEAR_OPTIMIZATION to 1.
José Fonseca
2010-04-25
3
-20
/
+1
*
llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs.
José Fonseca
2010-04-25
4
-24
/
+36
*
llvmpipe: Cleanup llvmpipe_is_format_supported().
José Fonseca
2010-04-25
1
-20
/
+19
*
softpipe: More accurate softpipe_is_format_supported().
José Fonseca
2010-04-25
1
-19
/
+55
*
llvmpipe: Remove sp2lp.sh.
José Fonseca
2010-04-25
1
-34
/
+0
*
llvmpipe: lp_tex_sample_llvm.c -> lp_tex_sample.c
José Fonseca
2010-04-25
3
-2
/
+2
*
nvfx: Add to SCons build.
Vinson Lee
2010-04-24
1
-0
/
+36
*
nv50: Add to SCons build.
Vinson Lee
2010-04-24
1
-0
/
+26
*
llvmpipe: Remove unused variable.
Vinson Lee
2010-04-24
1
-2
/
+0
*
llvmpipe: Remove unnecessary header.
Vinson Lee
2010-04-24
1
-1
/
+0
*
llvmpipe: Initialize dummy variable.
José Fonseca
2010-04-24
1
-1
/
+1
*
llvmpipe: Don't use fences when not using threads.
José Fonseca
2010-04-24
1
-10
/
+15
*
llvmpipe: Move the determination of the number of threads to the screen.
José Fonseca
2010-04-24
8
-25
/
+36
*
gallivm: Centralize the cpu caps detection.
José Fonseca
2010-04-24
1
-9
/
+0
*
llvmpipe: Pass flatshade_first to setup.
José Fonseca
2010-04-24
1
-0
/
+2
*
svga: D3DCOLOR actually stands for B8G8R8A8.
José Fonseca
2010-04-24
1
-1
/
+1
*
svga: Translate recently added vertex formats.
José Fonseca
2010-04-24
1
-6
/
+2
*
llvmpipe: add initial autoconf support.
Dave Airlie
2010-04-24
1
-2
/
+3
*
nouveau: Add to SCons build.
Vinson Lee
2010-04-24
1
-0
/
+11
*
llvmpipe: Remove unused variable.
Vinson Lee
2010-04-24
1
-2
/
+0
*
softpipe: compressed formats can't be render targets
Brian Paul
2010-04-23
1
-1
/
+4
*
gallium/failover: include u_memory.h for MALLOC, FREE
Brian Paul
2010-04-23
1
-0
/
+1
*
gallium: s/free/FREE/ and same for friends.
José Fonseca
2010-04-23
9
-28
/
+28
*
llvmpipe: rename texture refs to resource refs
Brian Paul
2010-04-23
3
-26
/
+34
*
llvmpipe: update for half float formats
Alan Hourihane
2010-04-23
1
-1
/
+1
*
softpipe: YUV textures should be supported.
José Fonseca
2010-04-23
1
-4
/
+0
*
llvmpipe: increase max 2D texture / surface size to 4K x 4K
Brian Paul
2010-04-23
1
-1
/
+1
*
llvmpipe: rename MAXWIDTH, MAXHEIGHT
Brian Paul
2010-04-23
3
-6
/
+6
*
llvmpipe: rename lp_tile_size.h to lp_limits.h
Brian Paul
2010-04-23
5
-7
/
+10
*
llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.h
Brian Paul
2010-04-23
3
-8
/
+19
*
llvmpipe: Remove unused variable.
Vinson Lee
2010-04-23
1
-2
/
+0
*
gallivm: implement indirect addressing over temporaries
Zack Rusin
2010-04-22
1
-1
/
+1
*
llvmpipe: Undo zs tiling changes.
José Fonseca
2010-04-22
1
-0
/
+4
*
llvmpipe: Portability fixes.
José Fonseca
2010-04-22
2
-4
/
+4
*
llvmpipe: Fix rendering to non 32bpp formats.
José Fonseca
2010-04-22
3
-20
/
+22
*
llvmpipe: Use resource_is_texture() consistently.
José Fonseca
2010-04-22
2
-25
/
+16
*
llvmpipe: Fix resource_is_texture.
José Fonseca
2010-04-22
1
-8
/
+12
*
llvmpipe: Do not advertise S3TC rendering support.
José Fonseca
2010-04-22
1
-10
/
+10
*
llvmpipe: Fix typo in assert.
José Fonseca
2010-04-22
1
-2
/
+2
*
r300g: fix vertex unit setup
Alex Deucher
2010-04-22
1
-3
/
+7
*
llvmpipe: add missing dependency in Makefile
Brian Paul
2010-04-21
1
-1
/
+1
*
r300g: raise the max index for generic varyings to 32
Marek Olšák
2010-04-21
1
-1
/
+1
*
softpipe: call draw_wide_point_sprites()
Brian Paul
2010-04-21
1
-0
/
+2
*
llvmpipe: consolidate texture memory allocation code
Brian Paul
2010-04-21
1
-11
/
+48
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